Icy_Enforcer

Citizen
  • Posts

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  1. Subjective:

    I still think that the dockworker is an important job, since this is a PORT CITY, after all; major income comes from that industry. If it's not represented in the heroes, that's just sick and wrong.

    In addition, I would be very upset if Private Investigator is a badge that you couldn't earn. Very iconic.

    As far as the standard newspaper reporter, there are newsies around; perhaps logging out near them gets you started on the whole newspaper thing? Then, once you've earned your Paper Route badge, you can go to University to become a Reporter, and then, hmmm....something else for Ace Reporter...maybe working in the Mayor's office? dunno.

    I agree that the bonuses are too short; I run a defender, and have to run my missions conservatively. The bonus expired before I got to the end of the mission. And that's with starting immediately. Perhaps, as has been suggested, it's a total of up to 2 hours, starting from an activation initiated by the player....or 2 hours, or the first 1/2/3 mission.

    Next, for office worker, there are several office buildings that could have a "vestibule," sort of an abbreviated area to log out in....

    The magic store is basically a big library; you could make logging out there make you a librarian....in fact, why not differentiate all the stores, different bonuses for each?
    The "Store" stores (non-specific), including the NPC's in open areas, could be what you have now; the Science store could be "scientist," Tech = what...engineer? Mechanic? Mutation = uh...something....Natural = ...oh, gym instructor, maybe, or fitness guru...maybe start with physical trainer, work up to the others...and combine with hospitals for Physical Therapist...

    As for clerical/religious, there's a slippery slope, there; which religions do you include? Perhaps a school of divinity? I don't know.

    I'd also like to see people logging near statues (the big ones) get something; work up to sculptor from City Maintenance?

    Also, I'd like to see park employees; work toward druid, perhaps, for those fantasy characters, or Forest Creature, whatever....maybe have a combo librarian/something else for magician, and so on....ooh....how about something for logging out near gates (in Vangard, and all the others, except for the base gates), that allows you to accrue Gate Attendant, which can be combined to other badges for Extra-Planar Entity, and so on....gate/librarian for wizard? anyway, I'd love to see some for the Magic origin guys.

    I like the idea of sewer workers.
  2. Subjective:

    I'd like to see a day job added for working on ships (logging out on any of the cargo ships at the port, and another for working the docks.

    This'd make it better for those of us who are leveling in IP and similar areas, and would make sense in a game perspective; it makes the city more well-rounded, I think.

    You could call it dockworker, warehouse worker, merchant marine, and work your way to bonus/combinations, like Captain (of ships), Foreman (of warehousing), Forklift Driver (combo with transit employee?), Ship's Doctor, Marine (combo with something military?), and so on.

    As a possibility, you could have something associated with the private sailboats, too; plenty of people do sailing or yachting.

    And construction sites should have construction worker day job possibilities.