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I support your project and if there's any way I can help, I will.
I'd love to see a red-name, especially Zwill, weigh in on this issue. -
Now that we know NCSoft has no intention to try to save CoH or let another company buy the IP and run it themselves, why not this:
Sell us the server software. Make one last cash-grab, NCSoft, and sell us the stuff to run our own private servers.
I know many of us enjoy playing the game solo, or in small groups, and small private servers would be perfect for that.
Don't let CoH die. If you don't want to keep it alive, NCSoft, then at least give the keys to the kingdom to those who are willing. -
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Epic thread and epic details.
Question: Can we use contacts that aren't humanoid npcs, such as the radio, television?
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I'm no Pohsyb, but in the Massively audio segment they specifically mentioned using the Radio as a contact (or using Television, or Slot Machine which to my knowledge isn't a normal contact!) -
Dang, oh well.
Hopefully someone else will ask the same questions as me! -
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pohsyb, if we already have unlocked booster or unlockable content for our characters (Cyborg pack, talsorian weapons, Roman costume pieces, etc.) do we have to "buy" those items for the custom critter maker with tickets, or will they already be considered unlocked?
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Unlocking costume parts for the Architect will be mostly independent from unlocking parts for your characters.
Some things that are already account wide rewards like the Cyborg pack you will may not need to buy from the architect vendor, but having a Talsorian weapon unlocked on your character will not allow you to use that part in the Architect.
There are two main reasons for this, one is to make what you are able to in the architect consistent from character to character (there was much pain and confusion when unlocked parts were per character).
Second, its required for some parts which are mutally exclusive. Talsorian weapons are a good example, because one character cannot unlock all the different weapon types. But if you buy the "Talsorian Weapon Pack" you can now create a custom villain gorup which utilizes every weapon.
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Are costume pieces gained from Veteran Rewards considered "account-wide", so for example if I have unlocked wings, trenchcoats, or the Tech Sleek costume parts, can I use those on my Architect creations without purchasing them with tickets?
Related: will people who don't have those Vet Rewards yet be able to buy with Tickets those costume pieces for use in Architect? -
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Can we save costumes from this editor? And how about saving whole villain groups for convenient swappage between, oh lets say SG mates for thematic nemesis groups?
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You can save and load costumes in the character creator the exact same way you can now. They even use the same kind of text file, so you can easily swap them around and stuff. -
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Somewhere (I wish I could find it now, but it was in today's release) I saw something that implied you got a reward whenever someone completed your arc and that this reward could be in EXP? Did I misread something or is this something that's actually going to happen?
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When someone completes and rates one of your missions, you get Architect Tickets (a special kind of reward similar to, but different from, Merit Rewards)
Architect Tickets can be used to purchase Enhancements, Recipes, and Salvage OR you can use them to purchase special content for Architect itself (special maps, unlockable costume pieces for the critter creator, special versions of existing characters, etc.)
So even if all you like doing is creating Architect missions, you can still earn Tickets from people rating your stuff. -
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Ah, I'd forgotten about that particular screen shot. I was curious what the "contact type" and "contact category" meant. If we can create our own contacts, how will we place them, I wonder?
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According to the audio presentation on Massively, your custom contacts will appear on a holographic dais in the Architect building, sort of like Zordon from Power Rangers :P
All Architect missions will be launched from, and played inside, the Architect Entertainment building. There's a "datastream" that basically acts as the "door" to your custom missions. -
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Can you make av level bosses?
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Yes, and EBs as well. If the player has his difficulty set to low (Heroic or Villainous) then your custom AV will become an EB instead (as all AVs/Heroes do at that difficulty level) -
pohsyb, if we already have unlocked booster or unlockable content for our characters (Cyborg pack, talsorian weapons, Roman costume pieces, etc.) do we have to "buy" those items for the custom critter maker with tickets, or will they already be considered unlocked?
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According to the interview on Massively, with regards to contacts:
We can choose any of the existing contacts (or enemies!) in the game OR we can create our own. -
For me the biggest news is that we can create our own factions and enemy groups, all the way from minion to AV
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What I want to know is will there be a time limit on how often you can publish/unpublish an arc?
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There's a bunch of questions I have, and here's hoping someone has heard something:
Will we be able to use ANY enemy faction? Not just standbys like the Council or the Circle of Thorns, but little used enemies like the Spetznaz or Axis America?
Will we be able to use the heroes and villains that show up during Safeguard/Mayhem missions? (Paragon Heroes and Rogue Isles Villains are there factions)
Is it one custom character per ARC or per MISSION? I've been hearing conflicting reports.
Will we be able to rename the factions of enemies, or rename enemies in general?
Will we be able to give custom names to lieutenants, bosses, and other characters that ARE NOT custom characters?
Hopefully someone here can shed some light on those questions. -
I bought the cyborg booster and I am happy with my purchase.
If future boosters are of the same quality and offer the same amount of content for my dollar, I certainly would buy them too.