I guess my question is ( if any devs see this), what do you think of this idea for the FUTURE of coh/cov. i do apologize this post is a bit long.
My ideas in this post here are to make better, the PvP in this game. I know PvP in this game is pretty new and there will probably be future adjustments to fine tune it more. Don't get me wrong, the PvP now is not broken or anything. I enjoy it much. These are a few ideas for the FUTURE of PvP. I suggest them to simply see what the devs think about them and nothing more.
These ideas have probably already been in mind and thought of before, but.....
In the Arena, simply have more options of what type of battle you want to do. Add options such as....
Capture the Flag
A match where you must claim command points and keep them under your control. The winner being decided by time or points etc.
Being attacked by swarms of npc's
A King of the Hill ( or base or something) type match,
among a few arena ideas
However, my main purpose of posting here was not about arena ideas. There is a different place to post those.
My purpose was to share an idea about the PvP in CoH/CoV in the future of the game.
Again, these ideas have probably already been thought of, but what the heck.
Now these ideas would only be able to occur when CoV has lvl 50. Hence, the FUTURE of the game
1. Simply add a 39-50 PvP zone. I never came up with an idea about what would be unique about this zone

. One small idea i had was, also make this zone all on all, with one main command point in the middle which only 1 supergroup/villaingroup can control at a time. This allows 1 supergroup to have bragging rights and some bonus for controlling the heart of that zone. A supergroup king of the hill if you will
2. Add a lvl 50 ONLY PvP zone. And here is its thing......
First of all the zone would have to be huge. Like the size of Independence Port. In each corner (or 4 different spots) there is certain structures, command points if you will.
example: Area with abbadon warehouses, Area with a skyscrapper, Area with a bank, area with and underground complex.
In the beggining, all 4 of the areas are controlled by a neutral mob (skulls, troll, carnies, anything). There are main cores or points of these areas that can be claimed (somehow

) so that one side (hero, villain, or npc's) can be in possesion of this area. While in possesion of these areas, heroes or villains will gain certain buffs.
example 2: while traveling through this large zone, you get to the area where the skyscrapper is. The one you can claim. On the outside of it is guarded by many spawns of mobs. Depending on who controls it at the time. If heroes control this area then there will always be spawns of friendly npc's to protect it from villains and other mobs. vice versa for villains, and if a random mob controls it, then it is guarded by that mob, but a lot more npc's since no players are actully defending it. Once you actully get into the building there are many floors, halls, rooms, tunnels, secret paths, stairways, elevators and enemys (npc's and players depending on who controls it ) to go through before reaching the core. Basically the piece to claim in order to control the area.
Similar if it were the bank or the underground complex instead. The safe of the bank could be the core etc.
Now at any point in time, any lvl 50 player can enter this zone and try to take over and claim for their side, one of these area's. Of course, if it is owned by npc's (not hero or villian) it is going to take a pretty big group to actully complete the task. 40 players kinda thing to actully beat all the creatures and claim the core. That is if a group of other players arent thinking the same thing. If a group of villains/heroes tries to raid an area under hero/villain control, they must get into the buidling or structure, find the core, claim it, and finish off any remaning opposing players or creatures to have ownership.
There will even be the odd time where heroes and villains are fighting it out when they all get swarmed by large groups of a random mob. Creating moments where both heroes and villains can all be wiped out, leaving the area to be claimed by a random mob. Now there's an epic battle.
If one of these areas is owned by hero or villian, buffs, temp. powers, or a bonus of some kind would be rewarded to that side while in that zone. Also, each player owned area would automatically be populated by a limited spawn of npc's so there is always some kind of protection there. But not so many that 1 maybe 2 full 8 man groups could claim the area if there were NO player opposition at all. This also gives the defending side a bit of time and a small chance to hurry over to that zone and area and help defend it. NO POLICE DRONES THOUGH.
Another added feature. If one area has not seen a lot of action of awhile or just on random occasions, large swarms of a random mob type will raid the area. This way, bases or area's or what ever you want to call them, will always be changing hands between heroes, villians and npc mobs.
If, at any point, an area under your sides control is under attack by anyone, all lvl 50 players will automatically have a message on the chat screen saying "bank or warehouse or sewers, are being attacked by The Heroes or The Villians, or The Skulls, or The Malta Group etc.
In the end, this creates and long lasting PvP 50 game with a constent non stop battle for ownership of 4 different areas within a HUGE zone while still keeping a long lasting PvE 50 game due random raids by random npc mobs.
So if any devs do read this. I would simply like to know your honest opinion on a idea such as this and nothing more.
Thanks