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Quote:Plot is a big complaint in the BAF thread, so no you are not alone. And Rularuu probably has far more potential for epic build up, but I am willing to see where this story line is taken by the dev team towards its culmination.Side-stepping the worrying and rather mind boggling poor design concerns, is anyone else disappointed in the plot they're pushing forward? I could maybe buy into the whole "The Well's gone mad is empowering Cole" idea...but turning Cole into a conqueror of the multiverse? We kind of already have one of those...he's called Rularuu.
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Must.have.more.Issue.20.info.please.devs.thank.you . very.much.k.thx.bai.
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Quote:Thank you for summing up what my gut instincts were telling me! More I20 info PLZ devs!I took my time editing my previous post... should have done it faster...
But from looking at their previous overview stuff... they *have* tended to skip out the "solo" announcements pretty much.
*edit* and for those being picky
Issue 19 overview0
What issue 19 delivered
It *doesnt* list the 2 new arcs...
Neither do the overview pages for I17 list the extra content that was added..
I16 overview misses out the Super Sidekicking/exemplering
Hell, the I14 overview mentions NOTHING else apart from AE.... (granted it is called Architect Edition).
Note: Taking the overview stuff as gospel for what *isnt* coming.... make of that what you will.
Incarnate level solo content... not so sure on.
Non incarnate solo stuff... More than likely, yes. -
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Incarnate XP? Not touching that can of worms. :P
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Quote:We shall see, but I hope some more information on I20 is trickled along soon enough.I'm not "demanding" anything. I look at the new Issue and discover it has two Trials, two TFs, an improvement on the system for finding Trials to play...
And Respec Badges plus more Black Helicopters in Nerva and Grandville, I assume one near the Primeva beach and one at the Fab.
I don't even see any new costume pieces, let alone customization options or powerset proliferation, or any regular storyarcs or really anything much that doesn't have a minimum team size requirement.
I know I'm going to get belittled for this, but can you see how this might be ever so slightly disappointing to me? I20 has not a single thing I actually want. I don't recall another Issue that has had less I could use, and I count I4 in there. -
Taste differs, but I too don't think it is epic based on the info released thus far. Maybe it will be more epic in I21 or I22, but right now it seems like too much pre game, and the start of kickoff is far, far, far away. :P
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Quote:Let me say an issue without costome pieces isn't dooOOOOOOOm, but when costume packs require micro transactions, and no new costume pieces are released, the doom birds will come out with full force. o.OIf people are gonna quit the game because they're not getting a new costume set or a new power to play with, they were probably gonna quit the game soon anyway. Those things don't define an Issue. That's not opinion, that's a fact. I know there's plenty of folks that are looking forward to the bread crumbs that come along with an Issue. My point is to not get upset at the first press release when they don't mention them, and assume they're never gonna come.
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It is possible I20 will be split up like I19, but I think it would be a mistake, based on perception, given that I20 is supposed to be a game changing issue top to bottom. I20 as of right now is merely forming the backbone for end game content, but end game content isn't the entire game, so an interesting dilemma is upon us... :P
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Quote:The assumption that the majority of the player base is looking forward to end game is just that. You can logically argue that this is probably one of the most asked items for players that quit the game as they fill out the survey.Not singling out just you, but your post echoes what many will say so I'll address it as a group voice:
They never give out all the information in the first press release. I'm surprised they mentioned anything about respecs or the Black Helicopters at all, since those are such minor things compared to new content. As the day comes closer, they'll be giving out more info about secondary things like costume bits, tweaks to powers, etc. As nice as some of those things might be, they're not the selling point of the Issue for the majority of the player-base.
Also, there's always gonna be an Issue that just results in a 'meh' from someone. Nothing to quit the game over, but if all you've been doing for the past couple of years is 'meh' everytime something new comes, it's time to spend your money more wisely elsewhere. No shame in that.
As a side note, I'm enjoying the sudden flow of information. Paragon and NCSoft, this is what we've been talking about when we ask for news. Thank you for making more of an effort this year.
But my personal opinion is that I20 may hinge on what other goodies are coming IMVHO not necessarily the overly drawn out Incarnate content. -
I am going to have to disagree, in that new costome pieces is something enjoyed by all (even soloists), and there wasn't a mention of that anywhere or power poliferation. This definitely will be the first issue where it is heavily team oriented, until we obtain more information. Obviously, to create an end game after so many years have passed, it was fairly cleary that the next few issues would be heavy on building up the frame work of it. But I haven't seen evidence for I20 surprassing the last few issues, so only time will tell.
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I am inclined to agree if that is the case, but we shall see.
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I am assuming another incarnate slot should be a must for I20, but like others, I don't like assuming...but rather knowing is far more preferable.
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Quote:This is a pointless argument, because ANYTHING they focus on is going to have players riding around in the whaambulance if it doesn't happen to be their particular cup of tea.
