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Posts
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Joined
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Cheater....im talkin about Fire Kins i specialize in Fire Kins i have yet to make a Brute yet
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SO Yet you still fail to post your build....SHOW ME IM WRONG PROVE ME WRONG my build is the best
Quote:LOL Assumptions. Plus you don't need to HAVE to have a fire/kin to see your build is horrible. I don't even play heroes enough to need a farmer really. But if you want to see my villain farmers I'll post all of those builds if you want.
Plain and simple, you posted your build saying its the best. That is your opinion of course, which you're allowed to have. However you furnish no proof other then using a large font. People state the flaws they see within your build, again their opinion which is allowed.
Bottom line, if it works for you run with it. Self proclaimed shouts are pure vanity and will fall on deaf ears. -
for everyone saying that my build is crap this build sucks stop saying that and just post your farm build??? O wait you cant becasue you dont know how to make a farmer or yet you dont have one...what you need to do is take my farm build and run with it....
Quote:for the amount you spent, you have a suboptimal build. Why not just copy one of the good builds on the forums instead of posting stuff like this? War admiral posted a good build recently. Mine is on the forums as well too.
If i was going to exclaim that i have the greatest fire/kin build possible, then i am going to make sure that my build is optimized as much as possible.
Problems:
1. Siphon speed's slotting is awful. You want this bad boy to be double stacked. It's clear you don't understand that it's a key kinetic power for farming and that it needs recharge.
2. Yes, with the amount of global accuracy in your build, you could get away with no accuracy in fulcrum shift, assuming you're fighting +1s and below. However, i think that's suboptimal. Missing targets with fulcrum shift slows down your farming a ton, and if you're fighting +4s as you claim, this isn't enough.
3. Horrible slotting for fissure. The damage io in there is a complete waste. I'd swap it out for a dmg/end. It's still pretty clear that you don't understand that kinetic powers like fulcrum shift caps your damage and you need to have your damage powers slotted for accuracy and recharge. Further, it's a missed opportunity to slot the force feedback proc.
4. Horrible slotting for seimic smash, though this is slightly more forgiveable assuming you're just muling a set here. However, again, poor accuracy and recharge values.
5. Wasted slots all over the place.
* the extra def buff in weave is silly since the 4 lotg already ed caps the amount of defense. That def io buys you .2% defense.
* the extra heal io in transfusion.
* you probably don't realize that even with 1 recharge io that earth embrace will cap your hitpoints. Instead of putting in the heal, heal/rech or heal/end/rech pieces you opt pretty much all the pieces (with the exception of the heal/end/rech) that doesn't do you any good. You want recharge in this power.
* the 5th slot in fire imps for the worthless pet resist aura is truly lol worthy. 10% resists for your pets will do almost nothing.
6. Ed caps. You're over caps in a bunch of powers by slotting the pure hold, damage or immobilize. Not having end redx in these powers just doesn't make any sense and slows down your efficiency.
7. Smoke is a very valid power choice but since you're already capped for s/l defense, why bother. If i were to take smoke, i'd get less defense and slot for more recharge. But with your current slotting, it's a bizarre choice.
Stop embarrasing yourself. And just copy someone who knows what they're doing. -
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Quote:That would assume you know every Fire/Kin that exist? LOL
It's completely opinion that you think yours is best, not evidence.
Epic Fail
How is it an Epic fail when you complain but yet
your fir kin cannot out do mine...dont bad mouth if you cannot do whatr i do .
i think you are mad like everyone else on this forum becase they know i am the best " Fire Kin Master X" -
My build can solo Lv54 anything with agrro on MAX x2
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I DOnt Farm BM btw my farm is 355455 and for all of you saying my build is bad ive seen NO other build that is beter than mine EVER no build of a FIRE KIN can out farm me! or none the less survive my farm
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Also No travel power is needed with Siphon Speed that is faster than Super Speed.
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Ninja Run is like half of Super Jump no need for hurdle....and trust me u want to leave that last healing IO there
u do need it for what i farm >
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This is it!!! After many months of deliberation and speculation! and paparazzi beating down my door people asking me to come up with the greatest Fire kin build ever and them wanting me to post it here well here it is the highley demanded
"Fire Kin Master X" Yes i am releasing my build to the public YES you to can farm anything with this build and eat 54s anything for breakfast. There are NO flaws in this build also there is not a better "Fire Kinetics Build" that will top this many will try but many will FAIL. Also you will need about 5,000,000,000-6B Influence in-order to create this build. once you have created the build and you want to test it. go to my AE mission "Fire Kin Master's AE" "355455" and test it BUT make sure your solo difficulty is on 50+4x8+Bosses+AV's or you wont get the full spawn count there if you can solo that you can solo anything...Have fun and your welcome.
