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I thought I'd post here to explain why developers make changes to MMP games. In a nutshell: because they think it'll make the long term enjoyment better.
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In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - ...
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The issue with doing this is the tedium factor.
At L32, you need to defeat exactly 2400 even con minions to progress to L33. 386400 exp required at 161 per even minion. Do the math. At L33 that number increases to exactly 2600.
Is this really where you want your game going? Multiple thousands of even con's to level?
My other question is this. What exactly is wrong with players taking out mobs that are many levels about them, as long as the reward matches the risk?
I would draw your attention to a very enjoyable pastime in Earth and Beyond called a "Scooter Raid." Scooter was a named boss that dropped "phat lewt". To get him to spawn, it was necessary to defeat multiple instances of the same group of three mobs. A Scooter Raid could last for a couple of hours before he finally spawned.
The kicker is that the highest combat level in the game was Combat level 50, while the spawn consisted of a LEVEL 63, a LEVEL 65, and a LEVEL 66! As in mobs 13 to 16 levels above the players.
However, it required well organized and good sized group to pull this off, typically 18 to 24 players working as a team.
My question to you is this. Why do you find this idea so abhorrent?
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Ditto. Exactly how many white mobs do you want it to take to get to 50? How many hours would you consider a reasonable amount of time to arrest/kill this amount? 100? 400? 700?
I'd have no problems, and actually likely might even enjoy the game more, if the exp we lost by not being able to do anything above a white treadmill if that exp was made up in some other part of the game. For one thing I'm waiting on the mission bonuses and hoping that they start to tip thing in the right direction. Like the change, but will hold judgement on it until I have a few levels under my belt with the new systems in place.