EpicFlame

Citizen
  • Posts

    8
  • Joined

  1. Alright I came up with yet another build. Removing serendipity lost about 9% accuracy but I gained some regen/recovery.


    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |21|
    |-------------------------------------------------------------------|

    This one is alot more expensive so it looks I will put the tanker on hold and work on my brute.
  2. Quote:
    Originally Posted by Auroxis View Post
    You seem to have this misconception that hero merits have no value in influence. 1 hero merit is effectively worth about 60~ million influence. You can say you're saving hero merits all you want, but you're still losing influence by doing so.
    While what you say is true considering how unreasonably expensive some IO's are using A-merits is really the only way to get them. Even if I had the money I wouldn't flush it on the market in that way.

    For what it's worth I would dump it if I could come up with a way to softcap without it.

    Which brings to me to may latest build:

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. As you can see from my join date I haven't been playing for long and while I appreciate the information your post came off as a bit harsh.

    How will the glad armor cost 3 billion if I get the recipe with a-merits? The most I've ever seen a rare go for is 1 million and there can't be that many of them to push it up that high.

    As for the rest thanks for the info.

    Edit:

    ok, is this better or still no good?


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  4. Quote:
    Originally Posted by Auroxis View Post
    Couple of things, straight off the bat:

    1. If you're trying to keep expenses low, the Gladiator +Def IO is not an option.

    2. Dull Pain MUST be slotted for high recharge.
    For all the non-yellow stuff I was going to use a-merits to get the recipe and craft the IO's myself.

    As you can see from the build there are a total of seven purple IO's.

    As for dull-pain. I'm have no idea what would be a good recharge. If it needs to be below 2 minutes then that will mean completely redoing the entire build.
  5. Right now my tank is 33 and using generic IO's. This is the build I'm planning on for I19.


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    I'm trying to keep the expenses down but I'm wondering if my regen/recovery is too low.

    Would appreciate any helpful tips.


    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Resist Physical Damage
    (A) Steadfast Protection - Resistance/+Def 3%


    Level 1: Scorch
    (A) Bruising Blow - Accuracy/Damage
    (3) Smashing Haymaker - Accuracy/Damage
    (3) Bruising Blow - Damage/Endurance
    (5) Smashing Haymaker - Damage/Endurance
    (5) Crushing Impact - Accuracy/Damage/Endurance


    Level 2: Temp Invulnerability
    (A) Titanium Coating - Resistance/Endurance
    (7) Reactive Armor - Resistance/Endurance
    (7) Steadfast Protection - Resistance/Endurance


    Level 4: Fire Sword
    (A) Bruising Blow - Accuracy/Damage
    (9) Bruising Blow - Damage/Endurance
    (9) Smashing Haymaker - Accuracy/Damage
    (11) Smashing Haymaker - Damage/Endurance
    (11) Crushing Impact - Accuracy/Damage/Endurance


    Level 6: Dull Pain
    (A) Triage - Heal/Endurance
    (13) Harmonized Healing - Heal/Endurance
    (13) Doctored Wounds - Heal/Endurance


    Level 8: Resist Elements
    (A) Gladiator's Armor - TP Protection +3% Def (All)
    (40) Reactive Armor - Resistance
    (43) Reactive Armor - Resistance/Endurance
    (43) Reactive Armor - Resistance/Recharge
    (43) Reactive Armor - Resistance/Endurance/Recharge


    Level 10: Unyielding
    (A) Steadfast Protection - Resistance/Endurance
    (15) Reactive Armor - Resistance/Endurance
    (15) Titanium Coating - Resistance/Endurance


    Level 12: Resist Energies
    (A) Empty


    Level 14: Taunt
    (A) Mocking Beratement - Taunt
    (34) Mocking Beratement - Taunt/Recharge
    (34) Mocking Beratement - Taunt/Recharge/Range
    (34) Mocking Beratement - Taunt/Range


    Level 16: Combustion
    (A) Cleaving Blow - Accuracy/Damage
    (17) Cleaving Blow - Damage/Endurance
    (17) Multi Strike - Accuracy/Damage
    (19) Multi Strike - Damage/Endurance
    (19) Multi Strike - Accuracy/Damage/Endurance


    Level 18: Invincibility
    (A) Karma - Defense/Endurance
    (21) Serendipity - Defense/Endurance
    (21) Red Fortune - Defense/Endurance
    (37) Red Fortune - Defense
    (40) Serendipity - Defense


