Right now my tank is 33 and using generic IO's. This is the build I'm planning on for I19.
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I'm trying to keep the expenses down but I'm wondering if my regen/recovery is too low.
Would appreciate any helpful tips.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Steadfast Protection - Resistance/+Def 3%
Level 1: Scorch
(A) Bruising Blow - Accuracy/Damage
(3) Smashing Haymaker - Accuracy/Damage
(3) Bruising Blow - Damage/Endurance
(5) Smashing Haymaker - Damage/Endurance
(5) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Temp Invulnerability
(A) Titanium Coating - Resistance/Endurance
(7) Reactive Armor - Resistance/Endurance
(7) Steadfast Protection - Resistance/Endurance
Level 4: Fire Sword
(A) Bruising Blow - Accuracy/Damage
(9) Bruising Blow - Damage/Endurance
(9) Smashing Haymaker - Accuracy/Damage
(11) Smashing Haymaker - Damage/Endurance
(11) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Dull Pain
(A) Triage - Heal/Endurance
(13) Harmonized Healing - Heal/Endurance
(13) Doctored Wounds - Heal/Endurance
Level 8: Resist Elements
(A) Gladiator's Armor - TP Protection +3% Def (All)
(40) Reactive Armor - Resistance
(43) Reactive Armor - Resistance/Endurance
(43) Reactive Armor - Resistance/Recharge
(43) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Unyielding
(A) Steadfast Protection - Resistance/Endurance
(15) Reactive Armor - Resistance/Endurance
(15) Titanium Coating - Resistance/Endurance
Level 12: Resist Energies
(A) Empty
Level 14: Taunt
(A) Mocking Beratement - Taunt
(34) Mocking Beratement - Taunt/Recharge
(34) Mocking Beratement - Taunt/Recharge/Range
(34) Mocking Beratement - Taunt/Range
Level 16: Combustion
(A) Cleaving Blow - Accuracy/Damage
(17) Cleaving Blow - Damage/Endurance
(17) Multi Strike - Accuracy/Damage
(19) Multi Strike - Damage/Endurance
(19) Multi Strike - Accuracy/Damage/Endurance
Level 18: Invincibility
(A) Karma - Defense/Endurance
(21) Serendipity - Defense/Endurance
(21) Red Fortune - Defense/Endurance
(37) Red Fortune - Defense
(40) Serendipity - Defense
Level 20: Boxing
(A) Smashing Haymaker - Accuracy/Damage
(23) Smashing Haymaker - Damage/Endurance
(23) Smashing Haymaker - Damage/Recharge
(25) Smashing Haymaker - Damage/Endurance/Recharge
Level 22: Tough
(A) Steadfast Protection - Resistance/Endurance
(25) Reactive Armor - Resistance/Endurance
(27) Titanium Coating - Resistance/Endurance
Level 24: Weave
(A) Karma - Defense/Endurance
(27) Serendipity - Defense/Endurance
(29) Red Fortune - Defense/Endurance
(37) Serendipity - Defense/Endurance/Recharge
Level 26: Tough Hide
(A) Serendipity - Defense
(29) Red Fortune - Defense
(31) Serendipity - Defense/Recharge
Level 28: Fire Sword Circle
(A) Cleaving Blow - Accuracy/Damage
(31) Cleaving Blow - Damage/Endurance
(31) Multi Strike - Accuracy/Damage
(33) Multi Strike - Damage/Endurance
(33) Multi Strike - Accuracy/Damage/Endurance
Level 30: Combat Jumping
(A) Kismet - Accuracy +6%
(33) Winter's Gift - Slow Resistance (20%)
Level 32: Super Jump
(A) Empty
Level 35: Incinerate
(A) Bruising Blow - Accuracy/Damage
(36) Bruising Blow - Damage/Endurance
(36) Smashing Haymaker - Accuracy/Damage
(36) Smashing Haymaker - Damage/Endurance
(37) Crushing Impact - Accuracy/Damage/Endurance
Level 38: Greater Fire Sword
(A) Bruising Blow - Accuracy/Damage
(39) Bruising Blow - Damage/Endurance
(39) Smashing Haymaker - Accuracy/Damage
(39) Smashing Haymaker - Damage/Endurance
(40) Crushing Impact - Accuracy/Damage/Endurance
Level 41: Maneuvers
(A) Red Fortune - Defense/Endurance
