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For the sonic sets, I would like to have a selection of sounds to choose from rather then different colors. The current sounds really annoy me.
Sound customization might be a good idea for martial arts and super strength, as well. Since they don't have any colors to change. Grunt like an ogre or scream like a ninja, type of deal.
And while it doesn't really belong to power customization, it would be nice if we could pick footstep and breathing sounds for our characters as well.
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Hehe.. you reminded me of a friend of mine who stated that he would not play CoH until the game would play a "personal theme song" for him. Something like hearing the old school Justice Legue title music upon entering a mission. I then agreed he should never play the game as hearing that song more than twice in one day might cause me to.. well... lets not get into that.
It would be nice though to have a handfull of voices to pick from for male, female, and huge. -
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User created content works best when people can pick and choose what they want to download. Take a look at a user supported gaming site like kongregate.com or a site that hosts user created mods for games like Half-Life. 99% of it is really bad. People play that 1% and tell everyone else to play it, so the good stuff rises to the top while the loads and loads of bad content is just ignored.
For a game like this, that wouldn't work. They couldn't add a user created Lemur tail to the game for everyone to use without doing a significant amount of work. Not only do they have to go through all the bad stuff to find the one thing that really works, but the also have to check for any bugs that the player might have missed. In the time they've done all that, they could have built something themselves.
Maxis had to hire full time people just to look through all the stuff posted on their Sims site and remove everything that was questionable. They weren't even trying to maintain quality, just keep it clean.
So user created content really doesn't work for this type of game.
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You are correct a protion of user content is crap. But I was not suggesting that the every item the players create would get reviewed, cleaned-up and added to the game by the Devs we all know that would never work. I was suggesting giving the players a means to create content, post it to the forums, let other players try it in test if they wish and if it is good enough the devs might pick it up. Heck there could even be a bounty in game time, badges, etc. for getting a piece of content in. Later maybe even mission maps and story arcs. The idea is to start simple, document the process, improve the process, and organically grow the system until you have a community of content developers and players eager to try the next hit of content. -
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Also why the assumption that it has to be done in a rush?
Why not let them do it a little bit at a time?
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That doesn't really solve the problem.
The devs have stated that some people would have to spend so much time on PC that they'd get nothing else done for several issues. So that means over a year of work.
Let's say they just work on PC a little bit every now and then. Say, one day a week. One year just turned into 5 years. Is anyone here really satisfied a solution that gets us Power Customisation in 5 years?
Now lets say they devote more time to it. Those people who would be bogged down with PC spend half their time on it. That means we don't get PC for more than 2 years, and the things those people were working on all take twice as long. Nobody likes issues that skimp on certain types of features, especially when they do it several issues in a row. And nobody likes it when the issues get spread out to more than 6 months between them. We've seen both of these things in the past, so having worse versions of them would certainly be problematic.
Time spent working on PC is time spent not doing other stuff. Spreading that out over a long period of time doesn't change the fact that it's still the same trade off. The devs have looked at the amount of stuff that they'd have to delay to get PC, and they've made a decision. Perhaps that decision will change in the future. I'd love it if it did, but us asking for it a million times in a million threads doesn't really change the facts of the matter.
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I wonder though how difficult or possible it would be for the DEVs to write up a guide and mini tool set that would allow the more artistic in the comunity to create their own custom emotes, power animations, and costume pieces for injection into special "custom" powers/emotes/costume items that are availible only on the test server for customization users. The tools would basically alow you to "clone" a existing animation/object as the basis and inject your art in place of the default art on your test client. (Everyone else would see the normal animation/object)
This would not solve the programming side of the fence but it might give the comunity a chance to particpate. My concern is it may not be worth the time if there is not enough volunteers. So maybe if the devs surveyed the community beforehand. And if they can get enough skilled people willing to help. And if the tools necessary are easy enough. We might see some interesting content, rather than having endless discussions over when if ever PC is going to happen we might actually be voting for/against Lemur's new ringed lemur tail costume piece or YellowLass' bananna colored powerbolts.