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Posts
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Hi there, while leveling my soa. ive been tinkering with builds trying to see what i wanted to make it. so heres what i came up with, and id like to see what you guys think.
basicly its got perma pets, haste, all the cones, and softcapped defense(this is all with the agility core alpha).
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5), Achilles-ResDeb%(7)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 6: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15), LdyGrey-%Dam(15)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(17), Det'tn-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(21)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(29)
Level 22: Arm Lash -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34), Aegis-Psi/Status(34)
Level 26: Hover -- LkGmblr-Rchg+(A)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 30: Mental Training -- Flight-I(A)
Level 32: Tactical Training: Assault -- EndRdx-I(A)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(37), BldM'dt-Acc/Dmg/EndRdx(37), BldM'dt-Acc(39), BldM'dt-Dmg(39), C'Arms-+Def(Pets)(39)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40), S'bndAl-Dmg/Rchg(42), S'bndAl-Acc/Dmg/Rchg(42)
Level 41: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(46)
Level 44: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), EdctM'r-PetDef(50), SvgnRt-PetResDam(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Nerve Boost
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Kinda new to this whole IO thing, i just came back from about 6 years. Im planning on farming with this toon. some help would be appreciated. you can do whatever youd like to the build and i have about 1 bill to spend on it havent checked the prices on anything yet. just trying to get what i need to do down.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (3) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (13) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance
- (50) Doctored Wounds - Endurance/Recharge
- (A) Accuracy IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (15) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (17) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Cleaving Blow - Accuracy/Recharge
- (19) Cleaving Blow - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Recharge
- (A) Resist Damage IO
- (A) Steadfast Protection - Resistance/Endurance
- (21) Steadfast Protection - Resistance/+Def 3%
- (23) Steadfast Protection - Knockback Protection
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (48) Reactive Armor - Resistance
- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (31) Pounding Slugfest - Accuracy/Damage
- (31) Pounding Slugfest - Damage/Recharge
- (A) Efficacy Adaptor - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Recharge
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (34) Adjusted Targeting - Recharge
- (36) Rectified Reticle - To Hit Buff/Recharge
- (36) Rectified Reticle - To Hit Buff
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (39) Scirocco's Dervish - Accuracy/Recharge
- (39) Cleaving Blow - Accuracy/Recharge
- (39) Cleaving Blow - Damage/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Cleaving Blow - Accuracy/Damage
- (40) Cleaving Blow - Damage/Endurance
- (40) Cleaving Blow - Damage/Recharge
- (40) Cleaving Blow - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Unbounded Leap - Jumping
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
Level 2: Swift- (A) Empty
- (A) Miracle - Heal
- (43) Miracle - +Recovery
- (48) Miracle - Heal/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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two things i noticed when in pvp combat is....
first brawl drops toggles waaaaaaaaaaaaay to often. out of 2 4v4 matchs and being attacked with brawl about 15 times....my toggles dropped every time. i doesnt bother me the idea behind brawl i just think it needs toning now cause atm having ur toggles drop so often makes it not fun.
second thing i noticed is that trolls holds are incredibly to strong. i might aswell not even have unyieldly running it makes no difference in the short run....would suggest toning that down too.... -
imo id like to see these as a resistance insperations to make you more resistance not just wake up from the effect.
just my two cents