Grunthorr

Citizen
  • Posts

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  1. Anyone mind sharing how they'd socket a 50 Fire/MM? Assume that I have middle of the road amounts of influence but am willing to farm for expensive ones (Numina's etc)
  2. DPS is great, but I'm assuming fire has higher burst potential with the massive nuke as well as other aoe's.

    I've rolled both and I've been enjoying fire so far.
  3. Grunthor Level 50 fire/kin, dinged last week. NBA playoffs have been griefing me
  4. I've read over as many threads of this nature as I possibly could and I've decided that I'm going to simultaneously level a fire/mm and an archery/mm, even though for now I'm leaning towards fire/mm due to the potential for aoe destruction.
  5. Fire as I understand is geared toward more drastic aoe damage while being less efficient on endurance and more likely to pull agro. Is that a fair assessment?

    The weaknesses of fire are counteracted by MM?

    Anyone have non-conceptual reasons to roll an archery/mm over fire/mm? I tested an archery/mm to level 9 last night, I noticed that inherent accuracy bonuses are helpful prior to do's, and that blazing arrow is quite nice, but my early observations aren't that relevant long-term.
  6. Due to more frequent recharge and no end penalty I'm assuming? Any specifics on how that nuke contrasts with the other at's respective nukes?

    Thanks Mr. Brannigan
  7. Hi, I've played this game off and on for years, so I understand the mechanics. I've spent the last week since returning learning the ins and outs of the IO system as best as possible.

    I'm thinking of rolling a fire/mm, ice/mm, elec/mm, or arch/mm blaster and I am looking for advice as to the merits of each build.

    I'm not very familiar with the strengths/weaknesses of each epic power pool and how they will compliment the build I ultimately end up choosing, so any opinions pro or con will be much appreciated in that aspect as well.

    Finally, if anyone has alternate suggestions for a build that would be fun and excel in the role a blaster should fulfill in a larger group, please feel free to make a recommendation to a build outside of the ones I am currently considering.

    Edit: My purpose in rolling a blaster is a bit variable, but I'm looking to maximize my utility in terms of damage/end efficiency/modicums of control in group settings. I'm not interested in solo'ing as I find it boring.
    Thanks