-
Posts
691 -
Joined
-
BB
[/ QUOTE ]
I agree with this assessment , but its such a difficult thing to fix. In other games say DAOC, healing works much differently. You actually DID get exp for healing (if you healed someone who was in battle) you could get exp even if not teamed with them. Healing random folks on the streets is KSing though since you sap exp! Also, If you healed somone in battle, it generates agro. If you are healing more than others are damaging-healers would often get the agro of a full group! In this game-they cant give exp for healing-casue its healing without risk since you generate no agro....
[/ QUOTE ]
Tell me about it I played Cleric on Kay server lvl 50 in DAOC (Hejtmane) talk about agro I had a group instant heal button plus I had what was called wild healing which gave me a % chance to do a crit heal (double helath point heal). When things went bad that was the button the problem is you got agro not some but all. I called it my instant death button rlmao. -
[ QUOTE ]
I'm not gonna try to convince you that free L20s is a good idea though, because I don't think it is.
[/ QUOTE ]
Free L20's or even FreeL14 is a wonderful idea for anyone that has a level 50 already I do not and I will get mine when I get there. I got two of them the hardway in DAOC and it was sweet able to make toons starting at Level 20. It made it eaiser I could start in the BG area and have a ton of fun. It has been good to them would it be good for COH maybe but has been done sucessfully in DAOC and they have tons of people still paying for 2 and 3 accounts -
[ QUOTE ]
[ QUOTE ]
First hit 50 then talk about how power leveling sucks.
[/ QUOTE ]
Let's see. Did that on GSIII, EQ, and FFXI, playing the high level ubergame. Power leveling sucks.
On EQ it resulted in expansions being ubercontent alone, a cycle that's gotten 20 servers merged due to decimated population. The low levels became devoid of modern content, you see. A majority of the new and best parts of the game content became the sole province of high-level uberguilds. You don't see the Plane of Time in a pickup group, sorry. Newbies got left in the dust, and that's why newbie friendly games thrive and EQ no longer does. Low level play became not only a grind, but a BORING grind to be avoided even the first time....because the devs had no time for anyone under 50th.
FFXI, powerleveled characters got you killed. Player knowledge was and is critical, especially on the big encounters. Good HNM/God level linkshells don't take PLed characters, because the skill level of someone on Easy Street just isn't the same. It takes the kind of drive to actually DO things, rather than suck up experience, to do that kind of content and do it well.
CoH, blessedly doesn't have a lot of that. And seeing people monsterbate their way into the top of the level chart only means the next step of those people demanding nothing but top level content (because all the good stuff should be uber!) and disrupting the development of the game as a whole, living thing.
No crap. Just a decade+ of MMORPGing experiences and gaming talking. Our money doesn't me we get what we demand. We give Cryptic our money because we like what we get.
[/ QUOTE ]
EQ is dead becaue it is old and out dated period end of story; DAOC still does well in the low level 20's because the best PVP is the early battlegrounds.
Time will catch up with all old games as they become out dated -
[ QUOTE ]
The devs have never said (as far as I know) that they are against "powerleveling" per se. What they don't like, and regularly implement measures to prevent, are the types that are exploits or border on exploits that allow people to level by doing absolutely nothing (such as waiting at the train while someone else gains XPs for you).
The only types of powerleveling that I've seen the devs try to do anything about are those that gain huge amounts of XPs in very limited amounts of time, and usually involve little or no actions by the person gaining the XPs. The infamous "glowie mission", the Fruit missions, Wolf herding (to some degree), and so on. This change does the same thing...it is designed to hinder people from getting XPs for doing nothing. Obviously they wanted to implement it in missions too, but there were way too many unintended negative side effects associated with it, so they've changed it to not apply to missions. I think the current version of it is still a bit too heavy-handed, but it is much better than the first version.
If all the devs meant to hinder was gaining XPs fast, then they'd have never introduced the mission slider. I'm now having to keep a few of my characters permanently in debt because I level too fast on Invincible, but that's the setting that is the most fun for me.
