Golden Girl

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    Still "eh" to raids.
    New TF/SF - OK. Not jumping up and down, but if they don't need 8 person teams (or a silly "Be slotted with Alpha or face a "You're useless!" debuff!") I'll be glad to run them with smaller teams. That's where I'm comfortable.
    The Admiral Sutter TF is 20-40, and needs 4 to start it.
  2. An update for you - this Floating Fortress is a large map that's used for the first misison fo the new blue side Admiral Sutter TF - and there are new interior maps for the American warships docked beside it.
  3. Just an update on this - the Floating Fortress is a large map that's used for the first mission of the Admiral Sutter TF - it is not a zone.
    The American warships docked off it have new ship interior maps.
  4. I'm an Incarnate on each server
  5. I think there might be a few more bits of info at PAX East later this month
  6. Quote:
    Originally Posted by Jerikko View Post
    This is just an overview, no where did it mention the ship city released yesterday
    The Floating Fortress seems to be the focus of the new Hero TF.
  7. Quote:
    Originally Posted by Clouded View Post
    Well, the description says Sky Raiders for heroes
    Which means we might some more Castillo antics as a bonus

    Quote:
    Originally Posted by Gemini_2099 View Post
    Wow...you have an answer for everything! o.O
    Well, knowing is half the battle
  8. Quote:
    Originally Posted by Gemini_2099 View Post
    If all die who wins? o.O
    Blue Steel.

    Quote:
    Originally Posted by Venture View Post
    I particularly do not want level 20 TFs. We don't need anything under level 50.
    That's an interesting use fo the word "we" there
  9. Quote:
    Originally Posted by Johnny_Butane View Post
    Issue 20: Cole Rocks Fall Everyone Dies
    We only die if Tyrant wins

    Quote:
    Originally Posted by Unknown_User View Post
    As mentioned there's probably more incarnate powers to be unlocked in I20, maybe some new costume pieces, maybe that new floating ship zone, and a few other things.
    The Floating Fortress appears to be the focus of the new Hero TF, rather than an actual zone - although it's posisble they could make it both.
  10. I think you were scooped - but it' nice to have an offical thread too
  11. 20 is the magic level right now fo several reasons, but is 40 special in any way? Like if they were going to have the 15 level spread of a 35-50, the new TFs would be 20-35 - so is there something important at 40 that could be the reason for them having a 20-40 spread for the new TFs?

    Quote:
    Originally Posted by Haterade View Post
    If it was obvious then there wasn't much of a point of gloating about calling something
    Well, the head-in-the-sand attitude of the stiff armers was rather surprising
  12. Quote:
    Originally Posted by Eva Destruction View Post
    The Joker has a very distinct personality. The lack of a cohesive backstory only adds to that. Tyrant has about as much personality as a Doombot.
    Maybe he is an automaton?
  13. Quote:
    Originally Posted by TheShattered View Post
    In my opinion, let the Devs finish Issue 20, but for the love of deities above and below, don't make it all about the Praetorians.
    Well, there are some QoL features in it too

    Quote:
    So, whilst I do somewhat like Praetoria, i'm disappointed that the Devs current goal/vision seems to be shifted entirely to involving Praetoria given half the chance. I mean, there are other threats out there
    None of them are as dangerous right now as Tyrant and the loyalists

    But I also think that tying to conqueser the multiverse could create or wake up things that shouldn't really be created or woken up
  14. Quote:
    Originally Posted by reiella View Post
    I think Issue 2 trumps you on that though .

    Maria Jenkins old arc, considering that Battle Maiden is not actually from Praetoria.
    I was meaning more the stiff-arm types insisting that Tyrant was not such a bad person, and that making the CTA trains run on time was important, when it was obvious right from the start that he was a monster with a level of evil that was off the charts
  15. Quote:
    Originally Posted by LISAR View Post
    As opposed to....
    Future plans
  16. Quote:
    Originally Posted by Lazarillo View Post
    and without a compelling villain to inspire me
    How can an almost invincible man powered by an ultimate source of power and attempting to conquer the entire multiverse "for the greater good" not be an interesting Villain?
    You make Tyrant sound like Hopkins in a fancier suit
  17. Quote:
    "Emperor Cole's ultimate goal is not to hold ultimate sway over our Earth, but to conquer the entire multiverse."
    I so totally called that ages ago - back in the GR beta, in fact
  18. I love the idea of having a Primal and a Praetorian version working together - wacky sitcom antics could come form that

