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I've read up quite a bit on Fire/Dark Corruptors and I must say I really think yours is the best guide AG, also I rather enjoyed your input as well All Star. For whatever reason I've really had a fascination with the Fire/Dark Corruptor and using the information I learned here I came up with my own build and I was wondering if I could get some criticism/speculation on how this build would perform, I'm only at lvl 8 now and already I love the sheer AoE madness, though I do always feel somewhat lacking in the single target department, but that's to be expected, I suppose getting Blaze eventually will really help it. Also, being usually a blaster or tanker (CoH is all I used to play when I played a year ago and before) I've never delved into the Teleportation pool and I feel like I really want to try it with this my first CoV toon... with all that in mind... here's what I came up with:
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 48 Natural Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Blast -- Empty(A)
Level 1: Twilight Grasp -- Empty(A)
Level 2: Tar Patch -- Empty(A)
Level 4: Fire Ball -- Empty(A)
Level 6: Rain of Fire -- Empty(A)
Level 8: Fire Breath -- Empty(A)
Level 10: Darkest Night -- Empty(A)
Level 12: Recall Friend -- Empty(A)
Level 14: Teleport -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Blaze -- Empty(A)
Level 24: Hover -- Empty(A)
Level 26: Fearsome Stare -- Empty(A)
Level 28: Shadow Fall -- Empty(A)
Level 30: Petrifying Gaze -- Empty(A)
Level 32: Blazing Bolt -- Empty(A)
Level 35: Howling Twilight -- Empty(A)
Level 38: Dark Servant -- Empty(A)
Level 41: Dark Embrace -- Empty(A)
Level 44: Soul Storm -- Empty(A)
Level 47: Aim -- Empty(A)
Level 49: Inferno -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;1508;399;532;|
>-KE4TMN@S`0W2-QAUP@5<8?".JNCVD6Y:=>^%U:!2B(RSJ&1Q]OI;!JST`A58,\Q[GGF,QT]2#0>
AQ;M48SOT]W#'RL*\"'U5HC./@U+7BQY461Q3</G1BU.0CUN3FU8OP2YKD_2R5[;=YD)R^#TD+;-.
;8ZEZ.HSEV[<=9)_,Z7+O-R::0ZKLL=B8\8-<T[:8M3,P:\,$M(/0V#OY9X3#CU"ZRQNF,\\A9X'S&:
[O8&J]GO+'%LOP-TA>JK04BA4`M(TL!4:/C`/<2U@R.&+5EY#EJQ&@L(_M10$J),]6:09!20GUGU@S4
3<-Z-Z2@?I):LO(&DI01XEK::X#*:40#V9YJ/C4F8'\;RE##*=CGS&0#N9J9*/%T.PQ:AE9UQGJ!ZO
BB"T9%6(X#9D.'_4,\/-[^X8$G/R!N_FD-V](V$]Y^(JA+7K_6]"U@\6OO;O>M9L:V$6G2@%(#DD.30
Y+#D].VO5;(-:$<'EY."AO2;0T6A8MC[9*_+1QGP(I0Q-M'6U9_`#W7NRJ
|-----------------------------------------------------------------------------|
</pre><hr />
I wanted hover just to be able to have that vertical mobility in and out of battle, plus I hear hover makes TP a lot safer. -
I love your guide but for my own preference i wanted a fast flying build with a multipurpose use (blapping, aoe, trolling, etc) so here it is, tear it apart, tell me what i need/don't need, please i want to make mine a better build.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) acc(3) dam(7) dam(17) dam(33)
02 : Ball Lightning acc(02) acc(3) dam(5) dam(13) dam(33) recred(46)
04 : Charged Brawl acc(04) acc(5) dam(7) dam(17) dam(33)
06 : Short Circuit dam(06) dam(9) dam(9) enddrn(19) enddrn(19) enddrn(23)
08 : Swift runspd(08) runspd(42) runspd(42)
10 : Havok Punch acc(10) acc(11) dam(11) dam(13) dam(34)
12 : Hover fltspd(12) fltspd(50) fltspd(46)
14 : Fly fltspd(14) fltspd(15) fltspd(15)
16 : Health hel(16)
18 : Tesla Cage acc(18) acc(23) hlddur(43) hlddur(43)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Build Up recred(22) recred(25) recred(27)
