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Subjective: Custom Critter power bundles by difficulty need to be reworked.
Powers that blind characters ie. Flash arrow, Smoke grenade, and Smoke (or is it Cinders) are available at too low a setting.
This either makes Custom Critters too powerful (with the Bundle that includes Blind) or too weak (without the other powers that are bundled in with the Blinds)
[/ QUOTE ]Subjective Feedback: On one hand it really makes it hard to create challenges meant for basic teaming because we dont have enough control over the powers a critter gets. We end up making them too tough for the control ATs because if we give them any defensive secondary they get so much mez protection. If we dont then its essentially us creating paper dolls which are easily slaughtered. This in turn is like the same wussified content we have had these past 5 years. So somethings going to have to be done with critter mez protection to be fair to all ATs.
What I been hating with all of this is all the thread on farming. Its totally getting out of hand. The devs need to make a public formal statement on what farming is or isnt in the mission architech so we can finally put this arguement to rest. I dont want the MA so stripped down that it no longer a challenge for tankers/scrappers/brutes/stalkers/masterminds all because of the farming tattle tales.
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I agree strongly that the custom critters are WAY too hard at the standard setting. I have seen team wipe after team wipe and usually they disband because someone gets fed up and leaves and then they can't even hope to complete. I have found that if I have more than one kind of anything, all I get is complaints that it's too hard. And even with one set of anything I constantly get low ratings and feedback that it's too hard for too little xp. And that's with everything set to standard, and not giving the scrappers a defensive set at all, because that caused such a huge cascade of complaining.
The whole thing is extremely badly balanced for soloing with anything but a tank too, and getting worse. People are so excited about the possibility that someone is cheating (A concept I find fundamentally impossible since the point is to have fun whatever that means to you) that they are making it impossible to solo any AE stuff with my blasters or trollers or other such.
And now having threatened everyone the way Posi did, I can't even find teams for them. You guys went WAY too far with making it hard.
A lot of us don't have that many hours to play in and really do it for the people (Who appear to be fleeing like rats from a sinking ship now) not because we want anything to be hard.
Why is it so impossible to just let people have an easy setting? If it makes them pay for the game, which imp and rikti farms were doing, then why take that away and cause everyone to abandon ship like they have now?
The business sense behind all this is just missing as far as I can tell. Gear a setting to people who only have a couple hours maybe once a week to play. Let them still make progress rather than taking years to get to 50. People don't have to play on the easy setting if they don't want to. More power to them if they like it hard. But many of us don't. We want to vent stress and feel powerful, not struggle and die and only have a chance if on a team of 8 we can't find.