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Posts
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Joined
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All looks good to me, though I'm no expert.
But why Swift at 49? -
To be honest, I don't see why the Commander has to be a tank.
He would have trained in the scouts, been a regular marine, and worked his way through the ranks. He could pick whatever armour and weapons he wants. Generally, the commanders seem to have both a ranged and melee weapon (IIRC even Calgar has bolters attached to his power fists - a quick trip to Icon and a few secondary attacks and you've got power fists and a 'bolter').
So long as at lvl 6 they take Leadership, I'm not worried if they're blasters, scrappers or tanks.
I also think they should take Tough, their armour is the same but their bodies can take more punishment.
The same is applicable to Chaplains (though with different power choices), however I seem to be on a losing battle there. -
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If we want to use the LARGE shoulder pads, then we need a different way to differentiate between troop types, as the shoulder trim won't be as obvious.
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Personally, I prefer the smaller Tech ones, as the trim I think is useful. However, I wouldn't have any problem taking the big uns, and having the scouts use the smaller pads?
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One thought I have had; Librarians are controllers and as such debuff our enemy, and Chaplains are generally empath defenders for healing out troops, but who is actually buffing our troops?
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Happy with the Libs, but the more I read the more I think the Empaths don't suit Chappy's. I've not read anything that said Chaplains healed, though I do agree other powers suit chaplains, Particularly clear-mind, fort etc. Perhaps a Empath build with only heal-other? Apothecaries did, on the other hand, heal. They were full battlefield surgeons, though retaining the gene wossname was just as important as saving the marines lives.
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My thought was that Chaplains would be the buffers, and lead from the front and inspire the troops (Tankers/Scrappers with Leadership)
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happy with that, personally think Scraps fit it better to be honest - Tougher than a Brother, does at least as much damage, but squishier than a Terminator (however, as pointed out, a Crozium looks more like a mace than anything in the Scrapper primary, but plenty of them have chainswords, so perhaps Katana?).
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Librarians are de-buffers and troop support, but who primarily affect the enemy with their psychic abilities (Controller with either MC or Illusion and Kinetic or Empathy)
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Happy with that, though not sure about Empathy again
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I should say that I'm not a big "build" player, and I don't know the system well, so much of this is enthusiasm talking!
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Its probably better that way to be honest, all the builds should steer clear of uber choices, and go in-character.
I've pretty much accepted that my build is b0rked, so I'll have to restart, so I wait with baited breath for some final decisions.
Keep up the good work Electron.
* forum knackered again? -
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If we want to use the LARGE shoulder pads, then we need a different way to differentiate between troop types, as the shoulder trim won't be as obvious.
[/ QUOTE ]
Personally, I prefer the smaller Tech ones, as the trim I think is useful. However, I wouldn't have any problem taking the big uns, and having the scouts use the smaller pads?
[ QUOTE ]
One thought I have had; Librarians are controllers and as such debuff our enemy, and Chaplains are generally empath defenders for healing out troops, but who is actually buffing our troops?
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Happy with the Libs, but the more I read the more I think the Empaths don't suit Chappy's. I've not read anything that said Chaplains healed, though I do agree other powers suit chaplains, Particularly clear-mind, fort etc. Perhaps a Empath build with only heal-other? Apothecaries did, on the other hand, heal. They were full battlefield surgeons, though retaining the gene wossname was just as important as saving the marines lives.
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My thought was that Chaplains would be the buffers, and lead from the front and inspire the troops (Tankers/Scrappers with Leadership)
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happy with that, personally think Scraps fit it better to be honest - Tougher than a Brother, does at least as much damage, but squishier than a Terminator (however, as pointed out, a Crozium looks more like a mace than anything in the Scrapper primary, but plenty of them have chainswords, so perhaps Katana?).
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Librarians are de-buffers and troop support, but who primarily affect the enemy with their psychic abilities (Controller with either MC or Illusion and Kinetic or Empathy)
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Happy with that, though not sure about Empathy again
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I should say that I'm not a big "build" player, and I don't know the system well, so much of this is enthusiasm talking!
