Guigemar

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  1. Here is the problem that I see: you state that burn with some sort of immobilize is devasting. I would agree. However, can you name me an immobilizing power that fire tankers get that we can really depend on? Or are we now supposed to take a certain secondary, team with a certain AT (with certain powersets) to get this? That sounds kind of...well sad. If you are going to force any powerset to play with other powersets it takes some, ok a lot (imo) of fun out of the game. Plus, if you are going to do this, you REALLY need to stop changing the way powersets work every issue. You have some hard core gamers no doubt, but you also have the casual gamer that cannot start all over every time you make a change like this that ruins a dou or trio team they had.

    I still maintain that you can leave burn the way it is, expect remove the fear portion. If you do that, I would say that burn would be a much more balanced power. I would also rather see the immoblization protection moved to a different power (as I still don't see a lot of fire tankers taking burn), and knockback added into the set as well.

    I think before you had a good thing going with the 4 tanker powersets. Each of them could do their job (I still don't want to get into ice...), but they all did it a different way. Why are we trying so hard to make each tanker powerset tank the same way? At least it feels that way.
  2. I know it's been said over and over, but I might as well say it again. This triple play change to burn really needs to be looked at. I do indeed play a fire tanker, and I will agree that burn needed to be looked at.

    Last issue we got the fear portion of burn worked on. Ok, so now all the badies 'yo-yo'. I can live with it.

    This time around we first change that same portion so that when I log on to test, spot the first group of badies I find (I"m level 24, they were level 21) and test out they run, and I don't mean some of them, I mean every single one. Ok, I figure I can work on better placement, using the environment, not great, but I guess I can live with it.

    Then we reduce damage (what most likely should have been done to start) and also increase the recharge. Now I'm sitting in my chair thinking [censored]?

    Burn went from overpowered (I know people get mad about hearing this, but hey unless they make more power in other sets come up to this level it is/was -- although what a concept, increase other power instead of reducing....just an ideas there dev). Now I know that with burn the way it is, I'll be respecing it out (and thats completely my choice), however that makes two pretty much completely worthless powers in this set (temp protection and burn).

    Now let's look at some facts. Fire tankers don't get the super resistance like invulns, we don't get the 'dodge' (sorry couldn't think of a better way to put it) damage like stone and, ok, we are better than ice (completely different issue and I'm with you ice tanker -- beef them up). Now we used to deal massive damage, now we don't. I still have to take a power pool - leaping to get the resistance to different effects...

    Ok, now that I've stated facts (to the best of my knowledge) here's my plan. Leave the burn damage where it's at, remove the fear portion, and teak the timing (reduce slightly). Now, I would also add a bunch of status effects in temperature protection - fear, stun, knockback, sleep, hold, the usual suspects. Now you won't have to see every fire tanker leaping around, you might actually see a teleporter or flier.

    What this does is puts some needs elements in the primary of the fire tanker (oh wait, that's where it should be) and helps to fix the burn problem.

    With all that said, I want to thank the devs (all of them) for making CoH. It's a great, unique game - the main reason I'm still here. I've played WoW, EQ, EQ2, SWG, and a bunch of others. And while they all had something I liked, most of them all felt the same. Then I saw CoH on sale for like $29, and said why not...I loved it. I loved it so much I got my spouse playing it. And they never played on MMORPG before. Now my spouse loves it.

    Let's focus on the good stuff devs, let's make this game fun, not change the way a certain AT plays. If something is too powerful bring others powers up to that level, making that the new baseline. You'll see fewer compliants I can tell you that much.