I don't know their motivations for this stuff, but it's obviously not just about gaining levels fast, it's about gaining them fast when doing little or nothing and/or gaining them REALLY fast--way out of proportion to the designed "norm".
Dwimble
[/ QUOTE ]
Oh wait they can still do nothing stand at tram friend ports them to mission location go inside stand at door
read book while getting xp does nothing and gains level
So what did the person risk -
[ QUOTE ]
At the bottom of it all, it's just a game. PL'ers. Non-PL'ers. Who cares? The goal of all these "tweaks" anyway is to make it harder to level and thus keep people playing longer. And the point of that is to keep accounts open and keep the money tree alive for the developers.
The only "vote" that any of us have is the one we cast with the CC number.
And reading about people taking this stuff so seriously makes me glad I don't read the boards all that much. How depressing.
[/ QUOTE ]
That funny DAOC made it easier to level to keep people wow what a concept. They shorted a tough curve between 45-50 it was a uber grind. Then later on if you had levels 50 characters you could start a character at 20. All these where successful for them. Then the last one they did they gave out bonus or some servers if you leveled you got a free level 1 per week.
umm they done well enough to release there 4th ad-on this one a major graphic engine update -
[ QUOTE ]
[ QUOTE ]
3. If you are killed (i.e. "defeated"), and have been dead for more than one minute, you will not get any XPs for the mob, regardless of your distance from it, UNLESS you did damage to it before you were defeated.
[/ QUOTE ]
[ QUOTE ]
If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP. If a player is more than 300 ft. away (an increase of 100 ft.) from the mob when its defeated and did NO damage, he receives no XP. Otherwise, the player receives his full share of XP.
If players are on a mission map, they always receive their full shares. Theres no distance limitation. Teams can split up in maps players can be separated by elevators everyone receives their XP.
[/ QUOTE ] (bold from Statesman's post by me)
Does this mean a Kinetics defender who, say, Speed Boosts the entire team, lands a FS and maybe a Transfusion, gets caught in an AOE and faceplants in a battle with a Giant Monster or AV in a door mission gets xp when the Giant Monster or AV goes down 70 seconds later or not? Statesman's response looks clear, but then looks confusing.
"If players are on a mission map, they always receive their full shares."
--Okay, cool, mission map not a problem.
"Theres no distance limitation."
--Er... Does that mean the time limit still applies?
And what about the same scenario when fighting a Giant Monster in a Hazard Zone? Speed Boost, Fulcrum Shift, and Transfusion do not deal "damage", although Transfusion could be argued to cause "damage" due to doing END drain, so lets take that out of the picture.
Say the Kineticist uses Speed Boost and FS and then drops due to AOE. Not an unlikely scenario given a particularly aggresive Kinetic playstyle. Hopefully, there would be a rez from another Defender or Controller available, but if not, that Kineticist is going to stick around to see the outcome since there's virtually no way to make it back from a Hospital in time. Giant Monster goes down 70 seconds later. What then? 70 seconds later, the Speed Boost they used is still active on their team. It's a two minute buff.
[/ QUOTE ]
Yes the time limit on death appiles I have 4 post on this now I tested it two days ago and have not seen any changes posted by statesman. You have one minute even on a mission.
Like I said the controllers and defenders (support classes) always get the short end of the stick on stupid rules like this. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Ban me who cares; I played many MMO's and I can go back this game is not so great that it makes all pale in comparison.
[/ QUOTE ]
Um, yes it is!
[/ QUOTE ]
It is far from it; It has been fun but it is not the end all be all not even close. The best MMO was the early years of UO but that is way outdated graphics and engine but if you think it is so be it.
The only thing it has is it is super heroes and the travel powers are cool that does not make a game the end all be all
[/ QUOTE ]
Um, yes it does!
But on a more serious note... since UO lost its way, and since it hasn't been improved in forever, City of Heroes is currently the be all end all winner. Even WoW is proving to have been mostly hype. It's nothing but one giant timesink. Yet City of Heroes remains doing very well in the market. WoW may look like it's doing better, but that's because it's NEWER. There have been an amazing number of returns to City of Heroes from that game. Everquest 2 can't even compare to either of them, which is why the ratings are terrible across the reviews. SWG and FFXI are simply too grindy to attract new players easily and the only people even playing them are the ones who have already dedicated hours to them. Boy, are they wishing they had their time back.
