Euclidian

Citizen
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  1. CuppaJo (for Positron) - Enhancement Diversification
    [ QUOTE ]
    3.1) Players focused on just a few types of Enhancements alone; the usefulness of secondary effects was overlooked.

    [/ QUOTE ] Serious question here, what secondary effects are useful? I can think of only a couple off hand and the secondary effect is DAMAGE!

    Basically, you’ve dropped damage and defense, the two things the entire game revolves around. Add more diverse content and missions to change the situation, but until then DPS rules and every power games out there will calculate exactly what build they need.
  2. SweetThang
    [ QUOTE ]
    Air Superiority - nothing to add here....
    Assault and Tactics - If you are not a defender or controller stay clear of these..the 7% buff is not worth it. Why does this power pool penalize you for your AT choice??? No other power pool does this !!

    [/ QUOTE ]

    Air Superiority has uses for a flying defender or controller, or any AT for that matter. It’s ok because it can knock down flyers. It can also knock down mobs on the ground with a high probability.

    As for Assault and Tactics and the unfair bonus, Scrappers and Tankers do more damage and have more of a benefit from the fighting pool than the other ATs.
  3. I’ve followed RSRobinson’s guide. On July 1st I created a new Fire/Devices blaster. I didn’t completely follow the guide – I’ve grouped and gone on a considerable number of missions, including three TFs. In four days I went from 1st to 22nd level. Throw in a few random hours over the last week and I’m at 26. What’s really slowing me down is I uaually only manage to squeeze an hour or maybe 2 in at a time. To me it really helps if I can play for extended periods.

    A couple of things I’ve found out so far.

    Take caltrops. I took flares instead and have regretted it. Sure flares is a nice little attack but the animation on it is too long for the minor damage done. Caltrops is also multi use. You can use it as a defense in missions and slow mobs down at natural bottlenecks or you can run up to a large mob and caltrop them to keep them together for your AoEs. (I’ll definitely switch if we ever get the chance.)

    Get stamina at lvl 20 – slot it up fast.
    At level 22 I took cloaking device. With only one defense buff enhancement in it you can tell a difference, however having it, targeting drone and super speed up at the same time means you loose end, slowly. If you place a endurance reduction on it you gain end back at a miniscule rate. If you’re desperate about end wait till level 24, after you’ve had a chance to slot stamina a bit, to pick up cloaking device.

    Slot blaze. With only 1 SO in blaze it does almost as much as firebreath with 5 DOs. Yes it’s only 1 target but it’s a great boss killer (or at least a major hurting).

    Grouping is good. Now let me add some qualifiers. Small groups are good. Alone I’ll take out a group of yellows in DA no problem. Yellows with 1 or 2 orange LTs is also manageable. But grouped with another fire we take out groups of oranges backed with red LTs easily. Throw in a tank for agro control or a defender and we take out reds or even purples. With 4 people in the group you should be going after groups of reds and purples. However if you have 5 or more people in the group you have to go after purples to keep the XP rolling in and you have a good chance of dying unless you’ve go at least one dedicated healer.

    Question time now.

    I’ve got targeting drone (currently only 4 slotted). Is Aim worth while or a complete waste? I’m planning on going for acrobatics later (after picking up trip mine and the snipe) and I was wondering if Aim should be included before / after or at all?