FalloutShelter

Apprentice
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  1. Here is an example of what I want to see in a computer game that labels its' self as a RPG (using star wars as a backdrop)

    Game has to offer a simulator mode similar to Tie Fighter vs. X-Wing.

    The game has to offer you multiple ways a story arc can end and have it affect the way the world reacts to the character (ie: if I killed Darth Vader as a Padiwan, I certianly would be feared and/or sought after by the populace of empire/rebellion).

    The game would offer times when it would be more strategic, as in you could control armies of storm troopers or rebels to fight each other.

    The game would have to offer more personal type team missions (similar to battle grounds).

    Finally, Characters should be able to manipulate the environment ie: build houses, dig for resources, hide secret messages in a trash can, assassinate major characters (if character has the capability to do so).


    Now I know this is a dream, but hey for all of you super game creators here is an idea that would make you more money than you could imagine (Han Solo ~I can imagine a lot) and gain a player base bigger than any of the two-three top MMORPGs ever created. Now all you have to do is design several game engines and then put My name in yellow letters with a space scene backdrop every time a player loads up the game 8)
  2. Damn you Wytch damn you for having added to my ADD induced altaholic disorder. Oh and that damn avatar is so hypnotizing.

    Actually thank you for posting on your build it seems extremely fun and I may in fact have to get one to 32 just to have one.