    Level 20: Boxing
    (A) Smashing Haymaker - Accuracy/Damage
    (23) Smashing Haymaker - Damage/Endurance
    (23) Smashing Haymaker - Damage/Recharge
    (25) Smashing Haymaker - Damage/Endurance/Recharge


    Level 22: Tough
    (A) Steadfast Protection - Resistance/Endurance
    (25) Reactive Armor - Resistance/Endurance
    (27) Titanium Coating - Resistance/Endurance


    Level 24: Weave
    (A) Karma - Defense/Endurance
    (27) Serendipity - Defense/Endurance
    (29) Red Fortune - Defense/Endurance
    (37) Serendipity - Defense/Endurance/Recharge


    Level 26: Tough Hide
    (A) Serendipity - Defense
    (29) Red Fortune - Defense
    (31) Serendipity - Defense/Recharge


    Level 28: Fire Sword Circle
    (A) Cleaving Blow - Accuracy/Damage
    (31) Cleaving Blow - Damage/Endurance
    (31) Multi Strike - Accuracy/Damage
    (33) Multi Strike - Damage/Endurance
    (33) Multi Strike - Accuracy/Damage/Endurance


    Level 30: Combat Jumping
    (A) Kismet - Accuracy +6%
    (33) Winter's Gift - Slow Resistance (20%)


    Level 32: Super Jump
    (A) Empty


    Level 35: Incinerate
    (A) Bruising Blow - Accuracy/Damage
    (36) Bruising Blow - Damage/Endurance
    (36) Smashing Haymaker - Accuracy/Damage
    (36) Smashing Haymaker - Damage/Endurance
    (37) Crushing Impact - Accuracy/Damage/Endurance


    Level 38: Greater Fire Sword
    (A) Bruising Blow - Accuracy/Damage
    (39) Bruising Blow - Damage/Endurance
    (39) Smashing Haymaker - Accuracy/Damage
    (39) Smashing Haymaker - Damage/Endurance
    (40) Crushing Impact - Accuracy/Damage/Endurance


    Level 41: Maneuvers
    (A) Red Fortune - Defense/Endurance
    (42) Serendipity - Defense/Endurance
    (42) Karma - Defense/Endurance
    (42) Serendipity - Defense/Endurance/Recharge


    Level 44: Char
    (A) Thunderstrike - Accuracy/Damage
    (45) Thunderstrike - Damage/Endurance
    (45) Thunderstrike - Accuracy/Damage/Recharge
    (45) Thunderstrike - Accuracy/Damage/Endurance


    Level 47: Fire Blast
    (A) Thunderstrike - Accuracy/Damage
    (48) Thunderstrike - Damage/Endurance
    (48) Thunderstrike - Accuracy/Damage/Recharge
    (48) Thunderstrike - Accuracy/Damage/Endurance


    Level 49: Fire Ball
    (A) Air Burst - Accuracy/Damage
    (50) Air Burst - Damage/Endurance
    (50) Air Burst - Damage/Recharge
    (50) Air Burst - Damage/Range


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 1: Swift
    (A) Empty


    Level 1: Hurdle
    (A) Empty


    Level 1: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery


    Level 1: Stamina
    (A) Performance Shifter - EndMod
    (46) Performance Shifter - EndMod/Recharge
    (46) Performance Shifter - EndMod/Accuracy
    (46) Performance Shifter - Chance for +End


    ------------
    Set Bonus Totals:
    11.63% Defense(Smashing)
    11.63% Defense(Lethal)
    6% Defense(Fire)
    6% Defense(Cold)
    12.25% Defense(Energy)
    12.25% Defense(Negative)
    6% Defense(Psionic)
    8.813% Defense(Melee)
    9.125% Defense(Ranged)
    6% Defense(AoE)
    1.8% Max End
    2% Enhancement(Knockback)
    2% Enhancement(Knockup)
    14% Enhancement(Accuracy)
    5% FlySpeed
    70.28 HP (3.75%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 12.1%
    MezResist(Sleep) 3.3%
    11.5% (0.192 End/sec) Recovery
    16% (1.252 HP/sec) Regeneration
    20% ResEffect(FlySpeed)
    20% ResEffect(RechargeTime)
    20% ResEffect(RunSpeed)
    0.63% Resistance(Smashing)
    0.63% Resistance(Lethal)
    1.89% Resistance(Fire)
    1.89% Resistance(Cold)
    5% RunSpeed