24 : Aim recred(24) recred(25) recred(27)
26 : Hasten recred(26) recred(29) recred(29)
28 : Thunder Strike acc(28) acc(31) dam(31) dam(31) dam(50) recred(43)
30 : Super Speed runspd(30)
32 : Thunderous Blast enddrn(32) enddrn(34) enddrn(34) recred(36) recred(36) recred(36)
35 : Power Sink enddrn(35) enddrn(37) enddrn(37) recred(37) recred(39) recred(39)
38 : Shocking Grasp acc(38) acc(39) dam(40) dam(40) dam(40)
41 : Static Discharge acc(41) acc(42) dam(45) dam(46) dam(50)
44 : Charged Armor damres(44) damres(45) damres(45)
47 : Shocking Bolt hlddur(47) hlddur(48) recred(48) recred(48)
49 : Recall Friend rng(49)
-------------------------------------------
01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02) -
Hey, I've been toying around and trying to decide between an nrg nrg blaster, elec nrg blaster, and elec elec, and finally decided on an e3 build and was wondering if I could get some help/criticism/etc on it. Here is my build, tear it apart, tell me what i need what i need to take out, etc:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) acc(9) dam(9) dam(15) dam(48)
02 : Ball Lightning acc(02) acc(3) dam(3) dam(7) dam(46)
04 : Charged Brawl acc(04) acc(5) dam(5) dam(7) dam(43)
06 : Hurdle jmp(06)
08 : Combat Jumping defbuf(08)
10 : Havok Punch acc(10) acc(11) dam(11) dam(15) dam(40)
12 : Aim recred(12) recred(13) recred(13)
14 : Super Jump jmp(14)
16 : Build Up recred(16) recred(17) recred(17)
18 : Tesla Cage acc(18) acc(19) hlddur(19) hlddur(21) recred(21) recred(34)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Short Circuit enddrn(24) enddrn(25) enddrn(25) recred(29) dam(29) acc(37)
26 : Hasten recred(26) recred(27) recred(27)
28 : Charged Bolts acc(28) acc(31) dam(31) dam(31) dam(48)
30 : Acrobatics endred(30)
32 : Thunderous Blast dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) recred(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) acc(39) hlddur(39) hlddur(39) dam(40) dam(40)
41 : Shocking Bolt recred(41) recred(42) recred(42) hlddur(42) hlddur(43) hlddur(43)
44 : Charged Armor damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Static Discharge acc(47) dam(48) dam(50)
49 : Hover fltspd(49) fltspd(50) fltspd(50)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02) -
Wow, a lot of great advice, and pretty much exactly what i was looking for, the only thing I really have to go off of is my experience when I played back around I3/I4 and guides that I see out now, few to none seem to take into account I8.
As far as why I chose hover, it was mostly because I really like flying in the game, I know I know it's a noob thing as well as a slow travel power and could be replaced with something else to optimize, but, what can I say, i love it. Having said that, I also thought it might have a decent pve and pvp use as far as not having a vertical limit (like I do with SJ) and from what I've heard, it makes navigating certain higher level areas easier. But I also am able to compromise things like that out of a build and having all that in mind would hover still be worth it? or should I replace it with another pool power or possibly an attack (I never picked up zapp and I hear it's not too shabby of an attack). And is hover still at least bareable with only 3 flight speed SOs?
Also, I was wondering if CB or Zapp would work better as a single target ranged attack?
