Erdoz

Citizen
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  1. Thanks for the response, it was very helpful to hear an alternate view!

    I think I edited the post above from version 4.0 to 4.1 at exactly the same time you were posting. I did manage to squeeze out a softcap to fire/cold as well in version 4.1, by removing the redundant heal slot from rise to the challenge (just as you suggested), then moving a 1.5% HP bonus there with Dark Watchers and switching to Aegis in High Pain Tolerance. The slotting of the attacks was shifted around a bit as well, to put the accuracy overslotting where it was most helpful (Blinding Feint).

    I have the PvP day job accolade that lets me softcap smashing/lethal/energy on demand for up to 30 minutes when fully charged.

    I will have to think about the negative damage proc, I guess you can tell that I really like max HP. I also need to think a bit more about Kinetic Combats (I already have three sets of five Crushing Impacts slotted since I was going for recharge bonus in an earlier version of the build, and the Kinetic Combats would be very expensive).
  2. Here is a version which I am almost happy with, though accuracy is low on a couple of the powers when exemplared below 36. A lot more costly than the previous two versions (mostly due to the Kinetic Combats and Eradications), so I won't respec into this one right away but at least I can put the slots right and use placeholder enhancements. Still no purples or PvP enhancements at least.

    Should be capable of over 100 dps against single targets while still having pretty good survivability. Still 177 HP short of the new increased hitpoint cap... Comments on anything I have missed?

    Attack chains which I think I have enough recharge/endurance for:
    Single target damage:
    Blinding Feint -> Nimble Slash -> Ablating Strike -> Vengeful Slice -> Sweeping Strike, repeat

    Area effect damage:
    Blinding Feint -> Sweeping Strike -> 1000 Cuts -> Power Slice -> Typhoon's Edge, repeat

    Single target damage + area effect mitigation (knockdown):
    Blinding Feint -> Nimble Slash -> Ablating Strike -> Vengeful Slice -> Sweeping Strike -> 1000 Cuts -> Power Slice -> Typhoon's Edge, repeat

    Single target damage + area effect mitigation (-tohit):
    Blinding Feint -> Ablating Strike -> Vengeful Slice -> Sweeping Strike -> Nimble Slash -> Ablating Strike -> Typhoon's Edge, repeat

