Hippaforalkus

Informant
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  1. First and for all I want to thank you all for your input, you all came with valuable advice. And sure bows would be great for a trickster sort of magician, but I was going for a less martial character to relies more on magic than... Well anything else really. As for thermal radiation many of the skills seem useful for a healer, and I already have an empath def, so I wanted a powerset which is not really healing at all.

    The description of the "Merlin" archetype was good. Think at this point I will go for either Radiation Emission or Storm Summoning. Though I heard Storm can be hard to use without getting verbally abused in a team :P

    At the end I just wanna say that while I greatly appreciate all of you guys input, I am particularly happy to see Local Man giving his opinion on the matter. Even being undecided on a secondary I have been using Local's guide on the Ill/Rad troller to learn more about Illusion, so another thanks for that.

    PS. I don't mind buffing, just the healing aspect I would rather leave to my def.
    PSS. I thought of force field, but after reading a bit everyone pretty much seems to agree it's good, but boring :P

    I will take to heart what all of you guys have said and make the coolest character ever. Thanks a bunch!
  2. Hi guys I have been playing CoX on and for very casually, now I wanna get more into it, and seeing as I haven't played controller at all before I thought I'd give it a go.

    I'm looking to make a wizard type character, which is perfect since trollers can chose Ill as prim power, however I can't really make up my mind as to which secondary I should pick. My initial thoughts would be Storm or Cold, then Fire as ancillery (no way a wizard who can't cast fireballs would ever be taken serious by me). That said the build should also be useful in a team. In regards to "what I want to do with this build" I can only say that I never played troller, but I have a def with empathy, so I feel no great need to get another toon with a heavy healing set, such as emp or TR, but open for suggestions all the same

    I see that a lot of ppl pretty much worship Thermal Rad and Rad Emish on these forums, but they don't really seem to fit the wizard concept too well. Regardless I'm very interested to hear what people think a wizard should be getting for secondaries and why, and how this pwr set may or may not be useful in a group.

    Oh and also for travel teleportation seems to fit, but I don't think I ever heard anyone discuss it as an actual travel power, so if anyone has any ideas about that, they're most welcome too.

    - Thanks in advance