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Its probably better that way to be honest, all the builds should steer clear of uber choices, and go in-character.
I've pretty much accepted that my build is b0rked, so I'll have to restart, so I wait with baited breath for some final decisions.
Keep up the good work Electron. -
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I'd like to be there, but I'm not sure I can risk taking Snaedis to such a high level area. I know Lusca scales to level, but the Family and DE which surround her, don't.
If anyone wants to take pity on a poor ickle Blaster and sk her for the event, I'd be extremely grateful.
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If I'm there (which I probably will be) I'll at least get you to Lusca. Though there should be a few who can TP I should think. -
Bah, I've been outgeeked. However, that was an upgrade, it didn't come as standard, correct?
And Accel, top post mate. -
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Fire/en makes a good multi melter type thing I think.
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I think we should steer clear of using powers and pretending they're weapons, I think there's enough options with the AR really - want to be a flamer? then max out flame thrower
Just for info, and to try and give my previous idea more merit, the saving throw on a Terminator (currently tank) is 2+, that of an Interrigator Chaplain (going on the Dark Angels codex) is +3, so they are squishier in combat, however they have a higher damage output - so I still say a blaster fits the bill, or perhaps a scrapper.
Who says I'm taking this too seriously?! -
Interesting points there Chaplain (good to see you back by the way!). I see where you're coming from, but I don't really agree with them only being Tanks.
Although they were mainly melee, I don't think they have to have CoH melee powers - as I've said before my memory is very hazy, but I'm sure the bolt pistols they used counted as melee attacks in the game, but as there's no (current) substitute, I think the AR works fine, though I would stay clear of snipe and range enhancements to keep it fairly short range.
Thinking about it, IMO a AR blaster would work well as a Chaplain so long as he had 4 of:
Leadership (the most important I think)
Tough/Weave (so they are tougher to kill than a Brother)
Stamina (he should fight at least as long as a brother, longer really)
Teleport (as a high rank, he would get access to the cool toys before anyone, plus he should be able to get places quick smart)
First aid (not so much for the heal (though this could be seen as invigorating his comrades with wise words... if you squint), but the Clear Mind equivilent, banishing fear etc from the minds of his comrades, as well as resuscitate which I think is fairly in-character for a Chaplain)
Presence (scare the pants off the enemy, though challenging a boss works for me as well)
Attacks should mainly be slotted for accuracy, he should barely miss a shot.
I also think he has to have no fear, so in the CoH world that would be no fear of debt - if everyone's panicking to get out of the door, he should be the last.
In character binds are a must
Oh, and Electron Kid, I'd be interested in having a gander at that document when you're don -
/seconded.
I even bought some yesterday to paint up for the first time in 8 years -
[geek mode]
Apothecaries are WHITE dammit! They all are, bar shoulder pads (well, the left one anyway). I spent at least 10 mins earlier looking this up, so I'm somewhat an authority.
Lib's are blue. Though I may be wrong. But all the ones I saw earlier were blue.
[/geek mode]
Also, I've taken buckshot - however thats a character choice which will become apparent later on.
Edit: I've just seen a pic of a Apothecary that only had a white helmet.
Edit 2: Why has an apothecary now got to have leadership? Healy + Tacty = Chaplain? -
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But....but....but....but.... if you look at the model, an apothecary is a marine with some funky medical gadgets.
But he has a pistol, so his damage is lower than a normal marine.
My character has sacrificed several powers, plus build-up and slots, to take the medical pool.
He does less damage than a Brother, but has a funky medical gadget.
Plus, if I was wearing white it would mean you could run towards me rather than away when you're in need of a heal or two
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keep trying, but I want you to be able to rez me before you get to don white... unless you got rez at level 8justv take it as an insentive to play more in the SG
the reward will be so sweet then... bear in mind that chaplains are sacrificing a LOAD of attacks to heal our butts thats why they get special armour, when you can rez you can take off your helmet and and wear silver and blask, I promise
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I'm going chaplain mate, didn't you look at the build? I've already got Leadership, took Assault at lvl 10.
