ILLINI

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  1. Oops, you right about taunt... sorry.

    I see your point about AS in the early game so much so that I am considering taking it at 16. (Either AS, WH, or a Stamina Prereq. to ensure Stamina by 20.) But I noticed you kept it in in the post 35 build. I assume you must just love the 100% knock up then, I can't imagine the damage would be all that usefull after you get your 2 big attacks.
  2. Thank you for the SJ build and I happen to love that power.

    I noticed you still took Air superiority and pushed back Stamina until 24. Do you really think AS is worth that. It seems a bit much. But I don't know thus why I am asking you.

    I went with CJ at 6. I was initially going to wait on WH until post Stamina, but have reconsidered and will put it in at 16.

    Excellent guide though just that one thing seem odd to me.

    Thanks,

    [Edited as I forgot to ask this] I also noted you did not put Dull Pain in the 1-35 and no Taunt in your post 35 guide. I had planned on putting both in there before Resist energy and elements. Once again is AS that important? Thoughts?
  3. I used these binds and love them.

    /bind y "team The villain with the green aura is a debuff anchor. He is radiating an effect that severely weakens all nearby villains. Try to avoid killing him."

    /bind u "team $target is the anchor for Radiation Infection!!!$$ powexec_name Radiation Infection"

    /bind i "team $target is the anchor for Enervating Field!!!$$ powexec_name Enervating Field"