Hello,
I'm looking for some input for my invul/electric build. I have some tanker experience from the very early days (invul/stone, fire/fire) of CoH into the early thirties when level 40 was max level

I quit two months after US release and recently started playing again, this time on an EU server though.
With the advent of I16 and my lack of hero chars - I only played villain side after rerolling - I decided to give the tanker another try. I plan to jump the fotm bandwagon (if there is one) and go for invul/electric as electric is the "new" thing.
I read the guides from CallMeAwesome about softcapping invul and the first twenty levels in general and came up with the following build.
My main concerns with this build are :
* not taking an epic power pool - do I miss out on something important ?
* taking Super Jumping rather late - is CJ + hurdle + temporary travel power any good these days ?!
* the number of slots in my attacks - is 4-6 enough or do I need to six-slot all of them and where do I find the "extra" slots ?
* how will I pay for the recipes and salvage items with my non-existant budget
Atm, she is level 9 but this is what I planned for 50 :
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
[color:#B1C9F5]
Click this DataLink to open the build!
Dalek: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
Level 1: Charged Brawl- (A) Smashing Haymaker - Accuracy/Damage
- (5) Smashing Haymaker - Damage/Endurance
- (7) Smashing Haymaker - Damage/Recharge
- (13) Smashing Haymaker - Damage/Endurance/Recharge
Level 2: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
Level 4: Havoc Punch- (A) Smashing Haymaker - Accuracy/Damage
- (5) Smashing Haymaker - Damage/Endurance
- (9) Smashing Haymaker - Damage/Endurance/Recharge
- (13) Smashing Haymaker - Damage/Recharge
Level 6: Boxing- (A) Crushing Impact - Accuracy/Damage/Recharge
Level 8: Unyielding- (A) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance
Level 10: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: HurdleLevel 14: Health- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 16: Thunder Strike- (A) Multi Strike - Accuracy/Damage
- (17) Multi Strike - Damage/Endurance
- (17) Multi Strike - Damage/Recharge
- (19) Multi Strike - Accuracy/Endurance
- (45) Multi Strike - Accuracy/Damage/Endurance
- (50) Multi Strike - Damage/Endurance/Recharge
Level 18: Invincibility- (A) Shield Wall - Defense/Endurance
- (19) Shield Wall - Defense
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance
Level 24: Weave- (A) Defense Buff IO
- (25) Defense Buff IO
- (25) Endurance Reduction IO
- (34) Endurance Reduction IO
Level 26: Tough Hide- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
Level 28: Chain Induction- (A) Smashing Haymaker - Accuracy/Damage
- (29) Smashing Haymaker - Damage/Endurance
- (29) Smashing Haymaker - Damage/Recharge
- (34) Smashing Haymaker - Damage/Endurance/Recharge
- (45) Pounding Slugfest - Accuracy/Damage
- (46) Pounding Slugfest - Damage/Recharge
Level 30: Resist Energies- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 32: Resist Elements- (A) Reactive Armor - Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance
Level 35: Resist Physical Damage- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Lightning Rod- (A) Multi Strike - Accuracy/Damage
- (39) Multi Strike - Damage/Endurance
- (39) Multi Strike - Damage/Recharge
- (39) Multi Strike - Accuracy/Endurance
- (43) Multi Strike - Accuracy/Damage/Endurance
Level 41: Taunt- (A) Perfect Zinger - Taunt
- (42) Perfect Zinger - Taunt/Recharge
- (42) Perfect Zinger - Taunt/Recharge/Range
- (42) Perfect Zinger - Accuracy/Recharge
- (43) Perfect Zinger - Taunt/Range
- (43) Perfect Zinger - Chance for Psi Damage
Level 44: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 47: Build Up- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Hasten- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
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Level 1: BrawlLevel 1: SprintLevel 2: RestLevel 1: Gauntlet
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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