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Posts
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Joined
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Sounds good. I thought about it and I think I'll try to play it as is and see how it goes. If it doesn't work out I'll respec and use the Thunderstrikes. I already starting buying a couple of the items in the build. Once its done and I start using it I'll update you with how it plays. Thanks for all your help!
EB. -
It looks good - Would you be able to change Fire Sword to Fire Blast and keep the same stats?
Edit.
I see that its a Melee set so I guess that wouldn't work. Is it worth it to keep that power and set if I probably wont use Fire sword? -
I've moved build up on my hotbar and taken it off autofire. It took me a bit to come up with these skills and I'm having a hard time deciding on a new build. I really like fly as my travel power, but obviously its not efficient for the powers I need. What travel power do most blasters take? Is there a cookie cutter build I can modify?
The powers that I figure I need
Fire:
Flares
Fire Blast
Fire Ball
Rain of Fire
Aim
Blaze
Inferno - is it really worth it with the long recharge and endo drain?
/Fire
Ring of Fire
Fire Sword Circle
Build Up
Consume
Burn
/Fitness
Swift
Health
Stamina
/Fighting
Boxing or Kick not sure which
Tough
Weave
/Epic Fire
Two other powers
Rise of the Phoenix
/Some Travel Power
Powers I would like after this in the order I would want them
/Flight
Hover - I can prob live without this one
Fly - Its fun!
/Medicine
Aid Other
Aid Self
Resuscitate
/Leadership
Assault
Tactics
Maneuvers
Vengeance
Obviously I will not be able to take all of the powers in my want list, but if you have any suggestions of what I would be better off with/without let me know.
Thanks again for all your help. Hopefully I can get this narrowed to to a final build I can live with.
EB. -
What powers in the Leadership pool do you find not worth taking? I figured any powers I could have that could help the group would be worth taking, but maybe their not as effective as I thought they'd be. I grabbed aid other/aid self so I could get the resuscitate power. I'm not super attached to the Medicine pool so I can drop it and get Fire Sword Circle and Burn. Does Tough/Weave work at the same time as Hover? I have that on during all of my fights atm for defense. I didn't get Inferno because I felt the recast timer was to slow to make it effective. I could try to work aim/build up into this sooner, but build up doesn't seem to work that great and doesn't last that long. Build up is the one power I have on auto click. Maybe I'm playing this thing wrong who knows. I have gotten some comments in groups about how fast the mobs have gone down, but maybe they are just noobs as well and don't realize that we could be killing them faster.
Another question is how do I figure out all the sets I should use and how many of each set should I put into a power? Right now with using the crafted training enhancements I know I'm missing out on some set bonuses, but have no idea of where to start putting them in.
Thanks again for looking and the help
EB
quick edit:
Whats the deal with melt armor? Is this a power people take or is better once its slotted up with better enchantments? I have 3 acc + 3 def debuff in it and it does not seem to do anything. Is it used more on higher level mobs? If you use it how does it work for you and what mobs do you use it on? -
Thanks I read through that as well as a couple of other guides posted here. My intention is to hopefully group, but while I wait for an invite I'll just be doing random missions I find. I'm not sure of what there is exactly to do here post 50, but I figure I'll find out eventually. I came from DAoC were I spent most of my time RvRing, but at the end of my time there I retired onto the PvE server Gaheris. I took a Spiritmaster to RR13 there got bored and took a break from gaming for a bit and now have decided to try out CoH.
Now that you know more about me then you really wanted to let me explain my thought process with the powers I choose.
Epicbard: Level 50 Magic Blaster (I like pure dmg classes)
Primary Power Set: Fire Blast (I took fire because it seemed as though it offered the most amount of aoe dmg spells when I was looking though the powers when I made the class)
Secondary Power Set: Fire Manipulation (same, but when I started playing the spells didn't look as good as I thought originally.)
Power Pool: Flight (seemed the easiest to get around with)
Power Pool: Leadership (team support yay!)
Power Pool: Fitness (endo)
Power Pool: Medicine (more team support, but as a backup if needed)
Ancillary Pool: Flame Mastery (Took for the self rez mostly)
Right now I have these filled with crafted enhancements (the types you can memorize) the spells have a balance of acc/dmg then on some of the others I have recharge or shields or health or endo redu/mod depending on the power, basic stuff I figure.
The way I leveled is to pretty much release all my aoe spells, then use my single targets until the aoe's come back up again. My goal was/is to maximize my dps. Some of the other dmg spells seemed situational and by picking these powers it seemed to give me the most steady damage over time.
