Hey there folks,
I'm looking to start up a tanker, but haven't really played one much. I have a character concept in mind, and have pretty much worked out an SO build - I've done a little reading up on IO sets, etc. but I'll most likely have to hold off on those until later on when he can afford them.
A question I do have is, with an SO build, should I add in any Taunt SO's into my attacks? I know my job in groups will be to hold aggro as much as possible. I just wonder if those would be overkill, and I should just slot them like a regular attack.
Oh, and here's the build I'm planning on trying out, with regular IO's in place of the SO's. Any feedback on powers that you all think I'm taking too early, too late, or what have you, I'm open for suggestion. Thanks in advance!
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Captain Powerhouse: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- EndRdx-I(A)
, DefBuff-I(7)
, DefBuff-I(11)
, DefBuff-I(34)
, ResDam-I(40)
, ResDam-I(42)
Level 1: Jab -- Acc-I(A)
, Acc-I(3)
, Dmg-I(3)
, Dmg-I(9)
, Dmg-I(17)
, RechRdx-I(37)
Level 2: True Grit -- Heal-I(A)
, Heal-I(15)
, Heal-I(19)
, ResDam-I(37)
, ResDam-I(43)
, ResDam-I(46)
Level 4: Haymaker -- Acc-I(A)
, Acc-I(5)
, Dmg-I(5)
, Dmg-I(9)
, Dmg-I(17)
, RechRdx-I(34)
Level 6: Battle Agility -- EndRdx-I(A)
, EndRdx-I(7)
, DefBuff-I(11)
, DefBuff-I(15)
Level 8: Active Defense -- RechRdx-I(A)
, RechRdx-I(13)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- EndRdx-I(A)
, DefBuff-I(13)
, DefBuff-I(50)
Level 14: Super Jump -- Jump-I(A)
, Jump-I(19)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
, Heal-I(48)
, Heal-I(48)
Level 20: Stamina -- EndMod-I(A)
, EndMod-I(21)
, EndMod-I(21)
Level 22: Knockout Blow -- Acc-I(A)
, Acc-I(23)
, Dmg-I(23)
, Dmg-I(25)
, Dmg-I(25)
, RechRdx-I(34)
Level 24: Taunt -- Taunt-I(A)
, RechRdx-I(42)
Level 26: Shield Charge -- Acc-I(A)
, Acc-I(27)
, Dmg-I(27)
, Dmg-I(31)
, Dmg-I(31)
, RechRdx-I(31)
Level 28: Rage -- RechRdx-I(A)
, RechRdx-I(29)
, RechRdx-I(29)
, ToHit-I(42)
, ToHit-I(43)
Level 30: Phalanx Fighting -- DefBuff-I(A)
, DefBuff-I(43)
, DefBuff-I(50)
Level 32: One with the Shield -- ResDam-I(A)
, ResDam-I(33)
, ResDam-I(33)
, Heal-I(33)
, Heal-I(37)
Level 35: Hurl -- Acc-I(A)
, Acc-I(36)
, Dmg-I(36)
, Dmg-I(36)
, Dmg-I(45)
, RechRdx-I(46)
Level 38: Foot Stomp -- Acc-I(A)
, Acc-I(39)
, Dmg-I(39)
, Dmg-I(39)
, Dmg-I(40)
, RechRdx-I(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- EndRdx-I(A)
, EndRdx-I(45)
, ResDam-I(45)
, ResDam-I(46)
Level 47: Weave -- EndRdx-I(A)
, EndRdx-I(48)
, DefBuff-I(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet