I have seen a few posts that boost ranged defense but what about trying to get a high smash/lethal. Granted it has holes but most attacks have a smash/lethal component. Take a look at this build and let me know what you think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/Rchg(5), Ruin-Acc/EndRdx/Rchg(36)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9), RechRdx-I(11)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 12: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(27), RechRdx-I(29)
Level 14: Super Speed -- Run-I(A)
Level 16: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rng(25), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(36)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
Level 22: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23), RechRdx-I(23)
Level 24: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(29), Thundr-Acc/Dmg/Rchg(33), Thundr-Dmg/Rchg(33)
Level 26: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx(42)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx(37)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), GftotA-EndRdx/Rchg(31)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(40), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/EndRdx(46)
Level 38: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/Rchg(39)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Rchg(43), LgcRps-Acc/EndRdx(46)
Level 44: Frozen Armor -- GftotA-Def(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45), GftotA-EndRdx/Rchg(45)
Level 47: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(48), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-%Dam(50)
Level 49: Hoarfrost -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Thanks,
Fin