Blue_Volt,
Thank you for responding to my post. Yes, you are correct I mistyped it in the post only. I have it correct in the bind. I don't think it is the path since I have used the same path for other binds in the past. Please find the binds below and modified slightly so that the actual dialog spoken is taken out. I will use *dialog* for the purpose of editing the dialog out.
I start off with a master bind file that loads the starting sequence of all my binds and then allows me to press the appropriate key to execute the first part of the bind chain of the pressed key. Then I use another bind file to continue the chain and when I wish to recycle the chain, I create a file that emulates the start sequence found in the master bind file thus starting the chain over again. Should the chain mess up, I can use the master bind to reset all binds. A global reset switch if you will. A good thing to have especially if you use bind commands to perform attack sequences.
Bind #1 master.txt
numpad9 "Local <color #FFFFFF><bgcolor #999999><border #000000><Scale 1.5> *dialog*$$emote victory$$cc 2$$bind_load_file c:\COH\Binds\Secret_Identity\upend.txt"
Bind #2 upend.txt
numpad9 "Local <color #FFFFFF><bgcolor #999999><border #000000><Scale 1.5> *dialog*$$emote victory$$Local <color #FFFFFF><bgcolor #999999><border #000000><Scale 1.5> *dialog*$$cc 0$$bind_load_file c:\COH\Binds\Secret_Identity\upbegin.txt"
Bind #3 upbegin.txt
numpad9 "Local <color #FFFFFF><bgcolor #999999><border #000000><Scale 1.5> *dialog*$$emote victory$$cc 2$$bind_load_file c:\COH\Binds\Secret_Identity\upend.txt"
The second bind works good up until it gets to the bind_load_file section. Let me know your thoughts.