Fire_Guy

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  1. Okay, i fixed it up a little. I lost about 9% of melee defence, about 3% resistance for smashing and lethal and a little recharge. I did manage to help the recharge of fireball. I actually think this build went downhill a little. Well, here it is.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Scorchin Shield: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Fire Shield ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), S'fstPrt-ResKB(5), S'fstPrt-ResDam/EndRdx(9), EndRdx-I(15)
    Level 1: Scorch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(45)
    Level 2: Healing Flames H'zdH-Heal/Rchg(A), Mrcl-Rcvry+(3), Mrcl-Heal/Rchg(3), Mrcl-Heal(11), Mrcl-Heal/EndRdx/Rchg(13)
    Level 4: Combustion Oblit-Dmg(A), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(34)
    Level 6: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), M'Strk-Dmg/EndRdx(46)
    Level 8: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(39)
    Level 10: Swift Run-I(A)
    Level 12: Plasma Shield ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResDam/EndRdx(17), EndRdx-I(34)
    Level 14: Super Jump EndRdx-I(A)
    Level 16: Health Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Numna-Heal(33)
    Level 18: Consume Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Rchg(25)
    Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Build Up HO:Membr(A), HO:Membr(23), HO:Membr(23)
    Level 24: Boxing Acc-I(A)
    Level 26: Fiery Embrace HO:Membr(A), HO:Membr(27), HO:Membr(27)
    Level 28: Fire Sword Circle Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(33)
    Level 30: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx(43), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 32: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), EndRdx-I(42)
    Level 35: Incinerate T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Dam%(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(42)
    Level 38: Greater Fire Sword T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
    Level 41: Char UbrkCons-Acc/Rchg(A), UbrkCons-Hold(46)
    Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Dmg/EndRdx(46)
    Level 47: Fire Ball Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), RechRdx-I(50)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet



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  2. After trying many times and figuring out what i wanted to do with my tank, I finally finished my build. I wanted to soft-cap melee defense and try to max out aoe damage. Here it is.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Scorchin Shield: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Fire Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/EndRdx/Rchg(9), TtmC'tng-ResDam(15), TtmC'tng-EndRdx(34)
    Level 1: Scorch T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(36), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(45)
    Level 2: Healing Flames Dct'dW-Heal(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(3), S'fstPrt-ResDam/Def+(11), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 4: Combustion Oblit-Dmg(A), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(34)
    Level 6: Blazing Aura Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13)
    Level 8: Combat Jumping LkGmblr-Rchg+(A), Krma-ResKB(39)
    Level 10: Swift Run-I(A)
    Level 12: Plasma Shield TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(46)
    Level 14: Super Jump EndRdx-I(A)
    Level 16: Health Numna-Regen/Rcvry+(A), Numna-Heal(19)
    Level 18: Consume Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Rchg(25)
    Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Build Up RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Boxing Acc-I(A)
    Level 26: Fiery Embrace RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
    Level 28: Fire Sword Circle Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(33)
    Level 30: Tough TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx(43), TtmC'tng-EndRdx/Rchg(43), TtmC'tng-ResDam/EndRdx/Rchg(43)
    Level 32: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(33)
    Level 35: Incinerate T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(36), T'Death-Dam%(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(42)
    Level 38: Rise of the Phoenix Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
    Level 41: Char Lock-Acc/Rchg(A)
    Level 44: Melt Armor ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(48), ShldBrk-%Dam(50)
    Level 47: Fire Ball Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet



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  3. Quote:
    Originally Posted by Gunslinger71 View Post
    my fire tank is now just an ae/pl farmer and he does a good job. i concentrated on all out damage, recharge (for the reasons mentioned above), and recovery- cause you will burn through end. i also took tough to get the added s/l bump up to 70%. you can do all of it without spending too much on IOsets. it would be better to mix match some dam/acc/recharge IOs of different sets to get the best %'s. just my 2 influence.
    Could I actually see your build? It sounds really promising. Right now i'm just trying to understand how everything works. Everything is new to me, so im still trying to make sense of things
  4. Well, I just came back to this game this month after not playing for about 3 years (before ios and AE). Im thinking I want an all-around build. This character is dominately going to be used for farming. I have a couple of other character that I like to use for everything else. I just want to be able to survive full spawns and be able to kill them fast by myself. I dont think I want a lot of sets in this guy, just normal ios.

    I was just planning on getting this guy able to farm because I wanted to have a character that could get some influence so I could buy sets for my other characters.
  5. My fire/fire tanker is lvl 24 now and im starting to want to get a set plan for him to go off of.

    Does anyone have a good farming build that they have that I could use that does not use very many sets and just normal IOs? (Im not that rich but I will pay for the necessary ones if I have to).

    Ive also read a lot of other posts about fire/fire tankers and couldnt find a build that I could see myself using.

    Thanks in advance.