    Hero Plan by Mids' Hero Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Version 4.1: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dual Blades
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Aegis - Resistance/Endurance: Level 43
    • (27) Aegis - Resistance/Recharge: Level 43
    • (27) Aegis - Resistance: Level 43
    • (29) Healing IO: Level 50
    • (29) Healing IO: Level 50
    • (33) Healing IO: Level 50
    Level 1: Nimble Slash
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (13) Kinetic Combat - Damage/Endurance: Level 35
    • (50) Kinetic Combat - Damage/Recharge: Level 35
    • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Mind Over Body
    • (A) Aegis - Resistance/Endurance: Level 43
    • (3) Aegis - Resistance/Recharge: Level 43
    • (3) Aegis - Resistance: Level 43
    • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance: Level 50
    • (5) Numina's Convalescence - Heal/Recharge: Level 43
    • (5) Numina's Convalescence - Heal: Level 43
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 43
    • (7) Luck of the Gambler - Defense: Level 43
    • (7) Luck of the Gambler - Defense/Endurance: Level 43
    Level 8: Rise to the Challenge
    • (A) Numina's Convalescence - Heal: Level 43
    • (9) Numina's Convalescence - Heal/Endurance: Level 43
    • (9) Numina's Convalescence - Heal/Recharge: Level 43
    • (11) Dark Watcher's Despair - Recharge/Endurance: Level 43
    • (25) Dark Watcher's Despair - Chance for Recharge Slow: Level 43
    Level 10: Ablating Strike
    • (A) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (31) Kinetic Combat - Damage/Recharge: Level 35
    • (31) Kinetic Combat - Damage/Endurance: Level 35
    • (31) Kinetic Combat - Accuracy/Damage: Level 35
    • (33) Touch of Lady Grey - Defense Debuff/Endurance: Level 43
    • (42) Touch of Lady Grey - Chance for Negative Damage: Level 43
    Level 12: Quick Recovery
    • (A) Performance Shifter - EndMod: Level 43
    • (13) Performance Shifter - EndMod/Accuracy: Level 43
    • (34) Performance Shifter - EndMod/Recharge: Level 43
    Level 14: Power Slice
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 43
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 43
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 43
    • (34) Crushing Impact - Damage/Endurance: Level 43
    Level 16: Typhoon's Edge
    • (A) Eradication - Accuracy/Recharge: Level 30
    • (17) Eradication - Damage/Recharge: Level 30
    • (17) Eradication - Accuracy/Damage/Recharge: Level 30
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (19) Multi Strike - Damage/Endurance: Level 50
    • (25) Multi Strike - Damage/Endurance/Recharge: Level 43
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed: Level 43
    • (23) Luck of the Gambler - Defense: Level 43
    • (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 43
    • (46) Luck of the Gambler - Defense/Endurance: Level 43
    Level 20: Blinding Feint
    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 43
    • (21) Crushing Impact - Accuracy/Damage/Recharge: Level 43
    • (21) Crushing Impact - Damage/Endurance/Recharge: Level 43
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 43
    • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 43
    • (43) Mako's Bite - Damage/Endurance: Level 43
    Level 22: Taunt
    • (A) Mocking Beratement - Taunt: Level 43
    • (37) Mocking Beratement - Taunt/Range: Level 43
    • (42) Mocking Beratement - Taunt/Recharge: Level 43
    • (48) Mocking Beratement - Taunt/Recharge/Range: Level 43
    • (48) Mocking Beratement - Accuracy/Recharge: Level 43
    Level 24: Swift
    • (A) Run Speed IO: Level 50
    Level 26: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 43
    • (40) Numina's Convalescence - Heal: Level 43
    • (45) Numina's Convalescence - Heal/Endurance: Level 43
    Level 28: Vengeful Slice
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 43
    • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 43
    • (40) Crushing Impact - Accuracy/Damage/Recharge: Level 43
    • (45) Crushing Impact - Damage/Endurance: Level 43
    • (46) Crushing Impact - Accuracy/Damage: Level 43
    Level 30: Stamina
    • (A) Performance Shifter - EndMod: Level 43
    • (42) Performance Shifter - EndMod/Accuracy: Level 43
    • (43) Performance Shifter - EndMod/Recharge: Level 43
    Level 32: Strength of Will
    • (A) Aegis - Resistance/Endurance: Level 43
    • (37) Aegis - Resistance/Recharge: Level 43
    • (45) Aegis - Resistance: Level 43
    Level 35: Sweeping Strike
    • (A) Eradication - Damage: Level 30
    • (36) Eradication - Damage/Recharge: Level 30
    • (36) Eradication - Accuracy/Damage/Recharge: Level 30
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (37) Multi Strike - Damage/Endurance: Level 50
    Level 38: One Thousand Cuts
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (39) Eradication - Accuracy/Damage/Recharge: Level 30
    • (39) Eradication - Damage/Recharge: Level 30
    • (39) Eradication - Accuracy/Recharge: Level 30
    • (40) Multi Strike - Damage/Endurance/Recharge: Level 50
    • (46) Multi Strike - Damage/Endurance: Level 50
    Level 41: Combat Jumping
    • (A) Kismet - Accuracy +6%: Level 30
    Level 44: Boxing
    • (A) Empty
    Level 47: Tough
    • (A) Resist Damage IO: Level 50
    • (48) Resist Damage IO: Level 50
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 43
    • (50) Luck of the Gambler - Defense: Level 43
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Interrupt Reduction IO: Level 50
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 15,5% Defense(Fire)
    • 15,5% Defense(Cold)
    • 12,4% Defense(Energy)
    • 12,4% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 7,69% Defense(Ranged)
    • 9,25% Defense(AoE)
    • 7,2% Max End
    • 27,5% Enhancement(RechargeTime)
    • 23% Enhancement(Accuracy)
    • 10% FlySpeed
    • 548,2 HP (29,3%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2,75%
    • MezResist(Immobilize) 15,4%
    • MezResist(Sleep) 3,3%
    • 66% (5,16 HP/sec) Regeneration
    • 25% RunSpeed
    ------------
    Set Bonuses:
    Aegis
    (High Pain Tolerance)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Kinetic Combat
    (Nimble Slash)
    • MezResist(Immobilize) 2,75%
    • 28,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Steadfast Protection
    (Mind Over Body)
    • 3% Defense(All)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0,94 HP/sec) Regeneration
    • 35,1 HP (1,88%) HitPoints
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0,78 HP/sec) Regeneration
    • 21,1 HP (1,13%) HitPoints
    • 7,5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Rise to the Challenge)
    • 12% (0,94 HP/sec) Regeneration
    • 35,1 HP (1,88%) HitPoints
    Dark Watcher's Despair
    (Rise to the Challenge)
    • 28,1 HP (1,5%) HitPoints
    Kinetic Combat
    (Ablating Strike)
    • MezResist(Immobilize) 2,75%
    • 28,1 HP (1,5%) HitPoints
    • 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)
    Touch of Lady Grey
    (Ablating Strike)
    • 28,1 HP (1,5%) HitPoints
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35,1 HP (1,88%) HitPoints
    Crushing Impact
    (Power Slice)
    • MezResist(Immobilize) 2,2%
    • 21,1 HP (1,13%) HitPoints
    • 7% Enhancement(Accuracy)
    Eradication
    (Typhoon's Edge)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    • 42,2 HP (2,25%) HitPoints
    Multi Strike
    (Typhoon's Edge)
    • MezResist(Sleep) 1,65%
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0,78 HP/sec) Regeneration
    • 21,1 HP (1,13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7,5% Enhancement(RechargeTime)
    Crushing Impact
    (Blinding Feint)
    • MezResist(Immobilize) 2,2%
    • 21,1 HP (1,13%) HitPoints
    Mako's Bite
    (Blinding Feint)
    • MezResist(Immobilize) 3,3%
    • 28,1 HP (1,5%) HitPoints
    Mocking Beratement
    (Taunt)
    • 1,8% Max End
    • MezResist(Held) 2,75%
    • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Numina's Convalescence
    (Health)
    • 12% (0,94 HP/sec) Regeneration
    • 35,1 HP (1,88%) HitPoints
    Crushing Impact
    (Vengeful Slice)
    • MezResist(Immobilize) 2,2%
    • 21,1 HP (1,13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35,1 HP (1,88%) HitPoints
    Aegis
    (Strength of Will)
    • 5% RunSpeed
    • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
    Eradication
    (Sweeping Strike)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    • 42,2 HP (2,25%) HitPoints
    Eradication
    (One Thousand Cuts)
    • 1,8% Max End
    • 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)
    • 42,2 HP (2,25%) HitPoints
    Multi Strike
    (One Thousand Cuts)
    • MezResist(Sleep) 1,65%
    Luck of the Gambler
    (Weave)
    • 10% (0,78 HP/sec) Regeneration
    • 7,5% Enhancement(RechargeTime)



