Eternal_Vigil

Citizen
  • Posts

    4
  • Joined

  1. Well, it sounds like Manuevers will be added to one of the empty slots (shifting some powers around respectively). And after glancing through the Ancillary Power Pools again, I do think the case made for Power Mastery is a good one.

    Back on the AoE secondary, maybe it's the way my brain is wired, but I think, "Kill this one target and that equals less people attacking you and your team." I don't think it's good to be too one-dimensional, and I included Piercing Rounds (narrow AoE) and Hail of Bullets (wider AoE). Obviously, they are the stronger of the four AoE/Cone attacks. Is there any reason to consider the lower level AoE attacks?
  2. Quote:
    Originally Posted by Garent View Post
    Repulsion field is a pretty nice power. The end cost is nasty, but it has a pretty good sized area and can seriously screw up melee critters.
    Would Dark Consumption from the Dark Mastery APP be something to assist in negating the endurance cost of repulsion field? Or would smart slotting be more useful?
  3. I've noted that a lot of defenders do take weave. It will definately be in my set come i19.
  4. I have dabbled with defenders before, but I have never been inclined to level a defender to 50 until this build. I am really enjoying the FF/DP set, and I am looking for a little criticism concerning the build I am constructing. I am at level 14 right now, and the power set I am building is as follows:

    LVL 1 - Personal Force Field
    LVL 1 - Pistols
    LVL 2 - Deflection Shield
    LVL 4 - Dual Wield
    LVL 6 - Insulation Shield
    LVL 8 - Force Bolt
    LVL 10 - Assault
    LVL 12 - Swap Ammo
    LVL 14 - Hasten
    LVL 16 - Super Speed
    LVL 18 - Dispersion Bubble
    LVL 20 - Repulsion Field
    LVL 22 - Hurdle
    LVL 24 - Health
    LVL 26 - Repulsion Bomb
    LVL 28 - Executioner's Shot
    LVL 30 - Stamina
    LVL 32 - Tactics
    LVL 35 - Piercing Rounds
    LVL 38 - Hail of Bullets
    LVL 41 - Vengeance
    LVL 44 -
    LVL 47 -
    LVL 49 -

    Ignoring momentarily that the Fitness pool is inherent come i19, what should I slot in the remaining three slots? A few items I have questions concerning:

    - Repulsion field is a power I plan to use situationally (i.e. no tank, push baddies into AoE). Does the endurance drain make it worth it?

    - I am generally trying to avoid AoE secondaries. Is that smart, or should I consider taking a few more?

    - As a bubbler, am I providing enough defense buffs?

    - Any IO sets that are a "must have," for the primaries?

    Any other criticisms of the build are welcome. Thanks for any help that I can get.