Full_Duplex

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  1. Super Strength/Fiery Aura - A Brute Primer from Repeat Offenders:

    By Full Duplex & The Repeat Offenders VG.

    Contents
    1.0 Introduction

    2.0 Super Strength - Primary Overview
    2.1 - Jab
    2.2 - Punch
    2.3 - Haymaker
    2.4 - Hand Clap
    2.5 - Knockout Blow
    2.6 - Taunt
    2.7 - Rage
    2.8 - Hurl
    2.9 - Foot Stomp

    3.0 Fiery Aura - Secondary Overview
    3.1 - Fire Shield
    3.2 - Blazing Aura
    3.3 - Healing Flames
    3.4 - Temperature Protection
    3.5 - Plasma Shield
    3.6 - Consume
    3.7 - Burn
    3.8 - Fiery Embrace
    3.9 - Rise of the Phoenix

    4.0 Power Pools - Overview
    4.1 - Fighting
    4.2 - Fitness
    4.3 - Leaping
    4.4 - Flight

    5.0 Builds - Overview
    5.1 - PvE Build
    5.2 - PvP Build / Respec

    6.0 Acknowledgements and Thanks
    7.0 Wrap Up


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    1.0 Introduction

    After rolling through about 4 different brutes, I finally settled on SS/FA. The fury building chain of Super Strength paired with Fiery Aura (and more importantly: Blazing Aura) was what I had been looking for in a brute all along...

    So... I've set off to write this primer for SS/FA, taking from my own personal experiences, research, and input from my fellow Repeat OffendersG mates... Some of you might ask what an all Corrupter VG knows about Brutes? The answer comes in the form of the Stalker/Brute coalition called Slash & Smash, the land from which most RO Brute alts come from.

    By no means do you have to take my advice... I might even be off my rocker in some situations, but contributing is what's important, and I hope this guides all who're looking for help in the right direction.

    Super Strength / Fiery Aura in my opinion is THE BEST SMASH COMBO, and I hope most agree. You'll be a great addition to any team, and very impressed by the solo capabilities you now possess.

    Also, I used Xanatos' Ice Blast guide as an example when formatting this primer, so much thanks to Xanatos for creating what I think is the easiest guide to read. I love his use of specifics on each power, though I only included recommended slotting for powers which I advise you take. :]

    For more information on some basic guidelines to a brute (such as why it's important to put Brawl on auto), check out The Art of SMASH! - Basic Training for Brutes by Lazarus.


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    2.0 Super Strength - Primary Overview

    Looking to build that Fury bar up as quick as possible and SMASH! your way through mission after mission? Super Strength will is here to save the day!

    Pros:

    Super Strength has the fastest, low endurance cost attack chain of any set, and arguably the best fury exploit in the form of Knockout Blow. There's no better joy than hitting a boss for 140+ damage with one KO Blow at level 8. Haymaker's knockdown capability is pure bliss, and Rage is outright insane with helping that damage output sky rocket. The sound effects feel Brutish, and so do the graphics. This set, to me, provides the ultimate SMASH! experience that goes hand in hand with what a Brute should look, and sound like.

    Cons:

    The standard damage of all your attacks aren't that great... With no fury you're going to feel like you're less of a brute and more of a brute's little brother. Also, the attack graphics are very standard... They look SMASH but they don't have the eye candy that other sets do.

    Note:

    My analysis of Super Strength is based on the fact that you will be grabbing Boxing from the Fighting Pool at level 6.


    2.1 - Jab

    The second attack in your chain (the first being brawl). It only deals minor damage, but the quick recharge of Jab is what makes it the second most vital part of your chain when it comes to building that Fuy bar up. Not often, but at times you'll Disorient a foe which is nice.

    Type: Click
    Endurance Cost: 5.0
    Damage Type: Smashing
    Activation Time: 1.0
    Recharge Time: 2.0
    Range: 5
    Recommended Slots: 5
    Recommended Slotting: 3 Damage, 1 Accuracy, 1 Recharge Reduction
    Brawl Index: 1.8889


    2.2 - Punch

    I personally don't take punch. I opt for the Fighting Pool at level 6 and take Boxing, which also opens up Tough later on. If you're not thrilled with Boxing, I say take punch as the alternative. It doesn't do great damage, but the knockback of Punch does come in handy, and it feels and sounds like SMASH!