Sincerley,
"Fire Kin Master X" aka "Fire Kin Master"
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master X: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
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Level 1: Char
(A) Apocalypse - Damage: Level 50
(3) Apocalypse - Damage/Recharge: Level 50
(3) Apocalypse - Accuracy/Damage/Recharge: Level 50
(5) Apocalypse - Accuracy/Recharge: Level 50
(5) Apocalypse - Chance of Damage(Negative): Level 50
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(7) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(9) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
(50) Healing IO: Level 30
Level 2: Fire Cages
(A) Gravitational Anchor - Immobilize: Level 50
(11) Gravitational Anchor - Immobilize/Recharge: Level 50
(11) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(17) Gravitational Anchor - Accuracy/Recharge: Level 50
(17) Gravitational Anchor - Chance for Hold: Level 50
Level 4: Siphon Power
(A) Accuracy IO: Level 50
Level 6: Smoke
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(13) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(15) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
Level 8: Hot Feet
(A) Armageddon - Damage: Level 50
(15) Armageddon - Damage/Endurance: Level 50
(19) Armageddon - Chance for Fire Damage: Level 50
(21) Armageddon - Accuracy/Recharge: Level 50
(21) Armageddon - Damage/Recharge: Level 50
Level 10: Siphon Speed
(A) Accuracy IO: Level 50
Level 12: Swift
(A) Run Speed IO: Level 50
Level 14: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(23) Miracle - +Recovery: Level 40
(23) Miracle - Heal: Level 40
Level 16: Boxing
(A) Kinetic Combat - Knockdown Bonus: Level 35
(25) Kinetic Combat - Accuracy/Damage: Level 35
(25) Kinetic Combat - Damage/Recharge: Level 35
(27) Kinetic Combat - Damage/Endurance: Level 35
Level 18: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(27) Unbreakable Constraint - Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Recharge: Level 50
(31) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(31) Efficacy Adaptor - EndMod/Endurance: Level 50
(31) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(33) Steadfast Protection - Resistance/+Def 3%: Level 30
(33) Steadfast Protection - Knockback Protection: Level 30
(43) Resist Damage IO: Level 50
Level 24: Weave
(A) Luck of the Gambler - Defense: Level 50
(33) Luck of the Gambler - Defense/Endurance: Level 50
(34) Luck of the Gambler - Defense/Recharge: Level 50
(34) Defense Buff IO: Level 50
(34) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Maneuvers
(A) Luck of the Gambler - Defense: Level 50
(40) Luck of the Gambler - Defense/Endurance: Level 50
(40) Luck of the Gambler - Defense/Recharge: Level 50
(40) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Tactics
(A) Rectified Reticle - To Hit Buff: Level 20
(42) Rectified Reticle - To Hit Buff/Recharge: Level 20
(42) Rectified Reticle - Increased Perception: Level 20
Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(43) Recharge Reduction IO: Level 50
Level 32: Fire Imps
(A) Call to Arms - Accuracy/Damage: Level 30
(37) Call to Arms - Damage/Endurance: Level 30
(39) Call to Arms - Accuracy/Recharge: Level 30
(39) Call to Arms - Endurance/Damage/Recharge: Level 30
(39) Call to Arms - Defense Bonus Aura for Pets: Level 30
Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(36) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50
Level 41: Fissure
(A) Ragnarok - Damage: Level 50
(43) Ragnarok - Damage/Recharge: Level 50
(45) Ragnarok - Accuracy/Damage/Recharge: Level 50
(45) Ragnarok - Accuracy/Recharge: Level 50
(46) Ragnarok - Chance for Knockdown: Level 50
Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Knockdown Bonus: Level 35
(46) Kinetic Combat - Damage/Endurance: Level 35
(46) Kinetic Combat - Damage/Recharge: Level 35
Level 47: Rock Armor
(A) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50
Level 49: Earth's Embrace
(A) Numina's Convalescence - Heal: Level 50
(50) Numina's Convalescence - Heal/Endurance: Level 50
(50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
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Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
5% Defense
12.4% Defense(Smashing)
12.4% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
7.69% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
5% Enhancement(Heal)
88.8% Enhancement(RechargeTime)
96% Enhancement(Accuracy)
202.2 HP (19.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 5.5%
20% Perception
28% (0.47 End/sec) Recovery
74% (3.14 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
10.1% Resistance(Fire)
10.1% Resistance(Cold)
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Set Bonuses:
Apocalypse
(Char)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Gravitational Anchor
(Fire Cages)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Dark Watcher's Despair
(Smoke)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)
Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Miracle
(Health)
2.5% (0.04 End/sec) Recovery
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.25 HP/sec) Regeneration
20% Perception
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)
5% Defense
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Earth's Embrace)
12% (0.51 HP/sec) Regeneration
19.1 HP (1.88%) HitPoints
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OK Well lets see the only thing jthat u have better than me is
Accuracy by lol 3.5%
KnockBack by 4% which i gave up for DMG!!