[/ QUOTE ]
Well wow has 5 times the amouunt or more people playing it over COH so some may disagree well about 500k to coh's peak of around 100k subs hum Time sink or not WOW is king of the hill. I had no desire to to it myself and I am not saying COH is all bad either it is a good solid game that is my view it is all subjective anways -
[ QUOTE ]
[ QUOTE ]
Ban me who cares; I played many MMO's and I can go back this game is not so great that it makes all pale in comparison.
[/ QUOTE ]
Um, yes it is!
[/ QUOTE ]
It is far from it; It has been fun but it is not the end all be all not even close. The best MMO was the early years of UO but that is way outdated graphics and engine but if you think it is so be it.
The only thing it has is it is super heroes and the travel powers are cool that does not make a game the end all be all -
[ QUOTE ]
One question I have about these new improved rules which now only affect street fighting.
If you die in a mission do you still get xp? As often you can't rez due to mobs being on top of you and the group is trying to clear them so you can rez.
[/ QUOTE ]
xtreme the 1 minute applies to missions I tested it last night on the test server took a faceplant on purpose for it. I posted last night it is now buried in this mess hehe
-
[ QUOTE ]
Holy cry fest. You suckers really don't have any idea how good you've got it, do you. A few hours of debt to work off? Having to stick together as a team when you're hunting? Pff, that's easy stuff. Get over it.
Back in my old NWN's days, if you died at high levels you would lose MONTHS of experience in one fell swoop. And if no one was there to drag your butt to a priest, you might even STAY dead. Grow up, jeeze!
These changes are aimed at eliminating the kind of players they don't want in their game. It IS their game, after all. We pay to play. Don't like it, find something else. I know of plenty more MMOs that're nothing but twinkfest XP grinds. How boring.
If you quit cuz this beautiful responsive game's "broken", joke's on you. I dare ya to find something as vast that's anywhere near as captivating.
If I were States, I'd take all these people who threaten to quit over stupid stuff seriously. And just ban their accounts.
[/ QUOTE ]
Ban me who cares; I played many MMO's and I can go back this game is not so great that it makes all pale in comparison. Hell this is just a game I picked up to hold me over till my next game comes out anyways it has been fun but it is missing to many things that has not kept my eye from wondering.
So go ahead states ban my account come on do like the poster said we know nothing we are just a bunch of loser whiners anyways because we expect more.
I laugh in your general direction you are a funny littleman -
[ QUOTE ]
[ QUOTE ]
If a player is in a zone, did NO damage in a combat and has dead for more than a minute, he receives no XP.
[/ QUOTE ] I have an issue with this.
As a controller I have teamed and done no damage during any combar. I only used mass sleep and heals. Now your saying if the squishy died and stays dead till the end of combat he gets nothing.
This does not seem fair.
[/ QUOTE ]
Yep like i said defenders/controllers are evil well it is all about the damage dealers the rest of you are just tough out of look. Stay within 300 feet do not die. That is the devs answer to all your woes.
I think i got this figured out if everyone quits playing the non damage dealers they have balance now because all they have to balance is the damage guys
Statesman yep you support classes have been given the raw deal on this end. The whole process is stupid but hey it is there loss of accounts.
Welcome to the city of damage dealers only -
[ QUOTE ]
Ill give props to you Statesman for recanting some of this inane proposal, but Im not going to support any tweaks, or compromises to this concept. It needs to be thrown out completely. Ive sat silently by, and lived with every other change thats been made to try and curtail powerlevelling, but not this one. Im getting tired of the changes that basically do nothing except impact my game play, while the ability to PL remains quite viable, and still easy to do.
Enough is enough, and I just hope a majority of the player-base is as tired as I am of these band-aid fixes that are worse than the cut theyre supposed to cover up. Weve already had one instance of risk = no reward, when portal spawns were made to be worth no XP, but still earned you debt if you were defeated by them. We dont need a similar approach here.
