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Posts
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Quote:So they didn't want to do their jobs properly and there were problems. I understand that it's the same everywhere.Precisely...and software developers are notoriously bad about doing this sort of code documentation. Moreover, software companies are notoriously cheap about hiring a specialist (software technical writer) to perform this critical task. The result: slow progress on certain kinds of bug fixes and horrible code bloat.
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Quote:I picked my name deliberately to show support for him. I already had this conversation in Tim the enchanter's hatefest thread.You are someone's alt account, because I don't think anyone accused you of being "this Another Fan guy" by name
How does the trope goes?
Cop -Did you take it?
Guy -I never took that money!
Cop -I never accused you of taking money...
Maybe you missed them ? -
Quote:I am not a software developer but my employer would have my rear end in a bear trap if I didn't document what I did in a day.I'll give the obvious answer: Documentation.
It's a sad truth that HOW the game works is something that wasn't recorded very well when it was first made. Later Devs had to do their best to pull it apart and figure out how it worked, but that's never easy with something this complex. They did their best and did some amazing things, but some parts of the program (bases, for example) were basically labeled "Here there be Dragons" and mostly left alone to avoid breaking things they couldn't fix. -
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Quote:There were a few things I learned almost immediately upon joining Paragon.
1) Pretty much every idea I, as a player, ever had was thought of and evaluated in-depth already.
2) Nothing was ever "that easy," even if I was dead-on sure it was "that easy."
3) Nobody wanted bug fixes and gameplay improvements more than a COH dev.
4) Nothing was ever "that easy." (Including the Hami-O exploit)
It was an incredibly educational experience.
I'll Ask the obvious question.
If it was so hard for Paragon Studios how come every other game I play can take care of business ? -
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