GhoBtwiin

Citizen
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  1. In case you all didn't know, you can use the program Herostats to keep track of the buffs you have cast on everyone, including your pets. It will show you a timer of each buff you choose to keep track of, counting down to 0 time left. Also has lots of other very useful capabilities, but is especially useful for pet buffs.

    Siphon Power is 25% for defenders, which is where I think the confusion over the power comes from.

    You can also use the /assist to assist a teamate. The most useful advantageo f this, in relation to pets, is to allow you to target an ally who is downstairs, have that ally target your pet, then /assist and recall friend. Keeps you from having to go back and forth when you have 3 pets out. Note that for some stupid reason, the various floors of a mission are not evenly spaced from each other (I believe they are placed side-by-side, and they don't seem to be in any specific order). What this means is that for some elevators, the distance between the top and the bottom will be relatively short, for others it will be extremely long, and often the distance is longer then you can keep a target. This won't be a problem once they finally allow pets to go through elevators.

    In my experience, with no testing, it seems the earth and ice pets are also both fairly slow (I believe I've heard that the earth pet is slower then ice, but I've only been in a few groups with both controller types before, and I was playing my kinetics defender with speed boost). Actually, I do remember one time I was grouped with one each of the 5 pet controllers, doing a street-sweep mission. I don't remember the sing really slowing us down at all. Then again, there was so much lag from so many pets that I could barely move anyway :-).