Ferrium

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  1. [ QUOTE ]
    Damn it, wait till office hours to be finished before you guys do this. Think about the people at EST time zones!!!! Dont start the invation anytime soon plz, do it when more people are online. I dont wanna miss a thing.

    [/ QUOTE ]

    Hey, but think about the people on the West Coast who are just getting into work.

    I'm sure Europeans and Australians are happy, though. I'm pretty sure this will go on for a while.
  2. Ferrium

    Tanker Update

    [ QUOTE ]

    Maybe I should have put it a bit more clear. Statistics can be used to prove anything you want, even that Tankers does more damage then Scrappers. It just depends on how you collect your data.

    [/ QUOTE ]

    Data collection, experimental design, and analysis are all issues of statistics. You can use *bad* statistics to prove anything you want. *Good* statistics doesn't work that way. There are accepted ways of analysis and design.
  3. Ferrium

    Tanker Update

    I like these solutions.

    But I have one concern regarding the AOE provoke on attacks.Prior to getting Invincibility, I would have had trouble handling large numbers of criminals at once. Does it seem as though adding a provoke-like effect to attacks might attract too many criminals for a low-level tanker to handle? Could the effect be tiered so that it is not at full strength until the tanker is 20th or so?

    And thank you for a rationale for steadily-increasing damage. I did not want the Angry Hulk feel for my character. Rationalizing the increasing damage as a result of letting loose more and more as the battle goes on really improves the effect in my mind. Thanks!