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Posts
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Joined
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You should read my post again. I agree that Tanks and scrappers "aren't" broken. I never said Tanks and Scrappers were. If anything they are the Uber class for PvP. My point is that the other classes "ARE" broken. If the tanks and scrapps were broken, no one would use them. As it stands, the majority of PvP players are the Tank/Brute or Scrap/Stalk class.
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I think we should keep in mind that PvP was an added component to the game and was far from complete when launched. A few sets had clear advantages in PvP. Those sets are obvious when you enter any PvP zone. There have been changes in a few minor ways in past issues to make PvP more apealing to the less popular classes but not with PvP in mind.
These new changes are focused on PvP directly making it so that, hopefuly, "all" AT types will have a fair shake in a good PvP situation. Thats the challenge and where skill comes in. Anyone at this point can easily go to the forum Guide and grab the cookie cutter Brute, slot the IO's and accolades and a PvP champion is born. It sucks that some power may be shifted but thats the progress of improving the system to bring other play styles to the competition.
I like the system and love playing my Brute and troller but I can see where it can improve and welcome the changes. If anything it may encourage me to try the new flavor.
But what do I know, I'm an Emp/Psi -
(Scratching my head) Or did he mean a particular power makes people choose a particular AT because its too powerful?? hmmm
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Enjoy WoW. We'll send you updates on the game improvements.
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Thats assuming all PvP players lvl up and earn the inf to purchace thes IOs themselves rather than PLing to 50 and recieving the IOs from SG mates or alt toons. Even if thats true, it doesn't change the fact that after the changes in i13, people will still have to lvl up and get the IOS. i13 doesn't hand out sets or lvl bumps. How does this reward players for no effort?
I can put all the time and effort into my Emp/Psi (and I have) and I still can't compete with and Brute or Scrap and its not based on Skill. This is a "Set" flaw. Obviously as it is, Emp/Psi is a team based set that has no chanse in a solo PvP environment. I'd love to be proven wrong but I haven't been yet.
I'm not saying these classes don't PvP, I'm just saying they have a distinct disadvantage. -
The changes to PvP are being made "because" so few people engage in it. The vast "Majority" avoids PvP. They Devs are listening to people, just not the ones that think things are working properly.
BTW. The "Masses" dont post in the Forums. The "Masses" are PLing and farming because they dont want to get ganked by another over powered brute or scrap. If the system worked there would be a much larger PvP community. -
I disagree. This is nothing like SWG. They changed the entire combat system, the classes you can choose and the way the powers are not only chosen but utilized. Entire classes were eliminated. After SWG was done, it was unrecognizable by the players.
I've PvP'd with most classes and agree that some sets have a poor chance in a PvP situation reguardless of how they've been slotted. This being said, most peple who PvP avoid those classes or sets. My hope is that the changes to the ballance makes "all" or almost all set competative in PvP. Some will get nurfed and some will be enhance.
I know several people that will actually start PvPing again with other toons besides using thier uber tanks and megga scrappers. -
What am I suposed to read while waiting to transport my lowbie heroes around The Hollows? Oh well, I guess I can always turn up my radio and listen to w00tradio while I wait.
sigh...
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