Ive read other posts claiming that the Devs are going to do it anyway, so we might as well just get used to the fact, or take whatever compromise theyll give us. I dont believe this to be the case though. I know how this whole dance works, the Devs make a change that is really bad, and then when any compromise is made that lessens it, people are so relieved they are getting something back theyll take whatever scraps are thrown their way and be thankful for it. We shouldnt put up with it this time. This whole concept needs to be scrapped, thrown out, and forgotten about. Those out there that feel the same way about this should just say NO. Don't accept any compromises this time.
[/ QUOTE ]
I have to agree with you; this is a kick in the groin to the regular players and not the true targeted audience -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What about the group holds that do no damage whatsoever.
[/ QUOTE ]
Currently - stay within 300 ft.
[/ QUOTE ]
So if you slap a pair of zero-damage debuffs on an AV, the AV gets beaten down to 10% HP with your buffs running, then you catch aggro from the AV and get one-shotted, having done no actual damage to the AV, who runs away so that when the rest of your team catches up to them and defeats them, you're outside the 300 foot range, you get zero XP, even though your debuffs helped defeat the AV?
Perhaps you should change the condition for always getting XP for a team defeat to affecting a target, not simply damaging it.
[/ QUOTE ]
That will be a mission so the 300' foot rule will not hurt you it is the 1minute timer on res you get screwed on
So basicly everything they done is this Defender/controller bad you need to only play Tanks/blaster and scrappers no one else needs to apply -
[ QUOTE ]
Honestly, I find most of this thread highly amusing. If people put as much energy into just playing the game as they do into analyzing exactly how to get max exp per second, they'd probably be ahead by now.
It's really not rocket science. If you are on a team and want exp, stick together. If someone falls behind because they are too slow or afk, just don't worry about it. The exp they drain isn't going to be significent in the long run (unless they simply never participate, in which case you just boot them), and they lose more for being akf/slow than you do. It's simply NOT that big an issue.
I'm not really fond of the changes, but I'm less fond of the PLing that has become rampant, especially in PI. Abuse a system, it'll get fixed in a way you don't like and hurt everyone. We see this over and over and over in games like this, and yet people still persist in doing it, then whining when the inevitable hammer is lowered.
The system isn't perfect, but it's not even remotely close to the end of the world. Give it a try on test
before crying foul too much.
[/ QUOTE ]
Thats right just get one of these for all your group mates http://img.photobucket.com/albums/v3...ashdiagram.jpg
I put the image there but it does not work on the message board it looks to be busted i followed there code so you have to use the link -
The new state for COH defender http://www.heeza.fr/Images/leashicon.gif
New defender/controller items at your local contact
http://www.bylawleash.com/images/leashdiagram.jpg
If you want to take your defender/controller of the leash follow the map
http://www.town.beaumont.ab.ca/image...ff%20Leash.jpg -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Currently - stay within 300 ft.
[/ QUOTE ]
This will be fixed before this goes live, right?
Or at the very least give every hold a single 1 point of damage.
Most Controllers and Defenders already get forced into teaming to get xp, don't shaft them more.
Sailor eX
"Not in the face!"
[/ QUOTE ]
I see no reason that you should be 300' away from a fight you are involved in. Your buffs aren't earning XP, you are. That requires you to be closer to the fight.
That really isn't that tough.
[/ QUOTE ]
then you never street hunted with a scrapper have you. I am sometimes on my 3rd set of 8+ by the time my healer friends catches up with me. To give me another one of those great endurance and heal buffs or give a heal. Founders Fall they have a hard time trying to keep up; I guess I will just street hunt solo and tell the defender tough cookie keep up or find a group doing missions. (Wait I can not she is a real life friend) oh well I can solo street sweep no skin off my teeth good luck defender/controllers you are now the red head step child of coh
I know one thing I ran into something I have not seen in COH before last night. People in my groups talking about leaving for another game; I have not had that happen once before in COH now it is starting to pop up and all of it was over the xp leash law