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We are continuing to look at the set. Being one of the new sets in the game, it is going to be scrutinized beyond just the Training Room server.
If the set continues to prove itself sub-par on the Live servers, then some adjustments will be made.
This was one of the hardest sets to define. It falls out of line with the "normal" Defender sets. It isn't a buff set, its a debuff set. Its really a different playstyle than Defenders have had before.
For those who complain that the Archetypes who have the fewest sets were overlooked... the next planned powersets are melee based.
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I'm sure it's been brought up before, but why exactly is this a defender set? Playing an arrow/arrow defender doesn't feel like playing a defender, you feel like a blaster. The trick arrow set, IMO is much better suited as a blaster secondary than a defender primary. Yes it's mostly debuffs, but the overall "feel" of the set is wrong for a defender. What is so defendery about trick arrows? Nothing.
On another note, from and RPG point of view, what exactly does an arrow blaster pair as a secondary that makes any sense? Nothing. Arrows and energy? Arrows and fire? If your character has those secondary abilities, why wouldn't he/she also have them as primaries? Devices is the only set that legitimately can work with any blaster primary. It makes no sense.
Defenders already have the most versatile mix of primary and secondary abilities, do they really need another? Blasters on the other hand have sets that are painfully repetitive.
I know it's probably too late in this stage of the game to do this kind of swap (making trick arrows a blaster secondary), but really, ask anyone who has tried playing an arrow/arrow defender and ask them, "do you feel like a defender, or a blaster?" The answer should be all you need to know.