GamingGoddess

Informant
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  1. Resiliance is so you can get up from your revive or a wakie without disorientation I have yet to see if this means a reduced disorient or none at all and if anyone knows I would like to know.

    MoG is actually not supposed to be used like the other g od modes. The idea for not healing and such, is that it should be used when you are almost dead. As a regen you've been scrapping out your enemy or just caught from running away by too many mobs having no choice but to fight back... you are fighting hard but they are slowly wearing you down (low end and health) and you are like "No! You won't take me so easily! *hit MoG* your surge of determination gives you what health you can muster up and a huge end regain for relentless attack... and it is true if you are foolish about using it you will die... but if you use it the way it should be used it will truly be your Moment of Glory.

    It is true thats built around concept it seems more so then usefulness. But it is very useful if you know WHEN to use it. As far as not being resistant to psionics, there are ALOT of AT's that have no resistance to it but also, seeing it based on the concept of your will to keep fighting no matter how torn up you are... it would make sense a psychic who has powers over the mind could subdue you.
  2. I have a Lvl 50 Mind/Psi on victory well known for being played extremely well. He's is incredable in PVE because I am very willing to stay on top of things and have to think alot to be good. I love this new boost I finally feel like I am the god my toons supposed to be.

    While I do hate the purple triangles of doom; I was on the LRSF with a very good team and I find in teams even against heros a dom has it made. Since you have to have 8 people they take all the aggro so your squishy self doesn't take a beating. You just have to not make the first strike. You can't get close enough to take down the purple triangles but really you're on full team missions not everyone can do everything it makes you need someone to contribute to the team effort, no you can't take out the triangles but they don't last long when they are receiving a beating from the others in the group.
    During that LRSF I was able to hold/sleep/confuse/terrify etc any enemy including very much so the heros. I was able to contribute immensly especially by keeping the heros with pets in my control because that brutally criples them.
    In the first mission I was able to keep confused and/or heald the bosses and Hero with little touble. In the second the best way I contributed was keeping the gunslinger confused so his pets hammered on him and noone else which pretty much wins the battle for the team if they were having trouble. The third mission I was able to keep Numina confused and held while they killed her and when the others attacked I was able to keep Sister Psyche on our side. The fourth mission was easy I love confusing swan and it is very important a dom keep Mynx still while it is her turn to die because her running around is a pain in the [censored] for everyone especially the brutes who we all know needs to remain in melee range and keep their attacking constant for fury. As far as the last mission goes it was going fairly the same way as the above mentioned but we were having those disconnection problems that has seemed to become very often even for us who hardly ever DC and everytime we'd get going good two or three people would DC in the middle of the battle, so you can guess hoe that went. Over all, everything except the last mission went beautifully and I was actively able to see my contributions, not to mention I have been complimented on the LRSF before even prior this new content.

    However I will still vouch that we as dominators are brutally at a disadvantage when it comes to other things. I don't mind being dependent, oh no. I don't mind that dominators are not for everyone, or as a matter of fact are not for most people because they are ofen played poorly. I like having to work hard to be ubertastic. But I used to beable to solo on relentless thats right a mind dom that could solo on relentless not set for one but for two. When the i7 came out the new enemy groups were so very immune to my mind/psi I can't solo on villainous because when I get to the bosses even with domination, all the inspires I can pop, demonic aura, and megalomania I can't deal enough damage and I can often hardly hold them. I mean a dom only need take 2-5 hits before they are dead. The carnie bosses are so immune to me it is discusting. I am thinking perhaps this cripling came from being a mind/psi but I think I should beable to overcome everything with enough smarts and hard work and inspires. This total inability is discusting and humiliating.
    Also the way in which I am inable to survive even breif seconds in PVP is gross. I am killed in two shots and even with break frees and all the other tricks I can pull I never survive for more then a few seconds and very often less then the blink of an eye. I have had enemies stand perfectly still for me while I hold and attack them and I can hardly do anything. The brutes and tankers especially the dark secondary shields make me ABSOLUTLY worthless. I have tested it with a secondary brute of dark, energy, invunrability, and electricity, having them just stand there. With megalomania and three accus in almost any given hold I couldn't hit them hardly ever the same holds true for my attacks. I really don't mind working hard to be uber even if it means thinking far more then the next AT but I don't at all like it when there is absolutly no way I could possibly overcome them.

    So while I did deviate from the subject here is my sum up. Yes doms are now useful on teams and on the LRSF but there are huge weaknesses that are beyond unfair, humiliating and cruel to at least some of the dom types if not all that I am very sure needs to be addressed.