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Posts
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Joined
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its has 20mins of upload time left on youtube i will post the link as soon as its done
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Yes the video is up!!!! Is uploading as we speak!!! It 7minutes and 14 secs long !!!! Prepare for all the rumors to b put away!!!and i set a new farming standard and eveolution!!
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yes it willim uploading it to youtube now
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Lol ok sorry im editing the vid now it will be posted as soon as im done addin the music n such
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OK LOL sorry guys THE VIDEO WILL BE POSTED TODAY I GOT IT DOWN TO 4MINUTES TO COMLETE THE FARM RUN >
EAT THAT HOT SH*T
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And the video was 9gb long becasue i recored it in the wrong settings the first time. i did it correctley this time LAWL
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Ill be posting the vid link today it may be 2 vids long youtbe has a 10minute limit per vid and it took me 12mins to do this farm
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I currnetley breaking the video down its 9Gb long of me farming (FRAPS) ill post the link once its broken down
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i will have the video link posted in 20mins
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that is an excellent idea u are a genious i will have a link for youtube posted with in the next few hours
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Ok give me 15 mins to download a good video recording program
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Quote:I don't think he's actually paying attention to anything we have to say. You'd think he'd come here to get some help but he only came here to brag about how good he his despite the fact that his build is actually horrible...Pretty sad if you ask me.
The Endurance Drain comes from using your powers. Obviously, you'll end up at a point where you're short on Endurance and Transference isn't recharged.Beside, unless you we're speaking of levels, there is a limit on how many foes you can aggro.
Yes that is why if this problem was to arise you carrie Catch breath Blue For endurance all u need is 1 but that rarley happens becasue end never runs out becasue transference almost never misses if you know how to play with this build -
Also this build is not your regulare fir kin build either this is for the farm map 355455 that is my AE farm and thi sbuidl is GOD on it
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Yes you are correct about the end but there is no end drain and the toggles do not drop this build is made for aggro cap farms NOT BM FARMS this build is can take on 50+ enemies and be fine im goin for a build that can basically tank with FS you get it
ive teseted the build and it has no problems what so ever.
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This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master X Re-Build: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Unbreakable Constraint - Hold: Level 50
(3) Unbreakable Constraint - Hold/Recharge: Level 50
(5) Unbreakable Constraint - Accuracy/Recharge: Level 50
(37) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(37) Unbreakable Constraint - Endurance/Hold: Level 50
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(29) Touch of the Nictus - Accuracy/Healing: Level 50
(29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(5) Enfeebled Operation - Endurance/Immobilize: Level 50
(27) Enfeebled Operation - Accuracy/Endurance: Level 50
(27) Enfeebled Operation - Immobilize/Range: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 4: Siphon Power
(A) Accuracy
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense: Level 50
(7) Luck of the Gambler - Defense/Endurance: Level 50
Level 8: Hot Feet
(A) Obliteration - Damage: Level 50
(9) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
Level 10: Siphon Speed
(A) Accuracy IO: Level 50
Level 12: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50
(13) Luck of the Gambler - Defense: Level 50
(13) Luck of the Gambler - Defense/Endurance: Level 50
Level 14: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(15) Kinetic Combat - Damage/Endurance: Level 35
(15) Kinetic Combat - Damage/Recharge: Level 35
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 16: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(17) Steadfast Protection - Resistance/+Def 3%: Level 30
(17) Steadfast Protection - Knockback Protection: Level 30
(40) Resist Damage IO: Level 50
Level 18: Cinders
(A) Lockdown - Accuracy/Hold: Level 50
(19) Lockdown - Accuracy/Recharge: Level 50
(19) Lockdown - Recharge/Hold: Level 50
(23) Lockdown - Endurance/Recharge/Hold: Level 50
(36) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(42) Lockdown - Chance for +2 Mag Hold: Level 50
