Hotaru

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  1. I noticed a lot of excellent new MOV commands in the demos I recorded on the Training Room server. I can't wait to play around with having PCs use the TORCH, dig with shovels and picks, have books floating around them, etc. Good, good stuff!
  2. [ QUOTE ]
    IF ANYTHING ITS DOING YOU A FAVOR. I love taking groups on with my lowbies in perez, but [censored] i hate bone daddies and damned.... so it should make things easier

    [/ QUOTE ]

    At level 35, it's not going to be making anything easier for me personally. Being on the other side of the world from most of the players, I routinely have some of the hazard zones completely to myself. But on Test, I've already seen level 50 AOE blasters running around nuking the hell out of everything instead of cherry-picking. Even with cherry-picking, you get trains. Broadcast in these zones isn't going to be pretty for the first week unless some restraint is shown.
  3. [ QUOTE ]
    I wonder how long before we start hearing/reading about “badge stealingE
    Only one Babbage and about two dozen heroes trying to do enough damage to earn a Babbage badge. It may sound lame, but I bet it’s going to happen

    [/ QUOTE ]

    I've been thinking the same thing, not so much about the monsters as about the majority of the hazard zone spawn in PP, Faultline, and the Hollows for the first week or two.

    One thing I'd like to suggest to hardcore badge collectors is to group up as much as possible--whether that means RSKing and getting the arrests the old fashioned way, or making full groups to decimate the grays you need and get as many badge-hunters out of there as fast as possible.

    I've been monster hunting on my home server and on Test, and I'd be glad to invite as many other people as my group could hold when I have the chance to take down one of the prized beasts. I hope others will do the same. Because if we can't be decent to each other, what are we doing playing heroes?
  4. [ QUOTE ]
    BTW: A majority of "scale" items have a range of 0.5-1.5, 50% or 1/2 to 150% or 1 1/2

    I believe the CoH text scaling works the same way, it will accept smaller or bigger numbers, but it won't change the size any further than the min/max.

    [/ QUOTE ]

    I just fiddled around with an old demo and found out you're right--the .25 and .5 scale text were the same size, and the 2.5 text was no larger than the 1.5.

    Too bad--I had hoped to have some really large text in some of my binds.
  5. Excellent guide! I've been using this sort of bind for my main for some time now, and I'm going to have to break down and colorize the text on some of my alts, too. I'm eager to play with the transparency, too, which is what sent me digging deep into the FAQ section to begin with.

    Are you sure about the scale only displaying up to 1.5 times larger? I've read in the demo threads that it will take a real number up to 4, but haven't experimented with it much. Maybe I'll tinker with a demo, grab a screenie of some text at different sizes, and see just what's going on past 1.5.

    Thanks again for the guide!
  6. First off, let me say how much I enjoy demos, and your utilities and posts have certainly helped that no end, Zloth.

    I've been playing around, picking apart some demos I recorded, looking for cool animations, models, etc. I noticed that the XLU command appears for the Tsoo Ancestor Spirit model, and my guess was that this is used to set the degree of translucency on the model. That was something I really wanted to play around with, but it doesn't seem to be supported when the demos play back--my Ancestor Spirits are now rock solid.

    The SEQ seem to be used most notably for "glowies" in missions and for 5th Column Mek Men. Neither of these show up for me in demos, either. I think the SEQ must have something to do with an animated skin being used on some of the models--alternating between a light and dark version of the computer/bodybag/crate to give give the glowing effect. Why this doesn't display correctly in demos is beyond me.

    Thanks again for the great utilites, and keep up the good work.