Finsplit

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  1. [ QUOTE ]
    Interesting about no travel power. I just started a Trick Arrow/Archery build and realized that NONE of my role models for the AT (from Hawkeye and Green Arrow right down to Robin Hood) has special means for transportation.

    But is the game even playable unless you give in and pick up a means to get around?

    [/ QUOTE ]

    Green Arrow used to have a rocket-powered "jet arrow" that attached to his bow with a string -- he'd fire it, the jet would ignite and tow him along as he held onto his bow. So he could fly, sorta. That was back in the Silver Age, when people accepted stuff like that without snorting milk out of their nose.

    He also had an Arrowmobile and an Arrowplane in a shameless ripoff of Batman. So if they ever get around to introducing vehicles, you're set ....
  2. My MM got a Plasmatic Taser out of a raiding mission. Lots of fun, especially since I have almost no attacks of my own (it's all pets 'n' buffs).
  3. Great guide, and now I can stop feeling faintly guilty about skipping Ice Arrow just 'cause I don't like the way it looks.

    Regarding EMP Arrow -- After several levels of using it, I've started to realize that the -Endurance component is worthless. Even if I drain the target down to a sliver, by the time the hold wears off, the target has usually regenerated about half its Endurance, which is not enough to hinder it during the rest of the fight. Does your experience agree with this? I have it slotted with a couple of Endmods along with Accuracy and Hold, but I'm thinking of pulling them out and replacing them with something else (probably Recharge).
  4. I'd add one more guideline to that --

    If you're the leader, do not be afraid to use the "kick" button when it's warranted.

    Almost every PUG that has gone bad for me (not just boring, but BAD), has done so because of one or two idiots and a leader who's unwilling to rein them in.