Level 20: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(21) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50
Level 22: Flashfire
(A) Absolute Amazement - Stun: Level 50
(25) Absolute Amazement - Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50
Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50
Level 26: Ring of Fire
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(37) Enfeebled Operation - Endurance/Immobilize: Level 50
(39) Enfeebled Operation - Accuracy/Endurance: Level 50
(46) Enfeebled Operation - Immobilize/Range: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 28: Speed Boost
(A) Endurance Reduction IO: Level 50
Level 30: Super Speed
(A) Run Speed IO: Level 50
Level 32: Fire Imps
(A) Sovereign Right - Resistance Bonus: Level 50
(33) Sovereign Right - Accuracy/Damage: Level 50
(33) Sovereign Right - Damage/Endurance: Level 50
(33) Sovereign Right - Accuracy/Endurance: Level 50
(34) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(39) Sovereign Right - Accuracy: Level 50
Level 35: Transference
(A) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
Level 41: Fissure
(A) Ragnarok - Chance for Knockdown: Level 50
(42) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Endurance: Level 50
(43) Ragnarok - Damage/Recharge: Level 50
(43) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 47: Rock Armor
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50
(50) Gift of the Ancients - Defense: Level 40
(50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 49: Earth's Embrace
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(50) Miracle - +Recovery: Level 40
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
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Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
22.1% Defense(Smashing)
22.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
3% Defense(Psionic)
22.4% Defense(Melee)
6.75% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
81% Enhancement(Accuracy)
2.5% Enhancement(Held)
6% Enhancement(Immobilize)
5% Enhancement(Heal)
72.5% Enhancement(RechargeTime)
110.6 HP (10.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.75%
MezResist(Held) 4.95%
MezResist(Immobilize) 5.5%
MezResist(Sleep) 2.75%
MezResist(Stun) 4.95%
15.5% (0.26 End/sec) Recovery
40% (1.7 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
17.6% Resistance(Fire)
17.6% Resistance(Cold)
10% Resistance(Energy)
13.8% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
7.5% RunSpeed
------------
Set Bonuses:
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Obliteration
(Hot Feet)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Stealth)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Lockdown
(Cinders)
3% DamageBuff(All)
2.5% Enhancement(Held)
MezResist(Held) 2.2%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Sovereign Right
(Fire Imps)
MezResist(Sleep) 2.75%
MezResist(Confused) 2.75%
MezResist(Stun) 2.75%
MezResist(Held) 2.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
10% Resistance(All)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Rock Armor)
2% (0.03 End/sec) Recovery
7.5% RunSpeed
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Why are so many people jeaulous of me....hmm
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Well im not here to make enemies!!! Im here becasue i thought that i had the Best Fire Kin build but i now see that i did not LOL i do have much to learn...i have another build in the making and i think the cummunity will be quite impressed with it ..and i hope we can all continue to share our knowledge on this topic!
Quote:I never said you don't know how to use Mid's. I said you don't understand basic game mechanics.
If you think your build is better then great. Ignorance is bliss.
I really don't care what you think of my build. Your opinion of my build means so little to me it isn't even funny. It's like seeing a kindergarten kid say a Picasso is bad. There are some people's opinion that I do respect highly. Suffiice it to say, you're not on that list. -
This i have to say impressed me. i guess i have much to learn. i still consider myself not the best but one of the best. and i will have more build to come.
Quote:First, your build is terrible. Your defenses are too low, and so is your accuracy. You slotted char for damage when you have fulcrum shift. Your imps aren't at the ED cap for damage, which is pointless and will slow you down if you miss a FS or wind up fighting an AV. Your positional defenses are alot weaker than they have to be. You slotted out tough when those slots are badly needed elsewhere (like more accuracy on siphon speed)
Your native endurance recovery sucks, as does alot of your slotting, for Christs sake alot of your bread and butters have NO endurance reduction in them, which means you'll be blowing through endurance like crazy and missing one transferrence can completely screw your rythm (or get you killed).
You slotted 98% defense buff into Weave. I'm not even going to get into that ****.
