Firecard

Apprentice
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  1. I still think you're missing one.

    Here

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    Are there plans to make story-arc missions with team requirements from the get-go? sort of like a 'mini task force' type of thing? Because I think that would be really neat, as suddenly having one mission in a story arc be team required could be annoying, having an entire story arc with your team could be a lot of fun

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    Gotta disagree on this one. TFs -are- a story arc, basically. One you can do over and over. The personal typical story arc is about 5-10 missions, a TF isn't much more than that. The only advantage I could see to team-required arcs is that you could switch-out your teammates in the middle of it and work on other missions at the same time. Would probably also be hard to code it, plus there's time consideration. Thus far I have not been successful on getting ALL the story arcs with any of my level 20+ characters yet... Just level up too fast, but I'm NOT complaining about the levelling speed.

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    That basically is the Hollows zone arc. Team requirements aside, it's a string of contacts with a common story. No more, no less.
  3. Ah, yes. Crey Security Doors.

    It's one of those "grey" areas, where you can solo it, but it's much easier to group past them.

    From what I've heard, throughout the level there are doors - about equal in toughness to the prison doors on CoT and 5th missions. With a team, you can bypass security and open the door.

    Solo, you have no option except to bust them down. It's equivalent to fighting a boss that doesn't fight back. That alone is no reason why they shouldn't stay in.

    However - a number of missions they appear on are also timed - and the amount of doors are usually quite large. An AoE-centric blaster at lvl 32 didn't have time to bash down all the doors AND kill everything on the map.

    Simply getting rid of the timed requirement on those missions would make them soloable - albiet quite slowly. I don't think it's nescessary to remove *all* group activated content from missions - as long as it doesn't make finishing it unlikely-impossible
  4. So the "Disarm Simultaneous" are out of the arcs. What about Crey Security doors?