(42) Serendipity - Defense/Endurance
(42) Karma - Defense/Endurance
(42) Serendipity - Defense/Endurance/Recharge
Level 44: Char
(A) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Damage/Endurance
(45) Thunderstrike - Accuracy/Damage/Recharge
(45) Thunderstrike - Accuracy/Damage/Endurance
Level 47: Fire Blast
(A) Thunderstrike - Accuracy/Damage
(48) Thunderstrike - Damage/Endurance
(48) Thunderstrike - Accuracy/Damage/Recharge
(48) Thunderstrike - Accuracy/Damage/Endurance
Level 49: Fire Ball
(A) Air Burst - Accuracy/Damage
(50) Air Burst - Damage/Endurance
(50) Air Burst - Damage/Recharge
(50) Air Burst - Damage/Range
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 1: Swift
(A) Empty
Level 1: Hurdle
(A) Empty
Level 1: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Stamina
(A) Performance Shifter - EndMod
(46) Performance Shifter - EndMod/Recharge
(46) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
11.63% Defense(Smashing)
11.63% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
12.25% Defense(Energy)
12.25% Defense(Negative)
6% Defense(Psionic)
8.813% Defense(Melee)
9.125% Defense(Ranged)
6% Defense(AoE)
1.8% Max End
2% Enhancement(Knockback)
2% Enhancement(Knockup)
14% Enhancement(Accuracy)
5% FlySpeed
70.28 HP (3.75%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 12.1%
MezResist(Sleep) 3.3%
11.5% (0.192 End/sec) Recovery
16% (1.252 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
0.63% Resistance(Smashing)
0.63% Resistance(Lethal)
1.89% Resistance(Fire)
1.89% Resistance(Cold)
5% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)
3% Defense(All)
Bruising Blow
(Scorch)
1% (0.017 End/sec) Recovery
Smashing Haymaker
(Scorch)
MezResist(Immobilize) 2.2%
Bruising Blow
(Fire Sword)
1% (0.017 End/sec) Recovery
Smashing Haymaker
(Fire Sword)
MezResist(Immobilize) 2.2%
Gladiator's Armor
(Resist Elements)
3% Defense(All)
Reactive Armor
(Resist Elements)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Mocking Beratement
(Taunt)
1.8% Max End
MezResist(Held) 2.75%
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Cleaving Blow
(Combustion)
1% (0.017 End/sec) Recovery
Multi Strike
(Combustion)
MezResist(Sleep) 1.65%
0.945% Resistance(Fire,Cold)
Serendipity
(Invincibility)
4% (0.313 HP/sec) Regeneration
Red Fortune
(Invincibility)
MezResist(Immobilize) 2.2%
Smashing Haymaker
(Boxing)
MezResist(Immobilize) 2.2%
21.08 HP (1.125%) HitPoints
1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
Serendipity
(Weave)
4% (0.313 HP/sec) Regeneration
Serendipity
(Tough Hide)
4% (0.313 HP/sec) Regeneration
Cleaving Blow
(Fire Sword Circle)
1% (0.017 End/sec) Recovery
Multi Strike
(Fire Sword Circle)
MezResist(Sleep) 1.65%
0.945% Resistance(Fire,Cold)
Winter's Gift
(Combat Jumping)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Bruising Blow
(Incinerate)
1% (0.017 End/sec) Recovery
Smashing Haymaker
(Incinerate)
MezResist(Immobilize) 2.2%
Bruising Blow
(Greater Fire Sword)
1% (0.017 End/sec) Recovery (Exceeded 5 Bonus Cap)
Smashing Haymaker
(Greater Fire Sword)
MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)
Serendipity
(Maneuvers)
4% (0.313 HP/sec) Regeneration
Thunderstrike
(Char)
2% (0.033 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
Thunderstrike
(Fire Blast)
2% (0.033 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
Air Burst
(Fire Ball)
2% Enhancement(Knockback), 2% Enhancement(Knockup)
14.06 HP (0.75%) HitPoints
0.63% Resistance(Smashing,Lethal)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.14 HP (1.875%) HitPoints
2.5% (0.042 End/sec) Recovery