You took smoke over flashfire. Yeah, tohit is nice. Stunned mobs don't attack you at all. And slowed, they don't walk very far either.
You slotted out boxing. What the hell were you thinking? You have less than 20% to all positional defenses, why in Gods name would you slot out boxing for a positional defense bonus when you're not going to continue slotting other things for positional defense?
You called for builds. Here's mine.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), Lock-%Hold(36)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Acc-I(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(37), RechRdx-I(43), Acc-I(46)
Level 12: Kick -- Acc-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 26: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), Lock-Acc/Rchg(31), Lock-Acc/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(43)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Acc/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
------------
Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 8.94% Defense(Smashing)
- 8.94% Defense(Lethal)
- 10.8% Defense(Fire)
- 10.8% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.8% Defense(AoE)
- 3% Enhancement(Immobilize)
- 63% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 4% Enhancement(Heal)
- 73.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 45.8 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
This is my fire/kin build.
I do more damage, and can take more damage than you. I managed to slot well enough to not need hasten, and instead have speed boost to help others (making my build more team friendly) and can stack holds on harder targets much more easily than you thanks to slotting char for hold. I am capable of stacking enough holds with this build to perma hold an AV through purple triangles with seismic smash and char (though it obviously takes some time to get there). I can immobilize an AV (with my long *** AoE immob) long enough to stack holds from outside PBAoE range, darting in between attacks for seismic smashes, I've got 33% ranged defense and softcapped S/L to back that up.
I've got better endurance management, meaning transference is a way to maintain my endurance rather than a part of my attack chain that can devastate me if it misses, and you can't make me believe that you have no trouble hitting +4 EBs and AVs with a FS not slotted for any ACC at all. Why in Gods name are you slotting out transferrence that far when you could drop those slots into FS for much greater overall effect? You won't miss that 5% recharge, I promise.
Hell, you took swift. How damned retarded do you have to be to take a run speed power on a build that can put itself up to about double the run speed cap without it? Hurdle + Ninja Run is half of super jump, and you've got siphon for the straight line running.
My build may not be the end all be all, but its far superior to yours, farms more smoothly, and is better both solo and on a team. -
I understand what you are saying but i dont like to runs with teams i like to solo.
Quote:I got the Regen Tissue IO for 5k influence because someone listed it cheap, where as a 50 numina's like 20 mill and I have alts to feed, so I don't particularly care. Though, there's absolutely no reason I need to buy another purple for a build that doesn't need additional recharge. Occasionally getting char from 2.5 to 2.2 seconds recharge or shaving a half a second off of Fissure or Seismic smash really isn't going to make a ton of difference.
And I never said anything like perfect. I just said my build is damn sight better than the OP's. Hell, I still am trying to figure out where I can work ID into the build because I love having it for teaming, makes me feel more useful. -
i have looked at your build and im not impressed i have no need to copy builds when i am fully knowledgble of how MIDS operates and how to create my own builds.
Quote:I posted my build in his first thread he made on November 20. All he managed to do was to copy it (badly) and now claims he has the "best" fire/kin/stone.
I don't have to run a contest to prove anything. Farming isn't competitive. The only bottom line is influence/infamy generated.
And he's not even reading these responses anyway, so even if I do show him up (zero motivation to do so), he'll make some lame excuse that it isn't valid, etc. Not worth any of my time.
The OP even sent me a PM asking me to post my build even though I posted my build back in his first thread back in November 20th. I've even linked to the post, but of course he's too dumb (or lazy) to click on the link. I'll link it HERE again. -
And you have never played with me and i never die on BM runs because i dont farm BM i farm 355455 so i guess you were with an impersonator please dont lie on the forums.
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I dont farm for the drops i farm for the prestige
Quote:The only time I like to compete is if it's with a friend/s and we are just trying to see who is more use to their build.
The funny thing is I don't like to use earth, and I'm going to stand by psi as the best epic for my fire/kin. I got earth on my 50 plant/kin, guess which toon I don't play.