    Type: Click
    Endurance Cost: 7.5
    Damage Type: Smashing
    Activation Time: 1.0
    Recharge Time: 4.0
    Range: 5
    Accuracy Base: 75.0
    Brawl Index: 2.7778


    2.3 - Haymaker

    Haymaker caps your attack chain, often knocking your foe down. It does great damage, which lets you take out most minions in a mob and save your KO Blow for the opening attack on Bosses/LT's. Get it early, and love it.

    Type: Click
    Endurance Cost: 12.5
    Damage Type: Smashing
    Activation Time: 2
    Recharge Time: 8.0
    Range: 5
    Recommended Slots: 6
    Recommended Slotting: 3 Damage, 2 Accuracy, 1 Recharge Reduction
    Brawl Index: 4.5556


    2.4 - Hand Clap

    Eh... I hate hand clap. In my opinion this is a near worthless power. NEAR being the keyword... It's useful in some situations, such as an opening attack against a mob, giving you time to single out a foe. When I took it on my first brute I used it most of the time as a panic button. I'd clap and run and hope I get away to rest and fight again. The fact hand clap does no damage annoys me, as the animation screams HURTFUL. I'd recommend everyone pass, unless you absolutely have to have it.

    Type: Click
    Endurance Cost: 19.0
    Activation Time: 1
    Recharge Time: 30.0
    Range: PBAoE (n/a)
    Accuracy Base: 75.0


    2.5 - Knockout Blow

    KO Blow is how you exploit your fury building attack chain. As soon as you get it you'll be looking at 133+ damage with a well filled Fury, which is enough to nearly take out any LT, and more than enough to 1-Shot even level minions. It almost always does knockdown + major disorient. The only crappy part is the long animation, but the damage is worth it. This is the equivelant of American Express for any SS Brute: Don't leave home without it.

    Type: Click
    Endurance Cost: 19
    Damage Type: Smashing
    Activation Time: 2
    Recharge Time: 25.0
    Range: 5
    Recommended Slots: 4
    Recommended Slotting: 2 Damage, 1 Accuracy, 1 End Reduction
    Brawl Index: 9.8889


    2.6 - Taunt

    Another "eh..." You have a good amount of taunt coming from Blazing Aura. I don't see the use in Taunt, unless you're actually trying to make your Brute into a tanker... Else you might be taunting a little more than you'd like to and dying quickly. Grab it if you want.

    Type: Click
    Activation Time: 3
    Recharge Time: 3.0
    Range: 70


    2.7 - Rage

    Rage sounds Brutish right? It is! Pick this up early if you want, or after you dive into your Fitness needs. This gives you a great boost to damage for 60 seconds. The disorient time after rage subsides kind of sucks, but 60 seconds is sometimes enough to bash 90% of an even level mob. Your many toggles make the Self -DEF debuff unnoticable. Slap some recharges in Rage and it'll be up a lot, making this a must have power for your brute.

    Type: Click
    Endurance Cost: 19.0
    Activation Time: 1
    Recharge Time: 192.1 (240)
    Duration: 60 seconds.
    Recommended Slots: 3
    Recommended Slotting: 3 Recharge Reduction
    Brawl Index: 100% Damage Boost. (Correct me if I'm wrong...)


    2.8 - Hurl

    Hurl is needed if you're not grabbing Air Superiority. It's not the best, but it's an option if you lack a -FLY. I personally would go into the Flight pool and grab AS over Hurl, as you won't be including hurl in your attack chain and use it situationally, while AS is added into the chain when you grab it due to it's quick recharge.

    Type: Click
    Endurance Cost: 13.5
    Activation Time: 4
    Recharge Time: 8.0
    Range: 40
    Brawl Index: ????????


    2.9 - Foot Stomp

    If you want an PBAoE than pick up Foot Stomp. It's not bad, but I don't grab it. To me it's a Panic Button with damage and the damage isn't that great. It's an absolute "eh" power to me.

    Type: Click
    Endurance Cost: 26.5
    Damage Type: Smashing
    Activation Time: 2
    Recharge Time: 20.0
    Range: PBAoE (n/a)
    Brawl Index: 3.9444


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    3.0 Fiery Aura - Secondary Overview

    Fiery Aura is accepted as the best secondary for Brutes, and mostly for two reasons: Blazing Aura and Healing Flames.

    Your protection is pretty good. You get sleep/hold and disorient and major protection from Energy and Fire with the help of Fire Shield and Plasma Shield. You do lack immob and knockback protection, which makes Leaping the best choice for an */FA brute, as you get to grab both Combat Jumping and Acrobatics these two powers make up for your missing resistances.

