[ QUOTE ]
The answer:
Give non 32 aoes a modified accuracy table that lowers the to accuracy cap for things over your own level. Against things 1 level higher than you, the to hit cap is lowerd to 85%, against 2 levels, 75%, against 3 levels, 65% and 4+ 50%.
You can not raise this cap with anything.
What this will do is make AoEs the same against even minions, allowing soloing, and keep them usefull against higher level mobs, but only to thin/damage the group, not to kill it outright. Then single target attacks will be faster and more efficiant at killing the few remaining mobs, giving non aoe blasters/scrappers an important role in team efficiancy. What this will require is tankers/controllers if you want to aoe things over your own level, making them more usefull.
[/ QUOTE ]
I think this is one of the most well-thought-out and practical ideas in a "nerf-this" thread. Understand that I have a full page of Heros that I play at various times. Scrapper, defender, controller, tank and a couple of blasters are among them. I enjoy variety, but my favorite two are both blasters with significant AOE powers. They both are great RP personalities, which adds to the great playability. But, I have to admit that I enjoy the AOE style of play. In most games I end up picking the AOE style class, if one exists.
The adjusting of accuracy, for levels higher than yourself, makes the most sense to me. This would not affect the AOErs who use it as initially intended and would remove a lot of the abuse that has cause such a stir. The mass killing of +3, +4, +35 groups would slow a lot.
Another good idea, that would stop abuse of the AOE powerset, is as follows:
[ QUOTE ]
At the same time you will likely see an increase in mob xp, and possibly more weight put into boss xp and less in minions so the focus of the game shifts from killing lots of minions for xp to killing the minions to get at the boss, which is where the xp is.
[/ QUOTE ]
This would stop the strategy of "run up, Alhpha Strike killing minions and maybe some LTs, run away leaving the stragglers for another group to clean up." This seems to be the main strategy of the "Level 60 in 6 days" type threads. If the minions were significantly less XP than LTs, and Way less exp than Bosses, these hit and run practitioners would get less XP and would most likely start hanging around a bit longer to clean up their mess.