GemStar

Citizen
  • Posts

    3
  • Joined

  1. GemStar

    I5

    [ QUOTE ]
    I have enjoyed the game since July 2004 to the point of getting a second account so I could put more toons on Liberty. For me the game is no longer as much fun as in the past. If I were going to pick a point in time where this started I would say it occured with the addition of the Arena with the spill over into PVE and what seems to be less attention to maintaining the code (which was wonderful for such a long time).

    [/ QUOTE ]

    Agreed On the Games Downfall!!!
  2. GemStar

    I5

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Burn was ridiculously overpowered in my opinion and was desperately in need of a hardcore nerfing. All this change means, by the way, is that you actually need to use and slot your secondary powers.

    [/ QUOTE ] So you have a fire tank? Or is this the opinion of an outsider? Have you lived through the first 17 levels of pain till you get burn? Then another 5 to slot it so it does some good? Or is this all from things you’ve seen and heard?

    [/ QUOTE ] The funny thing is that ignoring burn doesn't hurt a fire tanker's ability to deal damage in a team setting with team support, and it certainly isn't required for soloing a single-person mission set to heroic difficulty. Dealing damage is a function of tanker secondaries, not primaries, and damage in the primaries is basically "gravy".

    [/ QUOTE ]

    I agree that damage in the secondarys is the main thing of a tankers. But slots are very limited. If I have a tanker I am going to slot my defences not my damage dealing secondarys. What good is not being able to take hits. This just sounds like the Dev's are wantng to take my soloing ability away. Expecially now it is harder to find teams due to the fact that COH has turned into a ghostown.

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Could it be that massive area affecting control powers were making combat too easy/predictable? I thought so. After all, where is the challenge in hitting one button and 100% (or close to it) locking down everything and being able to do that fight after fight after fight after....?

    [/ QUOTE ] 100%? So you’ve never played a controller either.
    AOE Control powers have an accuracy penalty so you need to add an Acc SO to get it to hit like every other power without any Acc.
    Then you have bosses (have to hit twice successfully to hold)
    AV’s (Look for the Invisible arrows)
    It’s not 100% without a lot of work.
    If you do manage to hold every one then:
    Solo: you’re going to get killed when they get out of the hold
    Team: Mobs already dead and the team is moving on to the next group.

    [/ QUOTE ] You know, I've been on teams at all levels of the game, and I've watched my friends who played controllers function in those teams. While its not "never" that one sees a few mobs escape an AoE hold they don't generally appear to have nearly the difficulty you allude to.

    What I witness in having watched them, as well as controllers in PuGs at various levels of gameplay, is that AoE controls basically resulted in "stand/hover there and spam attacks until everything was defeated". It made missions, even at invincible, rather easy.

    Reducing the duration and frequency of usability of AoE holds has done wonders to add a feeling of being something other than a controllers player-controlled pet.

    [/ QUOTE ]

    I disagree with your view on this, it was that spam hold that kept you alive. If they had not been using that tactic you would have been flat on you [censored] dead. I play my Ill/Emp controller and to me it feels that I do more healing then using my AOE hold. Basically my AOE hold has become useless. Makes me wonder now are they gonna say that I am too effective healing now and we need to reduce the effectiveness of your heals by half and increase the recharge time be double.

    [ QUOTE ]
    [ QUOTE ]
    We need Weave from combat jumping to resists knockdown/back (Critical now)

    [/ QUOTE ] Or hover works too as far as I know. Just 4-6 slot it for flightspeed and you have something pretty darned zippy and useful for chasing aerial foes too.

    Also while KB is annoying as heck (believe me I know) it doesn't detoggle you and doesn't prevent a tanker from performing their role in a team: meat shield and aggro manager. It might slow down being able to cast the taunt power, but with an aura effect going Guantlet is alive and well.


    [/ QUOTE ]

    I would rather have it sloted for defence so i can prevent the knockback. And since I am limeted to only aggro 5 individuals I kinda need to be running around aggro people to keep them off my team. Then zipping around.
  3. GemStar

    I5

    [ QUOTE ]
    why do all you idiots have to gripe and complain when you think that you should be able to play a certain way that you know is right and the developers and what the want to see for the game is wrong. If you are that unhapppy quit playing the game and posting. You make everyone elses experience so miserable. SHUT UP!!!!!!!!!!!!


    [/ QUOTE ]

    Ummm, Maybe because we have something called hope that a game that we have grown and love might change back to that game we bought over a year ago. You know we might post things on here so we can tell the Dev's how we feel. Hmmm feedback, what a concept. Hopefully it is not a one way street.