    Blazing Aura combined with Fury is amazing, though the End Cost of BA is hurtful pre-Stamina & 3 End Red SO's. And since you're not a tanker, Healing Flames with Recharge SO's can help keep you alive while that Blazing Aura is taunting everyone into knocking your face around.

    I love FA, and it combo's well with all primaries in my opinion.


    3.1 - Fire Shield

    Fire Shield gives you your basic resistance to Smash/Lethal and gives you good protection to Fire attacks, and a *little* to Cold attacks & Disorient. It's low on endurance use and is always going to stay on.

    Type: Toggle
    Endurance Cost: 0.38/s
    Activation Time: 2
    Recharge Time: 2.0
    Recommended Slots: 4
    Recommended Slotting: 3 Damage Resistance, 1 Endurance Reduction
    Resistance: Lethal/Smashing/Fire(22.5), Cold/Disorient(7.5)


    3.2 - Blazing Aura

    Anyone entering melee range will get blasted by Blazing Aura when it's turned on. It's endurance cost is kind of annoying, but in the end this is a MUST HAVE for your brute, as with Fury going this can take out minions on its own while you focus on an LT or boss. It's an amazing power that goes great with Fury. Until you get Stamina and SO's to cut down the endurance cost of this toggle try only turning it on when your Fury bar is half-full. Get it asap! Many people only dump 1 End Reduction into Blazing aura, and use other slots for ACC and DMG. I think that 3 End Red is needed for BA if you're like me and want to run it from the moment you enter a mish until you leave... It's base 0.75/s cost is a bit much, but with 3 End Red you're looking at 0.6/s, which is low enough to run BA constantly.

    Type: Toggle
    Endurance Cost: 0.75/s
    Damage Type: Fire
    Activation Time: 2
    Recharge Time: 4.0
    Range: PBAoE (n/a)
    Recommended Slots: 6
    Recommended Slotting: 3 Endurance Reduction, 2 Damage, 1 Accuracy
    Brawl Index: 0.6111


    3.3 - Healing Flames

    The other beauty of FA. A personal heal for a brute is amazingly useful, as you're not quite at the HP base of a tanker, though you often times taunt full mobs. It also provides Toxic resistance for a few moments. If you're not into racking up insane debt, grab this ASAP.

    Type: Click
    Endurance Cost: 15.0
    Activation Time: 3
    Recharge Time: 60.0
    Duraction: 45
    Recommended Slots: 6
    Recommended Slotting: 3 Recharge Reduction, 3 Healing
    Resistance: Toxic(15.0)


    3.4 - Temperature Protection

    Blah blah blah. Not needed. Blah Blah... Better things to take. Bleh Bleh... I guess if you want extra Cold resistance and more Fire resistance on auto, than grab it. Else it's not needed at all and I do not grab it.

    Type: Auto
    Resistance: Fire(15.0), Cold(7.5)


    3.5 - Plasma Shield

    The ying to your fire shield yang. This fills your resistances (aside from immob and knockback), by dulling those NRG/Neg NRG attacks, holds and sleeps. It also gives more protection to Fire. Get it as soon as it's available and keep it on!

    Type: Toggle
    Endurance Cost: 0.41/s
    Activation Time: 2
    Recharge Time: 10.0
    Recommended Slots: 4
    Recommended Slotting: 3 Damage Resistance, 1 Endurance Reduction
    Resistance: Fire/Energy/Negative Energy/Sleep/Hold(22.5)


    3.6 - Consume

    Between endurance reduction enhancements and 3 slot Stamina you shouldn't be having that much of endurance problems, but there will be times when you don't want that filled Fury bar to goto waste while you wait for some Endurance. This is where Consume shines. A medium sized mob can almost fill your bar back up and let you keep SMASHING your way quickly through a mission. Some people slot it with 2 accuracy to make it reliable, I say 3 is the way to be sure it'll be hitting. A very good late-build addition.

    Type: Click
    Endurance Cost: 2.0
    Activation Time: 2
    Recharge Time: 180.0
    Damage Type: Fire
    Range: PBAoE (n/a)
    Recommended Slots: 3
    Recommended Slotting: 3 Accuracy
    Brawl Index: 1.1111


    3.7 - Burn

    This is another worthless power, or Panic Button unless you activate it while a good amount of a mob is immob'd. Else the mob scatters. I pass on this power, grab it only if you really want a panic button and foot stomp and hand clap isn't enough for your Panic needs.