    ------------
    Set Bonuses:
    Steadfast Protection
    (Resist Physical Damage)
    3% Defense(All)


    Bruising Blow
    (Scorch)
    1% (0.017 End/sec) Recovery


    Smashing Haymaker
    (Scorch)
    MezResist(Immobilize) 2.2%


    Bruising Blow
    (Fire Sword)
    1% (0.017 End/sec) Recovery


    Smashing Haymaker
    (Fire Sword)
    MezResist(Immobilize) 2.2%


    Gladiator's Armor
    (Resist Elements)
    3% Defense(All)


    Reactive Armor
    (Resist Elements)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)


    Mocking Beratement
    (Taunt)
    1.8% Max End
    MezResist(Held) 2.75%
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)


    Cleaving Blow
    (Combustion)
    1% (0.017 End/sec) Recovery


    Multi Strike
    (Combustion)
    MezResist(Sleep) 1.65%
    0.945% Resistance(Fire,Cold)


    Serendipity
    (Invincibility)
    4% (0.313 HP/sec) Regeneration


    Red Fortune
    (Invincibility)
    MezResist(Immobilize) 2.2%


    Smashing Haymaker
    (Boxing)
    MezResist(Immobilize) 2.2%
    21.08 HP (1.125%) HitPoints
    1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)


    Serendipity
    (Weave)
    4% (0.313 HP/sec) Regeneration


    Serendipity
    (Tough Hide)
    4% (0.313 HP/sec) Regeneration


    Cleaving Blow
    (Fire Sword Circle)
    1% (0.017 End/sec) Recovery


    Multi Strike
    (Fire Sword Circle)
    MezResist(Sleep) 1.65%
    0.945% Resistance(Fire,Cold)


    Winter's Gift
    (Combat Jumping)
    20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


    Bruising Blow
    (Incinerate)
    1% (0.017 End/sec) Recovery


    Smashing Haymaker
    (Incinerate)
    MezResist(Immobilize) 2.2%


    Bruising Blow
    (Greater Fire Sword)
    1% (0.017 End/sec) Recovery (Exceeded 5 Bonus Cap)


    Smashing Haymaker
    (Greater Fire Sword)
    MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)


    Serendipity
    (Maneuvers)
    4% (0.313 HP/sec) Regeneration


    Thunderstrike
    (Char)
    2% (0.033 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Thunderstrike
    (Fire Blast)
    2% (0.033 End/sec) Recovery
    2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    7% Enhancement(Accuracy)


    Air Burst
    (Fire Ball)
    2% Enhancement(Knockback), 2% Enhancement(Knockup)
    14.06 HP (0.75%) HitPoints
    0.63% Resistance(Smashing,Lethal)


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    35.14 HP (1.875%) HitPoints
    2.5% (0.042 End/sec) Recovery
  6. EpicFlame

    A question

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Nope. The store will probably be back up in a few hours, though. Isn't there scheduled maintenance right now to remove Praetorian access from players who don't own Going Rogue?
    It would be nice to have some sort of message stating that the store is offline for maintenance, if indeed it is offline.

    Found an answer to my question on the player help section. Lock or delete. Sorry for bothering everyone.
  7. EpicFlame

    A question

    I wasn't sure where to put this so I put it here. The online store seems to broken in that I am unable to make any purchases from the store. Every time I try I get:

    We're sorry, but we are unable to accept your order at this time. Please try again later or tomorrow. If you continue to have problems, you may wish to visit one of our retail partners.

    I tried using the ncsoft support page but it's broken as well, in that you can't be logged in when you go to the support page.

    So the question, is there anywhere that I can go to get booster packs other then the broken online store?

    If not then I will simply assume that ncsoft doesn't want my money which is fine.
  8. I'm having a problem with the online store page when trying to get booster packs I get this error: "We're sorry, but we are unable to accept your order at this time. Please try again later or tomorrow. If you continue to have problems, you may wish to visit one of our retail partners."

    I tried using the support page but apparently the support page is broken in that you can't log on. You can log on to all the other parts of ncsoft, just not support.

    So who do I email about this and how long does it take to get resolved?