I have not experimented with any additional powers so I may be missing out on something that I didn't pick. Coming from the gear based background when templating out a toon has made the enhancement system that's in place here confusing for me. Maybe I'm reading too much into it, but its hard for me to select the ones to buy, to get my character to be the best it can be. I may need to waste some of my influence to figure it out, but with how long this game has been around I figured I come here and ask you guys first.
Thanks for looking
EB
Hero Profile:
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Level 1: Fire Blast Empty(A), Empty(3), Empty(3), Empty(11), Empty(27), Empty(33)
Level 1: Ring of Fire Empty(A)
Level 2: Fire Ball Empty(A), Empty(5), Empty(9), Empty(13), Empty(27), Empty(34)
Level 4: Flares Empty(A), Empty(5), Empty(11), Empty(17), Empty(31), Empty(33)
Level 6: Hover Empty(A), Empty(7), Empty(7)
Level 8: Rain of Fire Empty(A), Empty(9), Empty(15), Empty(25), Empty(31), Empty(36)
Level 10: Assault Empty(A), Empty(40), Empty(42)
Level 12: Fire Breath Empty(A), Empty(13), Empty(15), Empty(17), Empty(33), Empty(34)
Level 14: Fly Empty(A)
Level 16: Swift Empty(A)
Level 18: Health Empty(A), Empty(19), Empty(19)
Level 20: Stamina Empty(A), Empty(21), Empty(21)
Level 22: Blaze Empty(A), Empty(23), Empty(23), Empty(25), Empty(31), Empty(34)
Level 24: Tactics Empty(A), Empty(40), Empty(42), Empty(42), Empty(43), Empty(43)
Level 26: Maneuvers Empty(A), Empty(36), Empty(36), Empty(39), Empty(39), Empty(48)
Level 28: Consume Empty(A), Empty(29), Empty(29), Empty(37), Empty(37), Empty(37)
Level 30: Vengeance Empty(A), Empty(50)
Level 32: Aid Other Empty(A), Empty(50), Empty(50)
Level 35: Build Up Empty(A), Empty(39), Empty(40)
Level 38: Aid Self Empty(A), Empty(48), Empty(48)
Level 41: Bonfire Empty(A), Empty(43), Empty(46)
Level 44: Melt Armor Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46) (This spell does not seem to do anything)
Level 47: Rise of the Phoenix Empty(A)
Level 49: Resuscitate Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 6: Ninja Run -
I just dinged my first 50 and found Mids to spec with. I have a Fire/Fire blaster and came up with the following that I think is sound based on my limited experience with the game. I have around 280 merits and 200Mil that I acquired while leveling to spend on gear there are so many different choices and I'm not really familiar with them enough to start slotting my powers. I don't want to waste it on this if it seems subpar. I was thinking of working towards a midrange cost build (now template) an Epic template then a PvP build. Any suggestions for enhancements or possible respecs would be helpful. Thanks!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Epicbard: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
------------
Level 1: Fire Blast Empty(A), Empty(3), Empty(3), Empty(11), Empty(27), Empty(33)
Level 1: Ring of Fire Empty(A)
Level 2: Fire Ball Empty(A), Empty(5), Empty(9), Empty(13), Empty(27), Empty(34)
Level 4: Flares Empty(A), Empty(5), Empty(11), Empty(17), Empty(31), Empty(33)
Level 6: Hover Empty(A), Empty(7), Empty(7)
Level 8: Rain of Fire Empty(A), Empty(9), Empty(15), Empty(25), Empty(31), Empty(36)
Level 10: Assault Empty(A), Empty(40), Empty(42)
Level 12: Fire Breath Empty(A), Empty(13), Empty(15), Empty(17), Empty(33), Empty(34)
Level 14: Fly Empty(A)
Level 16: Swift Empty(A)
Level 18: Health Empty(A), Empty(19), Empty(19)
Level 20: Stamina Empty(A), Empty(21), Empty(21)
Level 22: Blaze Empty(A), Empty(23), Empty(23), Empty(25), Empty(31), Empty(34)
Level 24: Tactics Empty(A), Empty(40), Empty(42), Empty(42), Empty(43), Empty(43)
Level 26: Maneuvers Empty(A), Empty(36), Empty(36), Empty(39), Empty(39), Empty(48)
Level 28: Consume Empty(A), Empty(29), Empty(29), Empty(37), Empty(37), Empty(37)
Level 30: Vengeance Empty(A), Empty(50)
Level 32: Aid Other Empty(A), Empty(50), Empty(50)
Level 35: Build Up Empty(A), Empty(39), Empty(40)
Level 38: Aid Self Empty(A), Empty(48), Empty(48)
Level 41: Bonfire Empty(A), Empty(43), Empty(46)
Level 44: Melt Armor Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Rise of the Phoenix Empty(A)
Level 49: Resuscitate Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
Level 6: Ninja Run