I've 4 attacks, burst, slug, buckshot and powerthrust and that'll be it till lvl 32 -
But....but....but....but.... if you look at the model, an apothecary is a marine with some funky medical gadgets.
But he has a pistol, so his damage is lower than a normal marine.
My character has sacrificed several powers, plus build-up and slots, to take the medical pool.
He does less damage than a Brother, but has a funky medical gadget.
Plus, if I was wearing white it would mean you could run towards me rather than away when you're in need of a heal or two -
I've been having a look around the internet (during lunch, of course) and had a couple of ideas. Doulos' recommended sticking em here to see what others think.
It was mainly about distinguishing the ranks etc. My GW knowledge is both out of date and somewhat hazy, so feel free to correct me on anything, and this is just a few ideas.
Librarian - Generally a Controller (with currently one exception), but they all seem to have blue armour, whichever chapter they belong to. Perhaps with the charcoal trimming on the shoulder pads.
Chaplains - Should wear black (I thought it was white for some reason).
Apothecaries - White armour. No designated rank as we're out of them, but an AR/En with the First Aid pool. Heal other as a minimum
They all seem to have funky helmets, or no helmets at all. I'd say they have the colours specified, but the shoulderpads should have charcoal trimming of some type.
Also, it looks like both Libs/Chaps can wear Terminator armour should they want to.
I think the Chaplain should have both a heal and a buff of some type. Their presence in battle should inspire those around them. The empaths obviously have their heals and buffs like RA, AB etc. The AR/En should have leadership and be able to res (so still the lvl 20 minimum)
The Apothecaries will still be a battle brother, unless they choose to become a Chaplain.
The Chaplains may look a little too similar to a Battle Brother, but if they go for pure black, it should look different next to a Brother's charcoal.
The one thing I'm wary about is having too many different colours that it loses the look of unity, however an Apothecary could go into SG mode if there's two non- Battle Brothers in the team.
And finally, all the leaders seem to like their gold. I reckon the commanders should have deep (so not too gaudy) gold trimmings on their pads to denote their rank -
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Gonna go see if I can make a decent looking scout based off my old models (yes, I have one here!), but then I'll be back onto my Chaplain, Castagir.
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I knew you'd cave in -
Biggest problem with the pool heal is its another power that puts your weapon away. Its not bugged me too much, but it is a little annoying. If the power hasn't recharged it still puts your weapon away.
Also, the lack of range is a bummer. If you see me running around madly, its usually cos I'm trying to heal! -
Seems most of the AR/En have M30 mate. I don't but thats cos I'm taking both First Aid and Leadership pools. Judging by Doulos' end bar, stamina looks like it'll be necessary.
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Dammit man, can't you think of a cool combo with powers I haven't played?!
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Good fight against Atta. Considering there was fairly varied levels, we did bloody well.
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Quick question - is the origin Tech or Natural?
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I've gone with Tech meself -
Thats not a bad idea, the scouts always looked less heavily armoured.
Edit: though he'd have to look young, plus I think they sported funny haircuts -
Personally I think the Chaplains should have white armour. It looks fecking awesome.
Particularly in the middle of a group of Battle Brothers.
I've got a tonne of binds to use when I get my Chaplain status.
Huge apologies to the team for having to leave mid-mission.
I'll be on tonight at 5 for an hour or so, then later after I've picked up the wife.
Byt the way, I do think all Chaplains should get the leadership pool. It really fits with the concept of not just being a healz0r, but also spurring on the men. -
I'll get my Chaplain rolled later today then. No problems taking TP as a travel power, would make sense, and getting heals slotted will be my top priority. I'll look to get leadership as well later, so I'll probably have a low amount of attacks.
I'll start thinking of some binds
Anyone likely to be starting at 6-7ish? If so, gimme a shout to do some teaming! -
Ah, no. I thought the Chap's would be blasters but with the healy pool. I don't fancy empathy again!
I'll think of something else -
Bugger it, I'm in.
I'll go Chaplain too, got a couple of ideas.
Would be good if we can try and keep within a few levels of each other, though I know that can be difficult.
Is there a rank of chaplain? Just wondering whether to include it in my name or not.