Hibernoob

Legend
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  1. [ QUOTE ]
    [ QUOTE ]
    Yeah, I'm looking for another game, this one is just not ran that well.

    [/ QUOTE ]

    Go try Matrix Online, Star Wars: Galaxies, or Horizons and then see how you feel.

    [/ QUOTE ]

    I notice you didn't mention Guild Wars, WoW, or any of the upcoming games. Also, aside from some lame graphics in combat, haven't heard anything bad about how MXO is run. THe half-[censored] planning and running of COH has even killed my buzz about COV. You know, the whole "Fool me once, shame on you.." thing.
  2. Sorry, I'm afraid you'll just nerf everyone who plays with constant "balancing" issues. Hopefully the RP was better designed than the MMO, this stuff is ridiculous. Yeah, I'm looking for another game, this one is just not ran that well.

    Sorry, not trying to sound too rude I guess, but seriously, that's how I feel.
  3. [ QUOTE ]
    Can we get a PL channel for each server added? If it is advertised then possibly the players that want to PL have their very own PRIVATE channel to coordinate on. Saves the rest of us from having to hear the spams. Thoughts?

    Don's Hitman
    Inv/Axe lvl 33
    Member of the OSI
    Triumph

    [/ QUOTE ]


    Had the same idea. Started one up on virtue, Herd Watch. Believe it or not, there ARE ppl who like to PL others, or believe in an efficient "turn and turn about" based system...IE, they alternate. These ppl are always looking for more ppl like them to fill out teams, run higher difficulties, know what the hell is going on, etc., and a chat channel per server seems the best way to put these ppl together, aside from making them all join the same SG I guess.

    Keeping the broadcasts off Peregrine, and the tells from plaguing tankers, is a great idea, and I love how snobby anti-PL ppl want to both whine about the problem and snark at the solutions.

    Tellya what, if ur on virtue and PL ppl are buggin ya, send em to Herd Watch. 'nuff said.
  4. I'm jus tchucking another "great job!" on in there...funny stuff.
  5. Hibernoob

    Blaster role

    I've heard it said they're not that usefull in teh late 40's game...bah!

    I'm lvl 22 right now with a illus/storm 'troller, and haven't been inviting blasters since the mid-teens. With the power of tanks and defenders, I don't really see the need for blasters at all. Even with my other heroes, blasters are inevitably my last-round draft pick, behind tanks, defenders, any Khelds, and scrappers. Yeah, it's that bad...

    It's crazy how often I see defenders right up in the mix, melee range and all that for their heals and debuffs, and yet blasters are stuck in the rear hoping for some scraps of XP before their next death. They are even more squishy than I am, because I have nice AOE holds and so forth. I just hit the panic button and scoot on out of there.

    Also, frankly, it's time to bring defenders in line a little bit. When I'm forming up a team, assuming it's otherwise evenly divided, I'll take 2-3 defenders in place of 2-3 blasters anyday. With some skills that will soon allow them to pass their own damage cap, this just seems nuts. Combine this with buffing an ENTIRE TEAMS damage/defenses, and why would u take a blaster anyway? If u want to collect debt that bad, go work at a bank.

    Some short fixes?

    a) More Hitpoints. They don't have the defensive skills/sttributes of defenders, scrappers, or even controllers do, while tankers, scrappers, and defenders all have decent damage as well, sometimes approaching blaster damage. More HP seems an easy fix, bump them up to medium HP maybe, or somewhere in between?

    b) More damage. Hmmm...well, I tend to agree with scrappers getting more damage for the difficulty of their job, and being in melee range the whole time. I'm against this, though maybe raising the Max Buff Cap (from 400% to the scrapper's 500%?) would help blasters shine more in group situations?

    c) Decrease the range of enemy snipe attacks. Should be easy...not sure there's any char or vilian in the game who should out-range the "ranged specialist" AT.