I only see bosses as a way to slow your farm down. All the baddies have the same drop rate, all the baddies have the same drop rate if they are +1 +2 +3 etc.
50s/x8 that's all I need to get purple drops. unless I'm pling lowbies, I run nothing higher.
Nova -
i Have seen your build and yes it has not put me to shame but yet has opened my eyes to more possiblilities which i forgot of the wide viarieties of combinations of power selections and what bonuses they can give my build is not terrible becasue u only beat my build by percentages not by massive leaps...
Quote:First, your build is terrible. Your defenses are too low, and so is your accuracy. You slotted char for damage when you have fulcrum shift. Your imps aren't at the ED cap for damage, which is pointless and will slow you down if you miss a FS or wind up fighting an AV. Your positional defenses are alot weaker than they have to be. You slotted out tough when those slots are badly needed elsewhere (like more accuracy on siphon speed)
Your native endurance recovery sucks, as does alot of your slotting, for Christs sake alot of your bread and butters have NO endurance reduction in them, which means you'll be blowing through endurance like crazy and missing one transferrence can completely screw your rythm (or get you killed).
You slotted 98% defense buff into Weave. I'm not even going to get into that ****.
You took smoke over flashfire. Yeah, tohit is nice. Stunned mobs don't attack you at all. And slowed, they don't walk very far either.
You slotted out boxing. What the hell were you thinking? You have less than 20% to all positional defenses, why in Gods name would you slot out boxing for a positional defense bonus when you're not going to continue slotting other things for positional defense?
You called for builds. Here's mine.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), Lock-%Hold(36)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Acc-I(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(37), RechRdx-I(43), Acc-I(46)
Level 12: Kick -- Acc-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 26: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), Lock-Acc/Rchg(31), Lock-Acc/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(43)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Acc/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 8.94% Defense(Smashing)
- 8.94% Defense(Lethal)
- 10.8% Defense(Fire)
- 10.8% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.8% Defense(AoE)
- 3% Enhancement(Immobilize)
- 63% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 4% Enhancement(Heal)
- 73.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 45.8 HP (4.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.2%
- 15% (0.25 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% RunSpeed
This is my fire/kin build.
I do more damage, and can take more damage than you. I managed to slot well enough to not need hasten, and instead have speed boost to help others (making my build more team friendly) and can stack holds on harder targets much more easily than you thanks to slotting char for hold. I am capable of stacking enough holds with this build to perma hold an AV through purple triangles with seismic smash and char (though it obviously takes some time to get there). I can immobilize an AV (with my long *** AoE immob) long enough to stack holds from outside PBAoE range, darting in between attacks for seismic smashes, I've got 33% ranged defense and softcapped S/L to back that up.
I've got better endurance management, meaning transference is a way to maintain my endurance rather than a part of my attack chain that can devastate me if it misses, and you can't make me believe that you have no trouble hitting +4 EBs and AVs with a FS not slotted for any ACC at all. Why in Gods name are you slotting out transferrence that far when you could drop those slots into FS for much greater overall effect? You won't miss that 5% recharge, I promise.
Hell, you took swift. How damned retarded do you have to be to take a run speed power on a build that can put itself up to about double the run speed cap without it? Hurdle + Ninja Run is half of super jump, and you've got siphon for the straight line running.
My build may not be the end all be all, but its far superior to yours, farms more smoothly, and is better both solo and on a team. -
Well i think i have the Best "Fire Kinetics Stone Mastery Build" The Game has to offer.
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SOunds nice! beyond my knowledge...all i can argue on is Fire Kins
Quote:I never liked kin much personally, I have a dark/kin cor I rarely play.
I farm with these:
SS/Fire Brute
Elec/WP Brute
SS/WP Brute
Fire/Psi Dom
All of which do great.
It also does help your build is softcapped to lethal and smashing. Considering your AE mission is mostly lethal damage. I would consider the best builds would be one that can run several types of farms.
I made farms with all Fire Melee/Regen mobs for my SS/Fire Brute