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So can scrappers using whirling sword, spin, and shockwave, [censored] NERF SCRAPPERS.
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just for the record, whirling sword with 6 damage SO's will bring a (no leathal resistance) minion to 45% health and the dot will take that up to 55% buildup will add to make it 65% of the life of a minion villian.
the pbaoe is very small and will really only hit those in melee range.
if your going to compare those attacks with anything compare them with other PBEoA's please.
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apparently your mistaken cause its ALL AT AoE's. there not just gonna scale down on Blasters but all AoE's in general.
and from your stats please post if the minis are even con or not. i have a very hard time believeign that those stats came from anything above an even con mini.
in fact i doubt it now with the increase to all mobs HP's. -
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States,
Why is it being viewed as an "issue" to be "solved?"
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How are you NOT viewing it as an issue that needs to be solved?
They'd still be damage-dealers, just not as sick as they are. (Note sig, I know firsthand what I'm talking about) Besides, the current plan is to try to avoid actually nerfing damage anywhere. The boost in mob HPs should be enough to pad the effect... So you're not going to be able to take out swarms of +1 minions in a single alpha strike anymore. You'll still be doing more damage overall.
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if u read the whole post u would understand that right now as is with update 2 live it is a non issue. if u want more in depth info on the subject go back and read some of my posts. -
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The issue isn't that they do too much damage, its that the alpha strike aoe elemenates the fight all together. no need for crowd controll, no fight realy, just BAM XP!
even if minion HP doubled (not saying it should just giving you a worse case scenerio) then blasters would be even MORE important to get through all that HP (plus the xp would go up, as statesman already said they're happy with present xp progression).
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Here's how fights generally happen...
A. you get a good alpha strike on a group that you can handle and the fight is over
B. you get a good alpha strike on a group that you can't handle (Issue 2), those who are left over completely destroy you
C. you get a good alpha strike on a group that you can't handle (Issue 2), those who are left over are split on aggro between you and a tanker... they still kill you
D. you get a controller to help you... but don't get me started on controllers because I already think they are gimped. (which is not their fault)
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very much true -
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ROFLMAO!!!!!
Leveling speed is NIL....LMAO go solo an earth controller or stone tanker or any other class. Blasters level faster then EVERYONE else. So they slowed us down a bit....big deal.
Oh and to the one who said, Crytic said this game is not force you to group....go tell that to an MC/FF controller, or any controller for that matter.
My fire/dev with the SG fix is still killing groups in mass. So to the point who said if I can't kill it in one shot, the other guy was right. You don't know how to play.
My 4 year old has a fire/eng blaster who is 15 that he has done in no time since we won't let him sit in front of the computer forever.
And last, no one said you HAVE to group with a tank. My wife, son and I have 3 blasters, 2 fire/dev and one fire/eng.
No group (appropriate for our level) stands up to 3 FoB, 3 Fireballs......quit hunting reds and move on or group up to kill them.
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i call BS on this... in fact if u have any proof u can do this to non even con mobs i'd give u my accoutn info.
your a lvl 20 Fire/DEV blaster so i take this with a grain of salt.
maybe u have yet to play since update 2 went live. but u try to do that now and u wil die very very fast without help from someone taking aggro. -
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The issue isn't that they do too much damage, its that the alpha strike aoe elemenates the fight all together. no need for crowd controll, no fight realy, just BAM XP!
even if minion HP doubled (not saying it should just giving you a worse case scenerio) then blasters would be even MORE important to get through all that HP (plus the xp would go up, as statesman already said they're happy with present xp progression).
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I'm sorry but if a blaster is alpha striking mobs in a group setting then your group needs to seriously look into finding more challenging mobs. The xp you must be getting in a group like this is pittance.
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agreed -
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The issue isn't that they do too much damage, its that the alpha strike aoe elemenates the fight all together. no need for crowd controll, no fight realy, just BAM XP!
even if minion HP doubled (not saying it should just giving you a worse case scenerio) then blasters would be even MORE important to get through all that HP (plus the xp would go up, as statesman already said they're happy with present xp progression).
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um not sure what u mean but if u do an AoE now the guy dong it will die and he wont wipe out a group unless there even on mini's or greys.
maybe u need to get more end game to see what i mean but i doubt anything has changed.
update 2 increased mob's HP. -
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You know I kind of need to agree that AoE nerfs are not needed. Especially for AR/Dev. Remember that full auto takes like 6 seconds to complete, during these six seconds you are getting shot and if everything isn't dead by the end, you will be dead. Unless were talking greys. If they are dead set on nerfing AoE damage then they should at least decrease the aggro so we don't get out [censored] beaten for using one of our powers in a group with a tank.
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eh... i agree to some extent but even that FA is not as damagable as an inferno/nova.... that said it doesnt drain your end and the cycle time is very short however doing FA NOW on even con to +1-+2 groups doesnt even halve their life(with the exception of even mini's) even more so now that all there HP's have been raised.
just going off the new patch to my knowledge there is a big difference in nuking groups with AoE as is. again i am talkign end game here as well so if somethign changes early to mid maybe soemone has a point. but regaurdless right now IF a blaster opens up AoE they have to
A: time it right so it does in fact kill a group and by that i mean groupoed with a provoke tanker or someone who draws aggro. or
B: open it up and run before u die really really fast.
i can actualy see somewhat where a point can be taken before patch and with non /DEV blasters SG helped every /DEV. but with the fix and the increased HP for mobs... i just see that as a little too overboard for the sheer fact that u cant AoE and live as is unless grouped. -
i have been a beta tester since day 1, i have 3 toons 40+ and my main is an AR/DEV blaster who has been at 50 for a lon gtime.
i have plenty of end game experience to have a good say here and here is my theory on this:
IF they nerf any AoE on blasters i would hope they add more HP to the blaster line i myself woudlk just role up a scrapper. but however that is just me.
just going off numbers my Full Auto right now doesnt bring down a groups HP more then a mere 19 point a tick i have to do a 4-5 combo and pray that i live to do so.... the SG nerf was a well deserved one. it works like its suppose to know in my opinion.
however if the blaster does lose anything on the AoE now u will probably see a whole generation server wide jump onto the scrapper bandwagon. for the sheer fact of damage/survivability.
the mobs also allready have an increase in HP as is, and from what i have been doing since update 2 went live was limit my AoE and time it when i got someoen to atleast aggro a pack.
not sure who or what lvl characters are doing the complaining or the defending here but end game there is a weak balance as is with blasters... and there should be. there life span is paper weight. however if u are to take that added with the fact all mobs have higher HP now and u nerf the allready low AoE... i just find it hard to see many blasters not jump.
i group with a fire/dev blaster for example hes an awesome player but for everyone complaining that there AoE is too great i would highly advise before there are complaints to atleast see what that does endgame.
take into consideration here that the devs are trying to keep people interested in the game, both newer and end game opponents to spark interest u want to try to have a level field of play for all AT's.... that is something that has been tweaked since day one and will continue to do so.
from the fire tanks to the dev blasters. however there needs to be strong consideration in this case just off my own personal experience thus far. nerfing AoE for blaster right now with the new update 2 live would be a critical mistake. just my 2 cents.