G_Unit

Citizen
  • Posts

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  1. [QR]

    There was a post in the past, i'm sure it's been removed, that had come up with a lot of great idea. If memory serves me correct it was posted atleast 6 Mos prior to CoV's release. Many players drew the conclusion that the power changes and ideas are what the Cold Corruptor Secondary was based on. Maybe we can look at the Cold Secondary and see if there are aspects of that secondary we'd like. I for one would love to trade Repulsion Bomb for a Frostworks-Like Shield. I'd even settle for changing it to a Location AoE -ToHit similar to Liquify. Something to increase the damage of our Secondary. I understand that FF's are about Defense, but Sonic gets a -Tohit/ -Def debuff when it's primary ability is -Resistance Debuffs with +Damage Buffs. I don't think a -ToHit Debuff in a +Def set is out of place.
  2. [QR]

    I wasn't going to post in this thread because i thought it'd turn into another chaotic mess. I see that most of it has, but since a Redname decided to peak around it gives me hope. The fact that it's also been Pinned makes me feel better. I'll start by saying that this discussion has been made a lot since the game was put out. Hopefully, the DEVs will smile on us and do what we want, which is make the entier set work much better as a whole. The powersets that perform the best are the ones where atleast 7 of the 9 powers have some utility. That isn't quite the case with Force Field. Everyone has agreed that every power has a use, but not every use works as we (the players) want. Can we just all chose the specific powers we want changed and go from there? So far (from history) we can all agree (with this generally) that:

    Personal Force Field
    Deflection Shield
    Insulation Shield
    Force Bolt
    Dispersion Bubble

    are good the way they are. Individually we all have ideas as to how to better improve the above listed powers. However, we (the Bubbler Community in general) agree that the powers work well. I reiterate ... as a general statement of truth, we ( The Bubbler Community) agree that the above listed powers are working well.

    What we (The Bubbler Communtiy) agree that we have problems with:

    Detention Field
    Repulsion Field
    Repulsion Bomb
    Force Bubble

    Can we please get into how we can improve these powers? Argueing over strategy and tactics isn't going to get us what we want. The DEVs have said before that they are satisified with how Defenders perform. We know from the past that they will change the way individual powers to perform better. Maybe we need to look at these underperforming powers and brainstorm ways to improve them to work more effectively for the powerset as a whole. My wishful thinking would be:

    Detention Field have it's FX improved and/or given a "placate" like status so that players can't target the victim inside.

    Repulsion Field have it's pulse effect changed to match that of repel from the Kinetics primary.

    Repulsion Bomb changed to a targeted AoE knockdown effect using a fast acting animation/FX.

    Force Bubble should have it's radius reduced to 40Ft and replace the repel with a 50% Damage debuff and give it a 12.75% ToHit Debuff.


    Now these aren't my ideas alone. I'm sure others have suggested these in some way, shape, fashion, or form. Can we just start this thread a new and go on looking for ways to improve the powers we all agree don't work the way we want?