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  3. Some of my original design goals were:

    - Include no powers that could not be explained easily as a Natural origin (except the high regeneration). This was partially a concept character.
    - Be able to do any Dual Blades combo attack.
    - Cap HP and get good regen from Rise to the Challenge.
    - Use few really expensive IOs, except some Luck of the Gambler +Recharge (bought with merits long ago).
    - Be able to run Blinding Feint-Attack Vitals chain repeatedly after eachother gapless and last indefinitely without running out of endurance or having to turn off toggles, including Focused Accuracy. Most other chains should also be possible forever.
    - Enough accuracy to reliably pull off combos against +4 enemies.
    - Have all important set bonuses exemplared 40-50.
    - Have good enhancement values exemplared 21-50.
    - Practically never exemplar below 20.

    Changes:

    - After I reached high levels I realized that running the same combo all the time was boring, and also low on area effect utility. I ended up doing Blinding Feint-Attack Vitals-Sweep most of the time. However, that chain requires practically no recharge bonuses. I already own the Crushing Impacts and Luck of the Gamblers, and can only remove a limited amount during a respec, so going all the way to some other bonus is costly though. Not sure where to go with that (I do have alts that can use anything removed though).

    - I was contemplating replacing Focused Accuracy/Physical Perfection/Resurgence with Tough/Weave, their utility might be higher during most content. Not sure where I will get the endurance for them though, since those two together will take more than Focused Accuracy used to cost. Perhaps buy some +recovery uniques with the new alignment merits.

    - I need to think about what to do with the tier 1 attack to take advantage of bruising.

    - Swap set bonuses around to reach the new 10% higher HP cap in issue 18 (3534 HP is new cap, not sure why Mid's doesn't see it that way).

    Before I do any respecs I would like to hear some opinions on the versions, and where to go from here to get the last changes in.

    Build version 2.0:
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    Build version 3.0:
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