Havok_NA

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  1. They capped RES at 90% so you can no longer have any RES over 90%.
  2. lol ... what you just described is confusing enough

    Nah for me it's easy enough to realize that hey take the ACC of the badguy and subtract your DEF if the result is less then 5% then raise it to 5% if the result is greater than 95% then lower it to 95%.

    Simple. I can explain it all ine a single sentance and it covers any situation. There is no cap to DEF there is only a floor and ceiling to the To Hit numbers.

    But hey if something is simpler to you ... use it
  3. Very good point CGP!

    Something I should have added. Indead the To Hit % is where the min and max exist. It has a Floor and a Ceiling. ACC and DEF have neither a floor nor a ceiling. They have absolutely no limits

    EDIT: Ok there is actually a limit now that I think about it. I think the max DEF or ACC you can have is something like 400%
  4. Confidence the reason why it's important to know the difference is that many High Level Villians (such as AV's) have greater than 100% ACC

    That means that if players think "Oh there is a 95% DEF limit and there is no point to getting anything beyond that because it only helps with debuffs" then they'll be friggen toast against an AV

    Understand its a critically important difference if you are building a defense based Ice tank who doesnt' have RES they have to rely on DEF.

    They need to forget the old "95% cap" and think in terms of a "5% Floor" if they want to be built to handle AV's.

    Yes many of the experienced players know this but then experienced players don't need guides do the

    This is for newbies who need to know the real way they system operates.

    I guess to clear this up:

    Do you contest that the real system is a 5% Floor to the To Hit %?

    If not leave it be this is the real explination. That's how it works I understand that you are trying to be helpful and that's great but in this case I think when players build a 'guide' or 'FAQ' they should put in the true answer not some simplified half-correct one.
  5. No I haven't reversed the idea

    If you actually look at the code I can almost gaurantee that it comes down to the following logic:

    <font class="small">Code:[/color]<hr /><pre>
    fToHit = fACC - fDEF;
    if(fToHit &lt; 0.05)
    return 0.05;
    else
    return fToHit
    </pre><hr />

    There is no cap on defense. Get as much as you want.

    Put it this way ... you have 45% DEF and fight a minion ... you drop him to a 5% chance to hit. Does that mean you hit the Ceiling. No you hit the floor.

    Greater than 95% DEF does work for more than buffs and debuffs it works towards countering badguys that have greater than 100% ACC.

    You do realize that there are badguys with greater than 100% ACC don't you?

    lol ... no there is no cap on DEF there is no cap on ACC there is only a minimum To Hit percentage of 5% everything else is fluff.

    Same thing with RES there really isn't a 90% Cap there is a 10% damage minimum. You'll always at least take 10% of the damage from an attack if you are hit by it.

    It all comes down to game mechanics. It helps you understand why the Devs can't do a damn thing about Smoke Grenade stacking debuffs or why even though you have a 95% DEF that AV still hits you 50% of the time!
  6. Level difference effects the whole kitten caboodle.

    The bigger the difference the more the higher level of the two has for a bonus to hit, to damage, and to defense.

    [ QUOTE ]
    Where did you get these numbers from? Weave gives you a 15% Def unenhanced? Leadership gives you another 15%? Are these numbers invented for this example or can you point us to some kind of list of powers?

    I would very much like to see what each power does for you. If you know somewhere that defines these powers I would appreciate you sharing.

    [/ QUOTE ]


    Well I believe the 15% for Weave is real the Leadership I simply made up.

    Def numbers are hard to come by. I know I've tested some of them

    Only one I can absolutely for sure give you is the 10% per foe in range for Tanker Invincibility. That is fully tested. Beyond that I can't say it's fact.
  7. NP Arctic_hare alwasy glad to help a fellow gamer out
  8. Been getting a request to repost this since the original seems to have disappeared from the boards.

    My explination may not be as eliquent as before but hopefully it'll be as simple

    First off there is no cap to Defense!
    I want you to put that fact in the back of your head and we'll touch upon it again shortly.

    Your base ACC's for baddies are:

    Minion - 50%
    Lts - 65% (some appear to get an ACC bonus from powers)
    Bosses - 85% (some appear to get an ACC bonus from powers)

    Ok there's our base line.

    A foe has a chance to hit you equal to his Accuracy minus your defense with a floor of 5%.

    Again there is a 5% to hit Floor! That is why there is not a 95% cap on DEF. People look at it the wrong way. There is a floor on what the minimum chance to hit you is.

    So ACC - DEF = %To Hit

    Now lets look at it this way. Lets say I have Weave and it gives me a 15% DEF unenhanced and I'm fighting a minion:

    50% - 15% = 35% To Hit

    Simple enough!

    Now you'll encounter badguys with over 100% chance to hit you so if you have a 110% DEF all normal even level foes will have a 5% chance to hit you but that AV who has a 165% chance to hit would still hit you 45% of the time!

    165% - 110% = 45% To Hit

    Again not very complicated. ACC/DEF buffs and debuffs get taken into account before they enter into this equation. So if you get a +15% DEF buff from your friends leadership line then your 15% weave combines to give you a 30% total DEF (making an even con minion drop to a 20% chance to hit).

    Hopefully that'll help some folks out there.