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But still...; Explain this one to me everyone...
How come my scrapper; who is imho rather decently balanced, can do an Extreme damage attack with an improved chance of critting, a minor AoE to it, -Def... etc... in melee (where I live);
But a Blaster can *only* do Extreme damage with *no* chance to crit *AND* a chance to be interrupted with a long wait time to fire; with their snipe. Which generally has no secondary effect but maybe knockdown.
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The words don't mean especially much, they aren't scaled the same way between sets. "Extreme" damage for Dominator for example (Total Focus e.g.) at 65% base blaster damage is left in the dust by most of the upper-BI blaster moves.
You are mistaken about high damage just on the snipe. Many moves in blaster secondaries do very high damage. No it isn't ranged damage, but it's very high damage none the less. In /Electric there is a lot of 100% AOE knockback, some %chance of sleep and disorient and a 100% hold at the end. /Energy has a lot of %chance disorient and single target 100% knockback and a 100% disorient at the end with high mag. /Ice has -recharge and -speed. Not too bad imo, and the scrapper is almost completely limited to smashing/lethal damage except for Dark Melee.
Particularly for /electric and /energy, blasters are pretty well ahead of scrappers in my experience, and it's easy enough to see if you just take the scrapper attack BIs and multiply them by 1.25 (125% base blaster dmg). If you blap, you have access to many attacks that compare very favorably to scrapper attacks, and you retain ranged and AOE damage too. You just don't have any real defenses, which to me is acceptable.
Since you're a katana scrapper, here's a comparison:
Sting... 4.025L
Gamblers... 2.91L ST
Flashing... 3.45L Melee cone (5 targs)
Divine... 2.91L ST
Lotus... 4.51L PBAOE (10 targs)
Soaring... 6.25L ST
Golden... 7.91L ST
And that's all lethal damage, every bit. And that's if you took every attack, which you might not have chosen to do; your alternatives would be to take attacks from pools, which generally suck except for Air Superiority. By comparison here's an Energy/Energy blaster (not my favorite and imo not optimal for damage, but very popular):
Bolt... 2.22E + .55S ST (2.77 total)
Blast... 2.77E + 1.77S ST (4.55 total)
Torrent... 1.83E + .83S Rng Cone (10 targs) (2.66 total)
Burst... 3.11E + 2.11S ST (5.22 total) - note this is at level SIX
Snipe... 5.55E + 2.11S ST (7.66 total) - note this is at level EIGHT
Explosive... 1.11E + 1.38S (2.5 total) Rng AOE (16 targs)
Nova... Some very random amount that is around 12.05, PBAOE, once every 6 minutes or less depending on slotting (yuck)
And we haven't touched the secondary yet, where the real damage is:
Thrust... 1.11E + 1.11S ST (2.22 total, 100% knockback)
Punch... 1.94S + .833E ST (2.77 total, %stun)
Bonesmasher... 2.77E + 1.77S ST (4.55 total, higher %stun)
Stun... 100% stun (you don't take this for dmg)
Total Focus... 2.77S + 7.11E ST (9.88!! total and 100% stun)
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If they even just made the snipes into normal attacks... *that* would help alot of things.
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they already are (see secondary attacks)...
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My AR/Energy; Dead at 19; I can't stomach going further. My Elec/Elec...... don't ask. My Elec/Eng Blapper... dead; can't stomach an Ice/Eng; Fire/Energy is fun for now but I expect to quit her soon somehow; it just can't last. Impossible.
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Sounds to me like you simply do not like blasters. If you think Cryptic is going to rework - let's count - six sets that you mention above (and I expect many more that you didn't try because you weren't attracted to them in the first place) - that's pretty unrealistic, maybe you're better off sticking with scrappers.