    Type: Click
    Endurance Cost: 7.0
    Activation Time: 3
    Recharge Time: 10.0
    Damage Type: Fire
    Range: PBAoE (n/a)
    Brawl Index: 0.5556 * 10 (5.556)


    3.8 - Fiery Embrace

    Greatly Increases Fire attacks, and increases all other attacks slightly. I activate Fiery Embrace during the downtimes of Rage, but it's not substitute. I don't put any slots into FE only because I have other powers that need it more. When the LVL Cap is upped to 50 I'll be dumping a few more into FE.

    Type: Click
    Endurance Cost: 11.5
    Activation Time: 1
    Recharge Time: 180.0
    Duration: 30 Seconds.
    Recommended Slots: 1
    Recommended Slotting: 1 Recharge Reduction
    Brawl Index: +???% DMG.


    3.9 - Rise of the Phoenix

    I personally like that I can not worry about Awakens or someone with Rez on my team. This is also an amazing PvP power due to the momentary invulnerability. There are times when the AoE burst from RotP can finish off that last sliver of a boss. The knockdown + disorient also gives you time to run. I grab it as my final power.

    Type: Click
    Activation Time: 5
    Recharge Time: 300.0
    Damage Type: Fire
    Range: PBAoE (n/a)
    Recommended Slots: 1
    Recommended Slotting: 1 Healing
    Other: Rez, +50% HP/Endurance.
    Brawl Index: 4.0278


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    4.0 Power Pools - Overview

    Without a doubt the power pool that's most important to a PvE Brute is Fighting so that you can grab Boxing, and later pick up Tough. Second is Leaping to fill the gaps in your resistances (CJ and Acro being the keys). AS from the Flight pool is a good -FLY attack that also fits into your chain, and of course Fitness is a good way to go to keep those endurance issues in check without relying heavily on End Reduction enhancements and Consume.

    You're free to go your own route of course, but this is what I recommend for PvE. PvP your pool choices should change, which I'll explain in the 5.2 portion of this primer. Because of this I'll only be looking at Fighting, Leaping, Fitness and Flight.


    4.1 - Fighting

    Fighting is the first pool I go into. I grab Boxing at 6. Boxing is essential to your Fury building attack chain. 5 Slot it with 3 Damage, 1 Accuracy and 1 Recharge Reduction. It's low endurance cost and recharge time fits perfect with your plan, and it does more damage than Jab. Later on grabbing Tough helps up your defense. 3 Slot Tough with 2 Damage Resistance and 1 Endurance Reduction. Tough I normally grab around LVL 30+. I don't grab Kick or Weave, though both are options if you prefer either.


    4.2 - Fitness

    Most would grab Hurdle from fitness first, though I choose to grab Swift instead and 3 slot it with Run Speed due to the fact that CoV is filled with a lot of low-ceiling missions in which you're not bunny hopping around much. Health and Stamina round out your early level problems, especially Stamina. 3 Slot them both with their respective ENH's. I personally take Swift at 18, Health at 20 and Stamina at 22.


    4.3 - Leaping

    This is the best pool to grab for travel and added protection. Combat Jumping and Acrobatics fill the holes in your protections. You don't have to use Super Jump as your travel. If you're comfortable with it, you can grab Fly from the Flight Pool, as I think grabbing AS from Flight is better than Hurl anyway. I Slot Acrobatics with 1 Endurance Reduction, and 3 Slot Combat Jumping with Defense Buff.


    4.4 - Flight

    I only go into the Flight pool for Air Superiority for a much needed -FLY attack. AS can go into your attack chain cycle, where Hurl can't, and it deals decent damage and looks good for your SMASHING. I don't grab anything else from Flight, though at times I am tempted to grab Hover and 3 slot it, which to me is much better than Combat Jumping for combat. What I lack is the room.


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    5.0 Builds - Overview

    This is the builds I use... This doesn't mean I absolutely recommend them, but these fit my play style well. Some may want to pick up Stealth, or even opt to go for Flight for travel as opposed to Leaping. In the end, these work for me, and I think they fill the roll of a Brute, which in my opinion is dealing damage. Others choose a more Tanker-esque build, which I don't agree with but hey... to each their own.