    I also like the way that I totally called Tyrant's untimate plan as being to conquer the multiverse
  19. I think the Floating Fortress belongs to the Sky Raiders/Praetorians - it sees to be a perfect fit.
  20. Quote:
    Originally Posted by Eva Destruction View Post
    Oh, and this is another thing I'm getting tired of: the global threat that forces villains to help save the world so it'll still be there for them to take over later, whenever that is. While taking absolutely no steps to make this "later" come sooner.
    Well, you don't really have to save it to take over later - it's more a question of personal survival - if Tyrant and his loyalist stormtroopers are planning to wipe out any superpowered people on Primal Earth, then regardless of if you protect Paragon City or serves Recluse, you're going to be a target of the Praetorian invasion.
    Content wise, it's much easier to create stuff for us if Heroes and Villains are both threatened by the same forces - that's why the devs made sure that Arachnos was lined up against Tyrant, rather than possibly forming an alliance with him to defeat Paragon City.

    Quote:
    Originally Posted by Lazarillo View Post
    Aye, but why do we care that it's the Praetorians? I'm not talking about why "we" as the heroes and villains fighting to keep them out care. It's obvious why the characters care, they don't want to be invaded. But why do we, the players, or more aptly, the readers care? What's the story behind it? What's the difference between a mission where Battle Maiden invades King's Row, and where the Axis Amerika version of Maestro invades King's Row?
    Well, we're all going to be killed if Tyrant wins, so it's a personal fight too.

    Quote:
    Originally Posted by Lazarillo View Post
    It's also a story based game, though, and in a story, you can't just say "the world's in danger". Well, you can, but it doesn't tend to make a good story. That's the distinction between a villain and a boss that I mentioned earlier. A boss is a something that has a buncha HP that I click on and then press the little numbers on my keyboard until I see that it doesn't have HP anymore. A villain is a character in a story against whom I feel like I want to click on the little numbers on my keyboard and make him or her not have HP anymore (or, alternatively, one that actually makes me sympathize and feel even a touch of regret for doing so).
    But we've already had the danger explaind to us - we know what Tyrant is planning to do, and what he's already done to the people of his own world.
  21. Quote:
    Originally Posted by Lazarillo View Post
    I've tried to explain it several times but even if "Praetorians invading Primal Earth" is a new arc, as a concept, it's nothing we haven't seen other villain groups already do. We have fought most of them already though. Well, we have heroside, anyway. Villains have even less reason to care.
    But any high level threat has to involve the world in danger in some way - some evil force has to threaten Primal Earth or another world, and we have to fight it - and as it's a combat based game, any evil force will be using things that we can defeat in combat, so that means invasion armies.

    Quote:
    Originally Posted by Furio View Post
    That's kinda what bad guys do when they're at that level of power. Invade and conquer/destroy places. Then heroes stop em. The reason heroes care who the villains are (in any story) is because they're attempting to change the heroes' status quo through violence. If the Praetorians stayed in their home dimension, we likely *wouldn't* care about them at all.
    Well, it'd still be our duty as defenders of freedom and justice to go to Praeotria and liberate them from the loyalists
  22. If Tyrant is the apparent champion of the Well, then I think he and his loyalist thugs will be around for quite a few Issues yet
  23. It's a lot bigger than Ouroboros, plus it has interior maps, so it's quite big.
  24. Quote:
    Originally Posted by Olantern View Post
    I'd like to see the game get back a little more of the straight-up spandex-clad hero vs. strangely-powered villain (and no, dressing like Captain Steuben from The Love Boat and having your own pet government doesn't count as a "strange power").
    Does seducing your granddaughter count?

    Quote:
    It seems that with the Praetorians, the game became more about social commentary and philosophy than about having fun.
    It's possible to have both at the same time - reinforcing the evil of dictatorships and the importance of freedom is never a bad thing, and if it an be done in an entertaining way, that's even better
  25. Quote:
    Originally Posted by Kobold_Commander View Post
    Who says we're doing "good" things? Everyone knows Arachnos's science division could use some new "test subjects." Besides, it's not like anyone's going to miss those fishermen.
    Villains don't make "heroic arrivals"