And last but not least, I was wondering if 6 slotting aim (3 RecRed/3 ToHit) is worth the slots? I was reading somewhere the frustration and difficulty people were having at higher lvls hitting +2 and +3 mobs or even lower because of the various def buffs/to hit debuffs they run into, so basically i'm asking if that would be overkill to slot aim like that?
here is my revised build, again i would love more criticism, the more - the better as i see it.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) acc(9) dam(9) dam(15) dam(48)
02 : Ball Lightning acc(02) acc(3) dam(3) dam(7) dam(46)
04 : Charged Brawl acc(04) acc(5) dam(5) dam(7) dam(43)
06 : Hurdle jmp(06)
08 : Combat Jumping defbuf(08)
10 : Havok Punch acc(10) acc(11) dam(11) dam(15) dam(40)
12 : Aim recred(12) recred(13) recred(13)
14 : Super Jump jmp(14)
16 : Build Up recred(16) recred(17) recred(17)
18 : Tesla Cage acc(18) acc(19) hlddur(19) hlddur(21) recred(21) recred(34)
20 : Health hel(20)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Short Circuit enddrn(24) enddrn(25) enddrn(25) recred(29) dam(29) acc(37)
26 : Hasten recred(26) recred(27) recred(27)
28 : Charged Bolts acc(28) acc(31) dam(31) dam(31) dam(48)
30 : Acrobatics endred(30)
32 : Thunderous Blast dam(32) dam(33) dam(33) recred(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) recred(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) acc(39) hlddur(39) hlddur(39) dam(40) dam(40)
41 : Shocking Bolt recred(41) recred(42) recred(42) hlddur(42) hlddur(43) hlddur(43)
44 : Charged Armor damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Static Discharge acc(47) dam(48) dam(50)
49 : Hover fltspd(49) fltspd(50) fltspd(50)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02) -
Hey, I've been toying around and trying to decide between an nrg nrg blaster, elec nrg blaster, and elec elec, I really liked your post even though it may have been created for I5, but for someone like me who knows nothing about blasters or electric blasters I'm convinced and going to start one.
here is my build, tear it apart, tell me what i need what i need to take out etc:
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Blaster
Primary Powers - Ranged : Electrical Blast
Secondary Powers - Support : Electricity Manipulation
01 : Electric Fence acc(01)
01 : Lightning Bolt acc(01) dam(9) dam(9) dam(17) dam(40) enddrn(48)
02 : Ball Lightning acc(02) dam(3) dam(3) dam(17) dam(40) enddrn(7)
04 : Charged Brawl acc(04) dam(5) dam(5) dam(15) dam(40) enddrn(7)
06 : Hurdle jmp(06)
08 : Combat Jumping defbuf(08)
10 : Hasten recred(10) recred(11) recred(11) recred(19) recred(19) recred(39)
12 : Havok Punch acc(12) dam(13) dam(13) dam(15) dam(42) enddrn(48)
14 : Super Jump jmp(14)
16 : Health hel(16)
18 : Tesla Cage acc(18) hlddur(50)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(23) endrec(25)
22 : Charged Bolts acc(22) dam(31) dam(31) dam(37) dam(46) enddrn(48)
24 : Short Circuit enddrn(24) enddrn(25) enddrn(27) enddrn(27) enddrn(29) enddrn(29)
26 : Build Up recred(26) recred(31) recred(39)
28 : Aim recred(28) recred(34) recred(39)
30 : Acrobatics endred(30)
32 : Thunderous Blast dam(32) dam(33) dam(33) dam(33) recred(34) recred(34)
35 : Power Sink enddrn(35) enddrn(36) enddrn(36) enddrn(36) recred(37) recred(37)
38 : Shocking Grasp acc(38) hlddur(50)
41 : Hover fltspd(41) fltspd(42) fltspd(42) fltspd(43) fltspd(43) fltspd(43)
44 : Charged Armor damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Static Discharge acc(47)
49 : Shocking Bolt hlddur(49) hlddur(50)
-------------------------------------------
01 : Brawl acc(01)
01 : Sprint jmp(01)
02 : Rest recred(02)