    5.1 - PvE Build

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Brute
    Primary Powers - Ranged : Super Strength
    Secondary Powers - Support : Fiery Aura

    01 : Fire Shield damres(01) damres(5) damres(15) endred(27)
    01 : Jab dam(01) dam(3) dam(7) acc(29) recred(34)
    02 : Haymaker dam(02) dam(3) dam(7) acc(29) acc(34) recred(37)
    04 : Blazing Aura endred(04) endred(5) endred(15) dam(36) dam(39) acc(40)
    06 : Boxing dam(06) dam(9) dam(9) acc(31) recred(39)
    08 : Knockout Blow dam(08) dam(13) acc(13) endred(33)
    10 : Healing Flames recred(10) recred(11) recred(11) hel(36) hel(36) hel(31)
    12 : Combat Jumping defbuf(12) defbuf(19) defbuf(19)
    14 : Super Jump jmp(14)
    16 : Plasma Shield damres(16) damres(17) damres(17) endred(27)
    18 : Swift runspd(18) runspd(39) runspd(34)
    20 : Health hel(20) hel(21) hel(21)
    22 : Stamina endrec(22) endrec(23) endrec(23)
    24 : Rage recred(24) recred(25) recred(25)
    26 : Consume acc(26) acc(37) acc(40)
    28 : Acrobatics endred(28)
    30 : Tough damres(30) damres(31) endred(37)
    32 : Air Superiority dam(32) dam(33) dam(33) acc(40)
    35 : Fiery Embrace recred(35)
    38 : Rise of the Phoenix hel(38)


    5.2 - PvP Build / Respec

    Once I get to LVL 40 I respec into a more PvP oriented Build. Once the level cap is upped to 50 I will once again revert back to PvP until LVL 50. You can still do okay in PvE going from the ground up in a PvP build, but I don't recommend it. I don't recommend PVP until at least 35+, but that's just me. I don't like be [censored] by LVL 50 heroes personally.

    Of note is that I drop the Fighting pool so that I can open up Teleportation for Teleport Foe, which is a Brutes best friend in PvP. I grab Temperature Protection to replace Tough, and Punch to take the place of Boxing. It doesn't hurt your chain, as AS keeps the gap filled.

    I also drop Swift for Hurdle, since you won't be running as much. This opens up 2 slots which I dump into KO Blow and Punch. It's still up in the air for me if I want an End Reduction in KO Blow for PvP or a Recharge Reduction. I'll figure it out one day though. Here's the PvP Build.

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Brute
    Primary Powers - Ranged : Super Strength
    Secondary Powers - Support : Fiery Aura

    01 : Fire Shield damres(01) damres(5) damres(15) endred(27)
    01 : Jab dam(01) dam(3) dam(7) acc(29) recred(34)
    02 : Haymaker dam(02) dam(3) dam(7) acc(29) acc(34) recred(37)
    04 : Blazing Aura endred(04) endred(5) endred(15) dam(36) dam(39) dam(40)
    06 : Punch dam(06) dam(9) dam(9) acc(37) acc(39) recred(34)
    08 : Knockout Blow dam(08) dam(13) acc(13) acc(33) endred(39)
    10 : Healing Flames recred(10) recred(11) recred(11) hel(36) hel(36) hel(31)
    12 : Combat Jumping defbuf(12) defbuf(19) defbuf(19)
    14 : Super Jump jmp(14)
    16 : Plasma Shield damres(16) damres(17) damres(17) endred(27)
    18 : Hurdle jmp(18)
    20 : Health hel(20) hel(21) hel(21)
    22 : Stamina endrec(22) endrec(23) endrec(23)
    24 : Rage recred(24) recred(25) recred(25)
    26 : Temperature Protection damres(26) damres(37) damres(40)
    28 : Acrobatics endred(28)
    30 : Teleport Foe acc(30) acc(31) acc(31)
    32 : Air Superiority dam(32) dam(33) dam(33) acc(40)
    35 : Fiery Embrace recred(35)
    38 : Rise of the Phoenix hel(38)


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    6.0 Acknowledgement and Thanks

    I'd like to say thanks to Dharq of Slash & Smash (The all Stalker/Brute VG) for his input. I'd also like to thank Quasel and Hobo the Zombie of Repeat Offenders (The all Corrupter VG, and the best VG in my opinion! RO 4Life!) for their input, and for putting up with my newbness. Thanks to Xanatos' for creating such a good looking Guide format for me to rip off. :]


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    7.0 Wrap Up

    Have fun SMASHING with your SS/FA Brute. It's the most fun I've had. I'm not saying SS/FA is the best, but it's the best for me. Look me up anytime as Full Duplex (Corr Toon) or Hellhound Duplex (Brute Toon) on Freedom Server!

    SMASH!!!