El_Rico

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  1. Awesome work everyone! Sorry I couldn't be there...but really, my build wouldn't have shown you anything that you didn't see with Quason. Perhaps at some point in the future I can join you with my no-stamina, too many toggles build (one i design it, level up, and espec into it...)
  2. Is he back in the defender camp? I think he's playing his new blaster these days.

    Of course, I'm one to talk, seeing as my alt is going outlevel my main by the end of the month...lol
  3. Unfortunately, I don't have a single character with high enough clearance to get to your testing area in the Shard, or I'd be there. I expect a full report from the observers on the sheer awesomeness of this build
  4. Checked the min/max perspective on it, Quason...by sacrificing a slot in Stealth to end reduction, you lose 1.5% defense from the SO (assuming even level, slightly more if it's green). By adding maneuvers to the mix (which is doable given 2 slots in the power for end reduction), you gain a minimum of 6.25% (I'm still not sure if defenders get 7.8% or not so I'm being conservative) which is further enhanceable with more slots. Also, by taking tactics and six-slotting it (1 endredux, 5 tohit buffs), assuming you have both the Atlas Medallion and Portal Jockey accolades, you have a +33.25% to accuracy with even-level SOs, which would free up many slots throughout the build for recharge reduction or slot redirection. This has the potential to ramp your DPS up by a great deal.

    Caveats: This build will be on the knife edge of end regeneration. Keeping enhancements at +3 is crucial. Since you are level 50 that is a little less difficult than it would be for others, but leveling mid-battle could pose a problem for others following in your footsteps due to the loss of efficacy in enhancements.
  5. Check my edit to the post above...if you can scrape up a few slots, you could end up ahead in the def/resistance game.
  6. When planning for epic powers, I generally just drop powers in the post-41 slots that I know I'll never actually take (the spare from Fitness, flurry, jump kick, etc) and slot those with empty slots as a placeholder.

    Incidentally, if I remember correctly, one of my now long-deleted posts actually came up with a build that managed to run a ridiculous amount of toggles without going into the red in terms of endurance regenerated per second by slotting about 4 end redux enhancements total in the right powers. Check out the Toggle Costs Calculator and see if you can come up with something at least end-neutral. You're relying on Transference very heavily for end regen then, but you could also drop fitness and save yourself 3 power choices and 5 slots. I don't think the epic powers are added to the listings yet, but odds are TI will be a reasonable placeholder. If you want to go pessimistic, use Integration or something.

    Edit: Crunched the numbers...with the toggle layout you have now, you're above water on end regen without changing a single slot, even without stamina. Assuming you have at least the Atlas Medallion, you could actually run maneuvers and tactics with this layout and, by using 2 slots in each for end redux, an extra slot in super speed, and changing one defbuff in stealth to end redux, you would be on the good side of the waterline again. This would allow you to remove accuracy enhancements from key powers, freeing you to move those slots elsewhere or slot for recharge without losing any effectiveness. Like I said, you're BARELY above natural endurance regen, but with transference to top you off you can make it. Adding the Portal Jockey Accolade to the mix only makes it sweeter..you can remove the extra slot from super speed and remain positive.
  7. Nice guide Quason! I'm still around, incidentally, just spending some time in scrapper land. Kheldians don't interest me very much though, so once I either get bored or hit level 50 I'm sure I'll be back to leveling my meleefender. Plus, I have some other off-the wall defender builds to try out soon. Keep an eye out for my rad-rad tank at some point in the future
  8. [ QUOTE ]
    When I first target the Ritki Command he was only a level 8 Blaster. It it was a bug and I had targeted some SK'ed player. But no, it was him. The commanders have a <Censored. This information is CLASSIFIED. Omega Level Security Clearance Required>

    [/ QUOTE ]
    So you're saying I better finish that story arc and get my omega level security clearance badge if I want to figure out what's going on, eh?

    This should be fun. I missed the invasion in beta because I had a final exam that night...stupid reality getting in the way of my superheroing!