-
Posts
6 -
Joined
-
It also looks like the accolade progress bar is missing on this badge. I got this on a couple of my characters the past two days, and not on others. When I looked for progress on the ones that didn't get the badge, I couldn't find any.
I see references stating it takes the MA Day job and Professor. Quick confirmation on that? -
[ QUOTE ]
Ah hell. The edit window's closed.
[/ QUOTE ]
Very nice guide. I'll certainly mention this to any new friends I get playing this game.
One note. I don't think you are ever offered the Nemesis Staff mission until after you hit lvl 31. I know neither me nor any of my SG mates ever did back when we were first getting it on all our characters. -
ok...lets try again...
DID YOU KNOW (with emphasis)...
It used to be you didn't have to be teamed with another hero in order to Sidekick them? You also had to manually un-sidekick or you would remain sidekicked to that other hero even after you both logged out. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Did you know...
That the Nemesis Power used to be made permanent by farming the Staff mission repeatedly? One of the factors leading to this being changed was an All-Nemesis Staff raid on Hamidon taking down the jelly blob in almost record time.
[/ QUOTE ]
Didn't the Nemesis staff have a monstrously long range too? Or is it still capable of reaching things from (what seems) halfway across a zone?
[/ QUOTE ]
Not sure if it still does, but it used to have an ansiane range, for a time i could attack mobs i could no longer even see...
[/ QUOTE ]
Just a little more detail on the Nemesis Staff...
You get the Staff from the "Find the source of Freak weapons" mission. Currently, the mission owner is awarded the staff at mission completion and it lasts for 5 days (120 real hours, not game time). It used to be awarded when you defeated one of the two objects (boxes) in the mission (not just glowies). The first box is "always" close to the entrance. If the Staff was awarded from that box, exit mission and reset...get a new team member and repeat. As long as you had the mission, you had access to a Nemesis Staff.
Now the Staff still has a nice long range. I don't think that was reduced in the nerf. The attack used to be AOE! I don't know an accurate Brawl Index for the power, but I recall it being approximately 12, doesn't take much END and recharges pretty fast.
It really was fun playing on 8 man teams where all members had the staffs. -
Kraken ---
Did you know the Abandoned Sewer trial was used for powerleveling? Kraken used to give INSANE amounts of XP. On a team of 8, a lvl 36 player would get 80K+ per Kraken, lvl 40 about 40K (IIRC). I skilled team could kill 5 Kraken in about 10 minutes and reform in the control room without failing the mission. Therefore, a single 1:30 mission could yield 6-9 runs of 5 Hydra each. It was not uncommon for a lvl 36 toon to enter the Sewers on Friday and come out on Sunday night at lvl 42. And that's being conservative. Now the XP per Kraken is roughly 1/10th of what it used to be. -
[ QUOTE ]
The demons that spawn from the Orenbaga portals used to be worth XP. It was common for people to get a portal mission and form 8 man teams and stay in the mission for hours, rotating team members. The teams would stand on a slope, send in a tank to aggro the portal, and go to town on the demons. Magic origin heroes would also get great SO drops.
If you could stand the mind-numbing boredom, which I couldn't.
[/ QUOTE ]
...that the portals used to be really hard to kill and were worth no XP, or next to no XP?
...that the portals were changed to give XP at the time the Behemoths XP was taken away?
...after this PLing opportunity went away, people found a "glowie mission" that gave XP to every team member regardless of whether they were in the mission at the time or not? This led to Phase Shifters of any levels to be in high demand. I believe the XP was about 500/per glowie, regardless of level.
...at one point people found that the portal Banished Pantheon missions were "perma-farmable" by herding several Death Shamans together and just killing off their spawns with a auto-burn afk fire tank (sometimes with an empath granting fortitude and CM). Constant XP with noone required at the keyboard. Now the Death Shamans minions don't give any XP.
...at one point, power levelers used to only need to be lvl 41 to join in on a level 50 farm XP.
Remember when it would never ever have been considered possible that a controller could run a farm?
Remember when AVs really weren't worth the trouble of killing?