I have Higher Immob
These below are not used really in farming so u dont really need them!!! So have bounues on them is a little on the fence...depending on what your farming but im on BM map
COnfuse
Taunt
Fear
Placte
Your Perceptions is better than mine but again its not needed for farming!!!!
***SURVIVAL STATS***
We both have res Max ok
My Regen is higher even though i sacrafice MAX health but the Regen makes up for it
My End Recove is Higher than yours
My End use is higher but i have higer end rec to make up
U have higher Max end ...
****DEFENSE****
The Only thing that u have better in Defense on me is S/L WHY THAT IS is becasue i gave up that DEF for DMG...but other than that u have a awsome build. we should Daul.... -
I got assault becasue it s not really a power its not really of use but the DMG+ is a plus but i got it because u need to get it in order to get Tactics and the with the use of tactics i get the Set Bonues for S/L 2 slots DUH U NOOB and this build can easiley solo 54's bosses on BM...
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master 3: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
------------
Level 1: Ring of Fire Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 1: Transfusion Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(9), Numna-Heal(46), Numna-Heal/Rchg(46)
Level 2: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(15)
Level 4: Siphon Power RechRdx-I(A)
Level 6: Hasten RechRdx-I(A)
Level 8: Hot Feet Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 10: Siphon Speed RechRdx-I(A)
Level 12: Flashfire Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(33), Stpfy-Acc/Stun/Rchg(33), Stpfy-KB%(34)
Level 14: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Tough S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19), ResDam-I(50)
Level 18: Hurdle Jump-I(A)
Level 20: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Numna-Heal(39)
Level 22: Stamina Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23)
Level 24: Weave RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27), RedFtn-EndRdx(29)
Level 26: Maneuvers LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-EndRdx/Rchg(37)
Level 28: Assault EndRdx-I(A)
Level 30: Tactics Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34)
Level 32: Fire Imps C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(34), C'Arms-Dmg/EndRdx(36), C'Arms-Acc/Dmg/Rchg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-+Def(Pets)(37)
Level 35: Transference Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(40)
Level 38: Fulcrum Shift RechRdx-I(A), RechRdx-I(40), Acc-I(40), Acc-I(42)
Level 41: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
Level 44: Fire Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)
Level 47: Fire Blast Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(50), Dmg-I(50)
Level 49: Super Speed Run-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
5% Defense
18% Defense(Smashing)
18% Defense(Lethal)
6.44% Defense(Fire)
6.44% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
15.2% Defense(Melee)
9.25% Defense(Ranged)
9.88% Defense(AoE)
3% Enhancement(Stun)
45% Enhancement(RechargeTime)
24% Enhancement(Accuracy)
6% Enhancement(Immobilize)
141.2 HP (13.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 6.05%
15% (0.25 End/sec) Recovery
80% (3.4 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
3.78% Resistance(Fire)
3.78% Resistance(Cold)
6.88% Resistance(Negative)
5% Resistance(Toxic)
------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Efficacy Adaptor
(Transfusion)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
Numina's Convalescence
(Transfusion)
12% (0.51 HP/sec) Regeneration
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Scirocco's Dervish
(Hot Feet)
10% (0.42 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Stupefy
(Flashfire)
2.5% (0.04 End/sec) Recovery
19.1 HP (1.88%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
12% (0.51 HP/sec) Regeneration
Efficacy Adaptor
(Stamina)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
Rectified Reticle
(Tactics)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
5% Defense
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)
Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Apocalypse
(Fire Blast)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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