On an unrelated note, can someone post all the info in the thread? The main site is blocked for me here at work.Quote:With Issue 20: Incarnates, Heroes and Villains must push themselves to new levels of power in order to protect the world. The Well of the Furies, a sentient source of cosmic super powers, has started taking an active role in the universe again, but appears to have gone mad! It has empowered Emperor Cole, ruler of Praetoria, with nearly limitless energy. Emperor Cole has shared his newly imbued power with his lieutenants, turning them from already powerful Archvillains into cosmic menaces.
The Heroes of Paragon City® and the Villains the Rogue Isles® have faced the likes of Marauder, Mother Mayhem, Nightstar, and Siege in the past, but now each of these Praetorians possesses the power of an army. Only a dedicated group of Incarnates stands a chance of defeating them.
Emperor Cole's ultimate goal is not to hold ultimate sway over our Earth, but to conquer the entire multiverse. Until the Heroes and Villains master their new Incarnate powers, they won't be able to take on Cole, but they can slow him down. The first strike against Emperor Cole lies in weakening his powerbase in Praetoria.
The Behavioral Adjustment Facility (B.A.F) *
The B.A.F is where Mother Mayhem has been experimenting on captured Resistance fighters and mind-washing them into becoming psychic sleeper agents. These sleeper agents have been infected with a contagious psychic virus intended to spread throughout the Resistance, turning all of Emperor's Cole's enemies into mindless slaves.
Nightstar and Siege, wardens of the B.A.F., are ready to unleash the prisoners into the general populace. They've staged a "breakout" to allow the mind-washed resistance fighters to escape into the underground tunnels of Praetoria and infect the populace.
Nightstar and Siege share a networked connection that enables them to react and move with near-perfect synchronization. The two work so well in unison that they must be defeated simultaneously.
Lambda Sector *
Within Neutropolis lies the Lambda Sector fortress, a critical component of Emperor Cole's war machinery. Emperor Cole's Olympian Guard are born, trained, and housed in Lambda Sector. It is critical that this facility be destroyed and the Olympian Guard program scrapped. Heroes want to destroy these operations, while Villains will also be there grabbing as much Incarnate-touched power as they can in the sabotage process.
If the new Incarnates succeed in infiltrating the Lambda Sector fortress, they must still face off against the cosmically empowered Marauder. Luckily, they can use the captured war material against him to help bring down the "Big Dog."
New Task Forces
Though the new Incarnates are at the forefront of the fight against the Well of the Furies and Emperor Cole, even non-Incarnates are pulled into the battle.
L20-40 Hero Task Force: The Sky is Falling
In preparation for the invasion of Primal Earth, Colonel Duray of the Praetorian Army has led a special operations team to establish a bulwark in Paragon City. He has a unique ally, his Primal Earth counterpart, Colonel Duray, leader of the Sky Raiders.
The two Durays plan to strike Talos Island and Skyway City and break the spirit of the resistance against Emperor Cole. The newly risen Incarnate Heroes have their hands full facing Emperor's Cole's lieutenants in Praetoria, and they are relying on up-and-coming Heroes in this Task Force to protect our world.
L20-40 Villain Strike Force: The Fire and the Flames
The chaos created by the Well of the Furies presents an opportunity for the Villains of the Rogue Isles to seize new Incarnate powers for themselves. The Flames of Prometheus, a legendary Incarnate artifact, can grant its owner some of the power of the Well of the Furies. However, Positron of the Freedom Phalanx guards the Flames of Prometheus. But everyone, even the mighty Positron, has a weakness to exploit with the proper leverage.
The Villains scheme will pit them against the mystical guardians of the Midnight Squad, the Circle of Thorns, the Warriors, and the heroes of the Freedom Phalanx in a bold attempt to seize the Flames of Prometheus. If they succeed, they could earn a rare reward that puts them on the path to becoming an Incarnate.
New Group Play Features
Leagues: Issue 20 introduces Leagues to City of Heroes®. A League is a much larger group of characters. Formerly, the largest team size was up to 8 characters. Now, characters can form or join groups of up to 48 characters. Leagues can be formed anywhere in Paragon City, the Rogue Isles, or Praetoria, for any purpose from attacks on the Rikti Mothership to costume contests.
Upgraded Looking For Group*: We've made a major upgrade in the Looking For Group function. Players can now sign up for an Incarnate Trial almost anywhere in Paragon City, the Rogue Isles, or Praetoria (the exceptions are Super Group Bases, PvP Zones, or while running instanced missions or Task Forces/Strike Forces). When enough characters for an Incarnate Trial are queued, the characters are teleported to the instance and automatically formed into a League. (This feature is currently only available for Incarnate Trials on the same server.)
Quality of Life Enhancements
Respec Badges: Heroes and Villains who have changed alignments can now collect all six respec trial badges. No new respecs will be granted.
Travel Improvements: Black Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore, additional Black Helicopters have been added to Nerva Archipelago and Grandville.
*Requires the City of Heroes Going Rogue® expansion. -
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It's a factor, but the backstory of the villain really adds meaning to that character. Some villains can work well without a backstory (eg The Joker), but for the most part backstories are far more important for villains, in my opinion, that heroes.