Facepunch

Recruit
  • Posts

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  1. [ QUOTE ]
    I DO have to agree that PvP templates wouldnt work in CoX, though. While you bring up a good point, Facepunch, from what i've seen/experienced in CoX, I don'tt hink it's viable. The game's a PvE one, with PvP tacked on. Doesn't seem balanced enough to warrant PvP templates. Balance should come first.

    [/ QUOTE ]
    There's enough variety in what is viable in PvP for it to be salvaged. And yes, I know that the amount that is viable is a relatively small portion of what is possible, but that's a fact of life in any MMO with a PvP component. What matters is how many options you have that work, not how many you have that don't.

    Balance is easier with PvP templates anyway, because you don't have to deal with variation from PvE stuff (i.e. IOs), and because you don't have to worry about pissing off large amounts of people by forcing them to commit to an extremely time-consuming reroll when you nerf them.
  2. [ QUOTE ]
    Theres never more than 5 TOP guilds at one time, the others are just competing for the title of "top guild"

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    When you get past top 20-30 or so, anyone is capable of beating anyone.

    [ QUOTE ]
    The word "Skill" is thrown around too much in GW, player skill caps VERY soon because of the insane balance of the game

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    It was heavily damaged in Nightfall, which added an ungodly amount of button-mashing trash builds. The whole "skill-based" gameplay is a reflection of the fact that the effectiveness of a team is ultimately determined by how good the players are above all else, and isn't undermined by button-mashing trash builds that get higher return for less effort.

    [ QUOTE ]
    PvP Premades would not work in City of Heroes, the game just isnt balanced around it like Guild Wars is.

    [/ QUOTE ]
    And how is that? CoH is even more capable of doing it because it has had the ability to make skills behave differently on players since PvP was introduced, so it is more capable of balancing things while shielding PvE play from its effects, something Guild Wars didn't do until EOTN.
  3. Make Break Frees break and resist Cage.

    Maybe even have Cage check against Hold resistance on players.

    Cap purple inspiration stacking.