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Michel Frosts Guide to /Poison
9) Noxious Gas: As far as a final power goes, gas is disappointing. This power is an AoE click targeting a minion that will release a 10 radius cloud that debuffs Acc, Dam, Def, and Res, while carrying a small chance to cause a brief hold. The downsides are: 1) If you dont have pets that engage in melee, it is unlikely that you will have the opportunity to use this power. So robo/merc MMs will get very little play out of this, unless you want to send a minion into the midst of your foes. 2) Its expensive, about a quarter of your power bar 3) it has a long reload, on the order of 5 minutes. This is a power that can be useful, but I found my power-pool choices to have more utility. Id like to hear from a necro/undead MM concerning the viability of this power.
Overall Rating: 5/10 If you actually get this power to work, it can be incredibly devastating, effectively giving an AoE Envenom/Weaken/Paralytic Poison all in one convenient package.
Recommended Slotting: 2 Acc/3 recharge/whatever else
Power Pools
I have to disagree on this comment if ya know how to use it
it's so powerful i use robot/poison all i do is through a def insp
on my assault bot put nox gas on him and run him in 1st. It's
true sometimes it doesn't look like it's doing anything but when
you see a purple boss or an elite boss sitting there and no bots are taking dmg that's a beautiful sight.

one fall back with robots is they knockback and your assault bot usually won't
run after it he'll just sit back and nuke but to start things off
and get neuro breath and envenom and weaken it's pure ownage....i've seen so many people that take like 2 or 3 powers
even in the mid 30's of poison, it blows my mind lot of people
don't see how powerful that poison is.
Well that's my 2 bit cents :P l8r